Finally got the Etsy store up in full swing for the NES reproductions; making selling them much easier for both the buyer and myself. It still needs some work, but it’s up. I’ve even got my first sale and review already.
This hack has been out for some time, but only just recently finished a custom label for it. I rather like how it came out. Possibly my favorite one yet. I always enjoy the classic Konami style NES labels though. Click on the image if you want to check out a gameplay video.
Oh! Also, I finally opened up my Etsy shop. It’s still a little sparse at the moment, but I figured it would make things easier for anyone interested in purchasing a cart. Not sure why I didn’t do that earlier. Laziness or foolishness. Both probably.
Certain games never make it past development for stupid reasons. I can’t find a good one for Hit the Ice not being released. A hockey game with RPG elements and slap-stick humor (pun intended!). You can’t miss (also pun intended?). Anyway, it’s a silly, fun game that never made it past the prototype phase. They had the rom and the cart out there, but no finished product. Click on the picture below if you’d like to see some gameplay footage and send me a message if you’d be interested in owning your own copy!
I’m pretty sure everyone has fond memories of Double Dragon, especially the arcade original. Double Dragon is essentially the reason we have the brawler/beat ’em up genre, which next to RPGs, is my favorite type of game. In the arcade, you might not have ever realized how unforgiving the game can be because you can always just keep dumping more quarters into it until you win. The NES versions of I, II, and III give you a good taste of what “Nintendo hard” means. I and II – 3 lives with no continues. And they both have stupid platforming parts. WHY?! Why does a brawler have platforming? If there was at least a singular jump button, maybe I could understand. But you have to press both punch and kick together to jump and it’s just not conducive accurate timing. III gives you 1 life. There have been many times I wasn’t even able to get past stage 1. At least after stage 2, you get additional characters.
Up until these longplays, I had NEVER in my life beaten the original Double Dragon for NES. Would always make it to the 4th mission and those stupid blocks would kill me. Or do enough damage there’s no way I could get past that last set of Abobo’s.
As much as I enjoyed the original Final Fantasy, I’m not sure if I have the patience to grind through this hack. Though I would much rather play this than Final Fantasy XV. Anyway, this is the complete original Final Fantasy game, with a new theme. All the art and sprites have been redone and the music remixed to fit everything into the Mushroom Kingdom.
Click on the picture if you want to check out a gameplay video. Send me a message if you’re interested in purchasing a cart.
Made this cart awhile ago but just finished a playthrough. Did not complete it. Got killed pretty horribly. This is pretty much the first survival horror game, or at least the first one that introduced many common elements of the survival horror genre. Resident Evil owes its existence to Sweet Home as it borrows many of the concepts that were originally introduced in 1989.
A noteworthy accomplishment, which is nearly unheard of even to this day, was it’s success as game as it co-launched next to its movie counterpart.
If you are interested in purchasing this cart, send me a message. You can click on the image for more details and check out the gameplay video.
Ok, so in all honesty, we actually screwed up a few times pretty bad and this is definitely not the best run I’ve ever done. But at least it was done without using a single continue. I know there’s some clown out there who’s probably done a 100% perfect no hit run on this game on difficult. Fuck them.
Ok, so this is totally like over 20 years of relevancy, and I know it’s kind of like an accepted joke, but what’s with the Mega Man American box art? Specifically Mega Man 2. Did the art designer even play the game? Was he denied very important information? Aside from moving far away from the original art design – whatever, I’ll accept that; there are two things done terribly wrong.
1. Dr. Light is hiding behind Crash Man, pointing at Mega Man, as if to say attack. Dr. Light would not be doing this, Dr. Wily should be there instead.
2. Mega Man is using a pistol. When, in the entirety of the game does he fire a pistol? No, Mega Man uses the Mega Buster, an arm cannon that extends from his forearm.
Yeah, this is something I think about regularly, today, it just got to the boiling point I wanted to talk about it….these are the biggest concerns in my life….not my newborn son or paying my mortgage or anything. Cuz, ya know, that’s not important…
On a somewhat related note, why was Clash Man, in the Japanese release renamed Crash Man in the American release? I can’t imagine it’s for any sort of infringement or special interest groups reasons. The only thing I can come up with is that Clash Man pronounced by a Japanese person comes out sounding like Crash Man.