I’m pretty sure everyone has fond memories of Double Dragon, especially the arcade original. Double Dragon is essentially the reason we have the brawler/beat ’em up genre, which next to RPGs, is my favorite type of game. In the arcade, you might not have ever realized how unforgiving the game can be because you can always just keep dumping more quarters into it until you win. The NES versions of I, II, and III give you a good taste of what “Nintendo hard” means. I and II – 3 lives with no continues. And they both have stupid platforming parts. WHY?! Why does a brawler have platforming? If there was at least a singular jump button, maybe I could understand. But you have to press both punch and kick together to jump and it’s just not conducive accurate timing. III gives you 1 life. There have been many times I wasn’t even able to get past stage 1. At least after stage 2, you get additional characters.
Up until these longplays, I had NEVER in my life beaten the original Double Dragon for NES. Would always make it to the 4th mission and those stupid blocks would kill me. Or do enough damage there’s no way I could get past that last set of Abobo’s.
We just wrapped up making a longlpay recording of Mega Man 8 for PS1. General consensus is that it’s one of the worst classic style Mega Man games in the series. The addition of character voices was not necessary and actually more than a little annoying. Not to mention the soundtrack being sub par, which is usually one of the high points of Mega Man games. Personally my least favorite, but still better than most other action/platformers. Your thoughts?
Been doing a lot of longplay vids lately. Posting some of my more favorite ones below. Anyone interested in doing some co-op longplays, drop me a line and come be a part time member of the Squad.
Made this cart awhile ago but just finished a playthrough. Did not complete it. Got killed pretty horribly. This is pretty much the first survival horror game, or at least the first one that introduced many common elements of the survival horror genre. Resident Evil owes its existence to Sweet Home as it borrows many of the concepts that were originally introduced in 1989.
A noteworthy accomplishment, which is nearly unheard of even to this day, was it’s success as game as it co-launched next to its movie counterpart.
If you are interested in purchasing this cart, send me a message. You can click on the image for more details and check out the gameplay video.
Awesome game. Off the top of my head, I’d have to say it’s my favorite Turbografx game ever. The ONLY thing that keeps this game from being absolute top tier over Contra is the lack of a 2nd player. If this was a 2 player game, this would easily be the best game of it’s type. However, what kind of puts it into a class of it’s own is that it’s not necessarily a side-scroller. There are a lot more elements to it such as life upgrades, items, and hostage rescues, as opposed to just getting weapon drops.
The first official Gamesquad Squad Turbografx longplay. Currently, it will also be the only one for awhile since immediately after playing this, the sound went out on the system, so now I have to replace all the caps. Just waiting for them to arrive.
Quick interesting fact about this: My game is apparently glitched and I never knew that until I saw what the game is actually supposed to look like. The floor on the first stage is totally broken.
Ok, so in all honesty, we actually screwed up a few times pretty bad and this is definitely not the best run I’ve ever done. But at least it was done without using a single continue. I know there’s some clown out there who’s probably done a 100% perfect no hit run on this game on difficult. Fuck them.
Super Mario Bros. 3 Mix, a rom hack made by Southbird, completed and available on cart. Max and myself did a complete playthrough of the game to “test it out”, plus it’s just awesome Mario fun. There’s a lot to do in this game. It has so much more than the original NES could offer, including game saves, alternate stage exits, unlockable stages, etc. If anyone’s interested, I could make this one for $40. I also have an alternate label available.
Full playthrough of Demon’s Crest by Gamesquad Squad. I had always wanted to play this game because I was told that is was difficult and I like a challenge, but it’s a pretty pricey cart. I guess I had the option to get it as a kid, but I was turned off by the fact that they removed a lot of the RPG elements that the NES predecessor had. Turns out that was a stupid reason not to buy the game. I finally managed to get my hands on one for a price that wasn’t too steep. The game was good, I definitely enjoyed it, but I’m a little disappointed because it wasn’t nearly as difficult as I had been lead to believe. The final boss however was nearly impossible. Almost the entirety of the 3rd video is us trying to be the final boss. That’s about an hour and a half of fighting the same putz over and over. The game reminded me somewhere of a cross between Mega Man X and Act Raiser and actually did have a fair about of RPG elements to it. Also, the fact that you can fly indefinitely without a wing strength meter makes this game far superior than the other Gargoyle’s Quest games.