Possibly the most difficult game I’ve ever played, or at least in recent memory. I would have to sit down and go through the entire video game library to find another game that compares in frustrating difficulty. Of course there’s “I wanna be the guy”, but that’s in a different category altogether. That game is designed to be unfair. Hagane, despite it’s rather steep learning curve, is extraordinarily fair. You’ll die a lot, but there are tons of 1-ups, extra life drops, and most importantly, infinite continues. Without the infinite continues, I’m pretty certain I never would have beaten this game. At first, the control scheme it a bit difficult to use and is rather awkward, specifically the jumping, when compared to pretty much any other action-platformer. But after getting used to it, you realize how really well the game controls. Hagane also has some of the best level design I have ever seen from a game of its generation, and is complimented by the game’s controls. You’d really have to play the game to understand just how well they work together. And not just for like 5 minutes, you really have to commit to it. It’s like a long distance run. At first, you’re struggling and out and breath and every part of your body is telling you to stop, but then you break out of it and reach a state of euphoria.That’s Hagane.
Full playthrough of Demon’s Crest by Gamesquad Squad. I had always wanted to play this game because I was told that is was difficult and I like a challenge, but it’s a pretty pricey cart. I guess I had the option to get it as a kid, but I was turned off by the fact that they removed a lot of the RPG elements that the NES predecessor had. Turns out that was a stupid reason not to buy the game. I finally managed to get my hands on one for a price that wasn’t too steep. The game was good, I definitely enjoyed it, but I’m a little disappointed because it wasn’t nearly as difficult as I had been lead to believe. The final boss however was nearly impossible. Almost the entirety of the 3rd video is us trying to be the final boss. That’s about an hour and a half of fighting the same putz over and over. The game reminded me somewhere of a cross between Mega Man X and Act Raiser and actually did have a fair about of RPG elements to it. Also, the fact that you can fly indefinitely without a wing strength meter makes this game far superior than the other Gargoyle’s Quest games.