Mega Man 8 Longplay
We just wrapped up making a longlpay recording of Mega Man 8 for PS1. General consensus is that it’s one of the worst classic style Mega Man games in the series. The addition of character voices was not necessary and actually more than a little annoying. Not to mention the soundtrack being sub par, which is usually one of the high points of Mega Man games. Personally my least favorite, but still better than most other action/platformers. Your thoughts?
Working on some Longplays
Been doing a lot of longplay vids lately. Posting some of my more favorite ones below. Anyone interested in doing some co-op longplays, drop me a line and come be a part time member of the Squad.
Sweet Home Japanabama
Made this cart awhile ago but just finished a playthrough. Did not complete it. Got killed pretty horribly. This is pretty much the first survival horror game, or at least the first one that introduced many common elements of the survival horror genre. Resident Evil owes its existence to Sweet Home as it borrows many of the concepts that were originally introduced in 1989.
A noteworthy accomplishment, which is nearly unheard of even to this day, was it’s success as game as it co-launched next to its movie counterpart.
If you are interested in purchasing this cart, send me a message. You can click on the image for more details and check out the gameplay video.
Making Difficult Mode Look Easy – Mega Man 2
Ok, so in all honesty, we actually screwed up a few times pretty bad and this is definitely not the best run I’ve ever done. But at least it was done without using a single continue. I know there’s some clown out there who’s probably done a 100% perfect no hit run on this game on difficult. Fuck them.
Mega Man 2 American Box Art
Ok, so this is totally like over 20 years of relevancy, and I know it’s kind of like an accepted joke, but what’s with the Mega Man American box art? Specifically Mega Man 2. Did the art designer even play the game? Was he denied very important information? Aside from moving far away from the original art design – whatever, I’ll accept that; there are two things done terribly wrong.
1. Dr. Light is hiding behind Crash Man, pointing at Mega Man, as if to say attack. Dr. Light would not be doing this, Dr. Wily should be there instead.
2. Mega Man is using a pistol. When, in the entirety of the game does he fire a pistol? No, Mega Man uses the Mega Buster, an arm cannon that extends from his forearm.
Yeah, this is something I think about regularly, today, it just got to the boiling point I wanted to talk about it….these are the biggest concerns in my life….not my newborn son or paying my mortgage or anything. Cuz, ya know, that’s not important…
On a somewhat related note, why was Clash Man, in the Japanese release renamed Crash Man in the American release? I can’t imagine it’s for any sort of infringement or special interest groups reasons. The only thing I can come up with is that Clash Man pronounced by a Japanese person comes out sounding like Crash Man.
Mega Man X – 100% Run
One of my favorite Mega Man games of all time. Might even be my top favorite. There’s just so many kick ass things about it. Mega Man on the NES was always top tier, and then when I found out they were making a Mega Man game for the SNES, I was filled with almost more excitement than my little childhood body could contain. Everything about it was an improvement. Can you have a complaint about this game? Seriously, this is an action-platformer perfection.
Demon’s Crest – SNES – Full Playthrough
Full playthrough of Demon’s Crest by Gamesquad Squad. I had always wanted to play this game because I was told that is was difficult and I like a challenge, but it’s a pretty pricey cart. I guess I had the option to get it as a kid, but I was turned off by the fact that they removed a lot of the RPG elements that the NES predecessor had. Turns out that was a stupid reason not to buy the game. I finally managed to get my hands on one for a price that wasn’t too steep. The game was good, I definitely enjoyed it, but I’m a little disappointed because it wasn’t nearly as difficult as I had been lead to believe. The final boss however was nearly impossible. Almost the entirety of the 3rd video is us trying to be the final boss. That’s about an hour and a half of fighting the same putz over and over. The game reminded me somewhere of a cross between Mega Man X and Act Raiser and actually did have a fair about of RPG elements to it. Also, the fact that you can fly indefinitely without a wing strength meter makes this game far superior than the other Gargoyle’s Quest games.
SonSon NES Cart Finally Finished
Been kinda busy with things, but I managed to finally finish the label for SonSon. I kind of messed up cutting it a bit, but whatever, it’s my copy so I don’t care. I used the classic Capcom label style, a-la GunSmoke and 1942. I do plan on making an alternate label using the later Capcom label version such as on DuckTales and Rescue Rangers. Of course, if you are interested in purchasing on one of these carts, shoot me a message or send me $35 through paypal to email@example.com with your shipping address. I’ll knock $10 off that price if you send me a donor cart. Message me for possible donors.
Mega Ma… I mean, Mighty No. 9
It’s no secret that I have a mega boner for Mega Man. When I heard that Keiji Inafune was leaving Capcom and they were ultimately canning their Mega Man Legends 3 project, it was bad news bears for me and many other Mega Man fans worldwide. Inafune, refusing to accept defeat in, what he thought was, the failing Japanese game development community, eventually went on to form his own development studio called, Comcept, bringing other Capcom talent with him.
On August 31st, Comcept brought their Mighty No. 9 campaign live on Kickstarter. In less than a day, they already had met their funding goal. Clearly this was the answer Mega Man fans had been waiting for. What is Mighty No. 9? Go look for yourself on their kickstarter page. It’s basically an updated Mega Man style game, enhanced for a new era. It will have the same classic 8/16 bit style of gameplay, but they will be taking fan input to help mold their game. You play as Beck, the sole robot to not be affected to a insanity causing virus which causes other robots to go berserk. Fight through levels in any order you choose and mix it up with an evil robot boss at the end (sound like Mega Man much?)
The game is being developed for PC, and recently announced, PS3, Xbox 360, and Wii U. However, it has an estimated release day of April 2015. With almost 2 years to go, the gaming landscape will undoubtedly change quite a bit, so I’m sure we’ll see additional releases on the newer systems as well. The PC will support gamepad controls, which are 100% necessary as anyone who’s tried to play a Mega Man game on emulator with a keyboard should know. And if you’re saying, “Well I have no problem playing NES emulators with a keyboard,” shut up, I wasn’t talking to you. It’s hard for me? OK?!
I really can’t express in words how excited I am. They even are releasing retro style box art and manuals. The only thing that could make me happier is if they have a physical disc to put in that case rather than just a digital download.