Possibly the best game Nintendo has released, ever. Yeah, I know, that’s a heavy claim. But it might be true.
Now for years, I’ve been a staunch supporter of “A Link to the Past” as the best Zelda game ever. There are plenty of people that say that “Ocarina of Time” is the best. I’m not even willing to entertain those people. I will accept arguments for other Zelda titles holding spots above “A Link to the Past”, but not Ocarina. The problem with “Ocarina of Time” is that it’s a flawed game, development-wise. A Link to the Past has no flaws (we can argue that another time).
But that’s not what this is about! This is about “Breath of the Wild” being the best Zelda game ever made. Is it? I don’t know yet. But after only playing for about 30 minutes, I found myself uttering that statement to myself. I couldn’t believe the thoughts and feelings I was having. I felt like I was cheating on myself somehow; that somehow these thoughts weren’t true and were simply alien in nature, placed there by outside forces. After 25+ years, has something finally trumped the vaunted The Legend of Zelda: A Link to the Past? I don’t know. I’m still figuring it out. Either way, I can’t get enough of this game.
Perfectly timed completion of this project with the release of Fire Emblem Fates on the 3DS. I finally got my famicom converters so I could assemble some Fire Emblem repros for the NES in english. I’m far from the first to have done these, but I’ve wanted to for some time now and I just finally got around to it.
This series had been around in Japan for over a decade before it finally saw an international release on the Game Boy Advance. There were two for the Famicom – Fire Emblem: Shadow Dragon and the Blade of Light, and Fire Emblem Gaiden. I just finished the original today and I’ll be wrapping up Gaiden soon.
I’ll be making these by request if anyone wants one. Though the cart will be standard grey. I just used this clear one for myself to show all the nifty bits inside.
I also put one of these together just because I felt like it.
I’m pretty sure everyone has fond memories of Double Dragon, especially the arcade original. Double Dragon is essentially the reason we have the brawler/beat ’em up genre, which next to RPGs, is my favorite type of game. In the arcade, you might not have ever realized how unforgiving the game can be because you can always just keep dumping more quarters into it until you win. The NES versions of I, II, and III give you a good taste of what “Nintendo hard” means. I and II – 3 lives with no continues. And they both have stupid platforming parts. WHY?! Why does a brawler have platforming? If there was at least a singular jump button, maybe I could understand. But you have to press both punch and kick together to jump and it’s just not conducive accurate timing. III gives you 1 life. There have been many times I wasn’t even able to get past stage 1. At least after stage 2, you get additional characters.
Up until these longplays, I had NEVER in my life beaten the original Double Dragon for NES. Would always make it to the 4th mission and those stupid blocks would kill me. Or do enough damage there’s no way I could get past that last set of Abobo’s.