Crushing Double Dragon
I’m pretty sure everyone has fond memories of Double Dragon, especially the arcade original. Double Dragon is essentially the reason we have the brawler/beat ’em up genre, which next to RPGs, is my favorite type of game. In the arcade, you might not have ever realized how unforgiving the game can be because you can always just keep dumping more quarters into it until you win. The NES versions of I, II, and III give you a good taste of what “Nintendo hard” means. I and II – 3 lives with no continues. And they both have stupid platforming parts. WHY?! Why does a brawler have platforming? If there was at least a singular jump button, maybe I could understand. But you have to press both punch and kick together to jump and it’s just not conducive accurate timing. III gives you 1 life. There have been many times I wasn’t even able to get past stage 1. At least after stage 2, you get additional characters.
Up until these longplays, I had NEVER in my life beaten the original Double Dragon for NES. Would always make it to the 4th mission and those stupid blocks would kill me. Or do enough damage there’s no way I could get past that last set of Abobo’s.
Posted on June 3, 2015, in gameplays and tagged acclaim, billy lee, double dragon, double dragon II, double dragon III, double dragon neon, gameplay, gaming, jimmy lee, longplay, martial arts, NES, nintendo, nintendo entertainment system, playthrough, SNES, technos japan, tradewest, video game. Bookmark the permalink. Leave a comment.
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