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Bloody Wolf

Awesome game. Off the top of my head, I’d have to say it’s my favorite Turbografx game ever. The ONLY thing that keeps this game from being absolute top tier over Contra is the lack of a 2nd player. If this was a 2 player game, this would easily be the best game of it’s type. However, what kind of puts it into a class of it’s own is that it’s not necessarily a side-scroller. There are a lot more elements to it such as life upgrades, items, and hostage rescues, as opposed to just getting weapon drops.

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Splatterhouse

The first official Gamesquad Squad Turbografx longplay. Currently, it will also be the only one for awhile since immediately after playing this, the sound went out on the system, so now I have to replace all the caps. Just waiting for them to arrive.

Quick interesting fact about this: My game is apparently glitched and I never knew that until I saw what the game is actually supposed to look like. The floor on the first stage is totally broken.

 

Get equipped with Rockman No Constancy

This was one of the most fun carts to make and play. Usually I find making labels to be somewhat tedious, but I even enjoyed making labels for this, and I think they came out pretty awesome. Hard as dicks though. The game that is…. It’s difficult. Most challenging Mega Man I had ever played. It’s by no means Battle Kid difficulty level, though it might be if you didn’t have a blessed life meter. Excellent song remixes, excellent stage art, excellent game. Even if you are not interested in owning this game in cart format, I’d say go find the ROM and play it on an emulator. It’s a game no fan of Mega Man should miss.

Send me a message if you’re interesting in buying a cart. I also have 2 alternate labels available.

ROCKMANNOcont

There is nothing that can’t be beaten with infinite continues

hagane

Possibly the most difficult game I’ve ever played, or at least in recent memory. I would have to sit down and go through the entire video game library to find another game that compares in frustrating difficulty. Of course there’s “I wanna be the guy”, but that’s in a different category altogether. That game is designed to be unfair. Hagane, despite it’s rather steep learning curve, is extraordinarily fair. You’ll die a lot, but there are tons of 1-ups, extra life drops, and most importantly, infinite continues. Without the infinite continues, I’m pretty certain I never would have beaten this game. At first, the control scheme it a bit difficult to use and is rather awkward, specifically the jumping, when compared to pretty much any other action-platformer. But after getting used to it, you realize how really well the game controls. Hagane also has some of the best level design I have ever seen from a game of its generation, and is complimented by the game’s controls. You’d really have to play the game to understand just how well they work together. And not just for like 5 minutes, you really have to commit to it. It’s like a long distance run. At first, you’re struggling and out and breath and every part of your body is telling you to stop, but then you break out of it and reach a state of euphoria.That’s Hagane.

Mega Man X – 100% Run

One of my favorite Mega Man games of all time. Might even be my top favorite. There’s just so many kick ass things about it. Mega Man on the NES was always top tier, and then when I found out they were making a Mega Man game for the SNES, I was filled with almost more excitement than my little childhood body could contain. Everything about it was an improvement. Can you have a complaint about this game? Seriously, this is an action-platformer perfection.


Demon’s Crest – SNES – Full Playthrough

crest

Full playthrough of Demon’s Crest by Gamesquad Squad. I had always wanted to play this game because I was told that is was difficult and I like a challenge, but it’s a pretty pricey cart. I guess I had the option to get it as a kid, but I was turned off by the fact that they removed a lot of the RPG elements that the NES predecessor had. Turns out that was a stupid reason not to buy the game.  I finally managed to get my hands on one for a price that wasn’t too steep. The game was good, I definitely enjoyed it, but I’m a little disappointed because it wasn’t nearly as difficult as I had been lead to believe. The final boss however was nearly impossible. Almost the entirety of the 3rd video is us trying to be the final boss. That’s about an hour and a half of fighting the same putz over and over. The game reminded me somewhere of a cross between Mega Man X and Act Raiser and actually did have a fair about of RPG elements to it. Also, the fact that you can fly indefinitely without a wing strength meter makes this game far superior than the other Gargoyle’s Quest games.



Mercenary Kings – 2D Action Awesomeness

Tribute Games , the team that brought us Wizorb, and more importantly, Scott Pilgrim Vs. The World: The Game, has a new upcoming Kickstarter-funded project in the works. Mercenary Kings will be a 2D platformer that looks like an absolutely bombastic, kill-spree, weapon-fest…. with very cute animation. It’s like if Contra and Metal Slug had a chibi wedding with Hello Kitty. The thing I’m most interested in is their gun crafting mechanic. Apparently every part of your weapon is customizable, allowing you to make all sorts of (hopefully very wacky and ludicrous) gun bastardizations. The game boasts 4 player local co-op, and will be available on a number of platformers including PC and the upcoming OUYA. Now if they could only get Anamanaguchi to do the soundtrack for them…

Anyway, I really don’t have much else to say about the game that you can’t read for yourself on their own page. So go there, check it out, watch their video, and get excited dammit!

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