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Adventure Island IV & Donkey Kong Pie Factory

Two more completed carts ready to roll out. Took me forever to make the label for Donkey Kong. Not that it was hard or anything, I just couldn’t land on a design I liked for it. Eventually landed on the classic arcade image and I think it fits rather well.

Adventure Island IV was never released in America. It came out in 1994 for the Japanese Famicom and by that time, the Super Nintendo had already cemented itself as the preeminent system. So this, like many other games that were developed late in the life of the original NES, was never given its fair shake on the American market.

Adventure Island IV

Not sure how to accurately label this one. I would call it Original Donkey Kong, but they already have that for the NES, but it’s not an entirely accurate title. So Donkey Kong Pie Factory I suppose would be the best choice, but it makes it sound like an entirely different game. What it is, is the complete arcade version of Donkey Kong with the extra level that was removed from the NES console version.

Donkey Kong

 

There is nothing that can’t be beaten with infinite continues

hagane

Possibly the most difficult game I’ve ever played, or at least in recent memory. I would have to sit down and go through the entire video game library to find another game that compares in frustrating difficulty. Of course there’s “I wanna be the guy”, but that’s in a different category altogether. That game is designed to be unfair. Hagane, despite it’s rather steep learning curve, is extraordinarily fair. You’ll die a lot, but there are tons of 1-ups, extra life drops, and most importantly, infinite continues. Without the infinite continues, I’m pretty certain I never would have beaten this game. At first, the control scheme it a bit difficult to use and is rather awkward, specifically the jumping, when compared to pretty much any other action-platformer. But after getting used to it, you realize how really well the game controls. Hagane also has some of the best level design I have ever seen from a game of its generation, and is complimented by the game’s controls. You’d really have to play the game to understand just how well they work together. And not just for like 5 minutes, you really have to commit to it. It’s like a long distance run. At first, you’re struggling and out and breath and every part of your body is telling you to stop, but then you break out of it and reach a state of euphoria.That’s Hagane.

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