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Adventures of Pip – Full Playthrough

piplogo
Just finished beating Adventures of Pip, by Tic Toc Games. The full release will be available in May for Xbox One, PS4, 360, PC, Mac and Wii U, but it got an early release on Steam. I’m not sure how completely done the game is though. At least I’m hoping what was released on Steam isn’t the finished product. It seems almost fully polished. It’s a solid platformer with excellent controls and all gameplay elements are there and I didn’t encounter any bugs, but it’s lacking some music. Worlds 2 and 3 use the same tracks and every stage in each world uses the same music throughout. Boss music is also sadly absent. There just wasn’t enough variety. Jake Kaufman is responsible for the soundtrack and I’ve never been disappointed by his work, so I’m hoping it all just hasn’t been added in yet.

Honestly, I’ve never been a big fan of pure platforming games. I’ll play them, but they tend to get too aggravating too fast or I simply lose interest because there’s generally no substance. Adventures of Pip provided just the right amount of difficulty (for me anyway) and had a few challenges but nothing that got too rage-quit inducing. For the less casual platform gamer, I can see this game getting picked up and blown through in a single sitting.

Overall I enjoyed the game, which for the designer of a platformer, is quite a challenge to get me to say. Below is the full playthrough done on Twitch, laid out stage by stage. We had some technical difficulties throughout. Audio levels especially in the first video. It’s mostly the commentary (which is asinine anyway) that has problems. Game audio is pretty much fine.

 

 





My Retro Game Box

About a month ago I stumbled across something called “My Retro Game Box” on my friend’s Facebook feed. It was another one of those box-a-month subscription programs where they fill a box with random goodies and send it to you, except this one was specifically retro video games. Obviously I was immediately interested. I did some research and found out that it’s a relatively new, small mom & pop operation run out of Scotland. Now my collection has gotten to the point where the games that I am missing are very specific, so I was a little skeptical about signing up for a subscription where I would be sent random games. But I was curious enough to see how it all worked out, so I signed up for 1 month just to check it out.

They’re very friendly and right off the bat they send you a questionnaire asking you to list all the games you have for NES, SNES, Genesis/Mega Drive, N64, Sega Master System, Game Boy, and Game Boy Advance and then even asked what game preferences you had and said they would strive their best not to send you things outside of your personal tastes. One of the things I found most intriguing, is that they give you the option to get PAL or NTSC games. Doubtful it would ever reach me, but I’d love to see Probotector, the PAL version of Contra where everything is a robot, arrive in one of my boxes. They give you the option to do subscriptions by 1 month for £23, 3 months for £65, 6 months £125, and a year for £230. All those prices are in British pounds sterling btw, for those who didn’t understand what they funny symbol was. I was glad they single month purchases for those who wish to remain noncommittal and it allowed me to take just a taste of what they had to offer.

A few days ago, in my mailbox was a unassuming, nondescript, small, rectangular, brown box. And I never would have known it was from a subscription service if it didn’t have a little round sticker on it from, “My Retro Game Box.” To add to the mystery of what games you are randomly sent, they place them in these delightful little striped paper bags.IMG_1851 I ended up getting Wrath of the Black Manta and Defender of the crown, both for the NES and both rather ho-hum games. But I also got Dr. Mario for the Game Boy and it was the PAL version, so I was happy about that. I’d actually rather get PAL games. Feels more exotic.

Overall, I’m pleased with this service.  I decided to go for another month more out of curiosity than anything else. There’s something exciting about random video games. With ebay, Craig’s List, Amazon, etc, the thrill of the hunt is gone. I don’t expect to ever get Earthbound, or Chrono Trigger or anything of course, but there’s almost 800 games for the NES alone and I don’t even have half of them.  My only complaint with My Retro Game Box would have to be their website. It’s rather bland and unintuitive. I understand that they are just starting out and it’s only like 2 people working on it, so I can look past it.

Working on some Longplays

Been doing a lot of longplay vids lately. Posting some of my more favorite ones below. Anyone interested in doing some co-op longplays, drop me a line and come be a part time member of the Squad.

 




Get equipped with Rockman No Constancy

This was one of the most fun carts to make and play. Usually I find making labels to be somewhat tedious, but I even enjoyed making labels for this, and I think they came out pretty awesome. Hard as dicks though. The game that is…. It’s difficult. Most challenging Mega Man I had ever played. It’s by no means Battle Kid difficulty level, though it might be if you didn’t have a blessed life meter. Excellent song remixes, excellent stage art, excellent game. Even if you are not interested in owning this game in cart format, I’d say go find the ROM and play it on an emulator. It’s a game no fan of Mega Man should miss.

Send me a message if you’re interesting in buying a cart. I also have 2 alternate labels available.

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River City Ransom Underground – Replica NES Cart Bonus!

Anyone who follows me knows how excited I am about the upcoming River City Ransom Underground, from Conatus Creative.  They’ve been sending out some of their backer gifts lately in preparation for their full game launch. Anyone who was a backer from Crate Expectations on up was set to receive a replica NES cart featuring RCR: Underground art. Well as it turns out, it’s way more than a mere replica. After opening the box, I noticed that there was in fact a board inside the cart. And as I was debating on whether or not it was just a dummy board for looks, or it actually did something, I saw on the back that it had standard NES security screws officially used by Nintendo on all their carts.  So I took out my bit, opened it up and lo and behold, there was an actual  board in there with EPROM chips on it. Curiosity piqued, I threw it in my NES and was playing the original classic River City Ransom, which was made using all new hardware, chips, boards, shells, etc.

These carts were limited to only 300, but apparently Conatus Creative does have about 30 left. So if you weren’t a backer but you are still interested in getting this cool replica, there’s still a chance. I don’t think they’ve officially announced out how to get them yet, so keep your eyes open.

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SonSon NES Cart Finally Finished

Been kinda busy with things, but I managed to finally finish the label for SonSon. I kind of messed up cutting it a bit, but whatever, it’s my copy so I don’t care. I used the classic Capcom label style, a-la GunSmoke and 1942. I do plan on making an alternate label using the later Capcom label version such as on DuckTales and Rescue Rangers. Of course, if you are interested in purchasing on one of these carts, shoot me a message or send me $35 through paypal to gdraudt@gmail.com with your shipping address. I’ll knock $10 off that price if you send me a donor cart. Message me for possible donors.

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Mega Ma… I mean, Mighty No. 9

picture by Tomycase from deviantart

picture by Tomycase from deviantart

It’s no secret that I have a mega boner for Mega Man. When I heard that Keiji Inafune was leaving Capcom and they were ultimately canning their Mega Man Legends 3 project, it was bad news bears for me and many other Mega Man fans worldwide. Inafune, refusing to accept defeat in, what he thought was, the failing Japanese game development community, eventually went on to form his own development studio called, Comcept, bringing other Capcom talent with him.

On August 31st, Comcept brought their Mighty No. 9 campaign live on Kickstarter. In less than a day, they already had met their funding goal. Clearly this was the answer Mega Man fans had been waiting for. What is Mighty No. 9? Go look for yourself on their kickstarter page. It’s basically an updated Mega Man style game, enhanced for a new era. It will have the same classic 8/16 bit style of gameplay, but they will be taking fan input to help mold their game. You play as Beck, the sole robot to not be affected to a insanity causing virus which causes other robots to go berserk. Fight through levels in any order you choose and mix it up with an evil robot boss at the end (sound like Mega Man much?)

The game is being developed for PC, and recently announced, PS3, Xbox 360, and Wii U. However, it has an estimated release day of April 2015. With almost 2 years to go, the gaming landscape will undoubtedly change quite a bit, so I’m sure we’ll see additional releases on the newer systems as well. The PC will support gamepad controls, which are 100% necessary as anyone who’s tried to play a Mega Man game on emulator with a keyboard should know. And if you’re saying, “Well I have no problem playing NES emulators with a keyboard,” shut up, I wasn’t talking to you. It’s hard for me? OK?!

I really can’t express in words how excited I am. They even are releasing retro style box art and manuals. The only thing that could make me happier is if they have a physical disc to put in that case rather than just a digital download.

 

I Wanna Be The Guy

Issue #1

For my first official game review on this blog, I’ll be talking about one of the most infamous indie games out there. Those of you who haven’t heard of I Wanna be the Guy yet, it was created by a complete sadist, Michael “Kayin” O’Reilly, in 2007, and it is perhaps the hardest game I have ever played. No, strike that. It’s DEFINITELY the hardest game I’ve ever played. Just saying that phrase, the hardest, doesn’t even really give you the scope of its complete and unrelenting evilness. It is the epitome of unfair. I am reminded of Street Fighter II, fighting M. Bison for the first time, and complaining that the computer cheats. That pales in comparison to the defeated, quivering, lump of fail that IWTBG leaves in its wake. Be careful not to use a control pad to play this game or it will, with utmost certainty, get thrown across the room in anger. Mainly because IWBTG breaks all conventions that have been by now practically hard wired into us by classic platforming games. Oh look, there’s a ledge I can jump onto for safety. NOPE! IT WAS A TRICK! Oh and what about the fruit in the tree? It’s gonna fall on me, better jump over it. WRONG AGAIN! They fall UP too! This game’s not fun and for those who think it is, they have a serious masochistic streak that probably requires professional treatment. It’s kind of like Two Girls One Cup in that you don’t really enjoy watching it (please say you don’t really enjoy it), but you’ll make your friends play it so you can behold the horror on their faces.

Ok, so maybe that all sounds entirely too hyperbolic for some of you or maybe even like I’m whining, but I do in fact enjoy games with a challenge;  this game is just completely out of control. Now I come from a generation when video games were more about skill, when storylines and graphics were generally not even considered. The deepest plot of my youth was, “But our princess is in another castle.” So when they start you off in this game, absent of directions or hints of any kind, it was nothing new to me. Usually games like this still follow similar patterns and even if you’ve never played it before, you can still usually get the hang of it in a few moments. Then IWBTG comes along and gives you, and what you think about platformers, the big ol’ middle finger.  At the very beginning you start, much like many other platformers, standing on the left side of the screen facing towards the right.  I spent about 20 minutes trying to go this direction only to figure out that no matter what you try, it’s the wrong direction. It leads to certain doom.  One of three spiked walls come slamming out of nowhere and after finally successfully navigating those, the floor below is littered with spikes with NO WAY IN HELL to get to the only safe looking ledge in the room. Then, only due to jumping relentlessly out of frustration, I jumped up the hole which I initially fell through to start the game, and there’s a whole different direction to go! It’s all bright and happy looking, with trees and fruit. With untold elation, my smiling Kid joyfully plodded his way again towards the right and DEAD, another splatterization caused by the unassuming fruit. I was furious, but the curiosity caused by discovering the new room would not allow me to quit yet. After a few more tries I got past the fruit and was about to loop back around, onto the ledges above, towards what would appear now as an easy victory to the next screen, but no. The fruit came right off the tree and flew UP at me.  Eff that game, I was done.  And that was only the beginning few screens of the game.

There are 4 difficulty settings with the default setting as HARD. You can then pick between medium, very hard, or impossible, though they don’t give you an easy setting. And don’t start thinking that medium is easy, it’s still just as unforgiving and no matter what difficulty you pick, if you get hit even just once, even the slightest little tap, you’re dead. Additionally, if you do try on medium, they taunt you by putting a pink bow on your sprite. The only redeeming  quality this game has is that you can hit ‘R’ at any point to retry and the reload is instantaneous. Though you may have to go back quite a ways and redo some stroke-inducing series of jumps. On impossible they don’t even offer this nicety though. Just one death and that’s it, it’s over.

This may all seem like a negative review, but I assure you it’s not. On some level, I am quite fond of this game. I mean it’s better than cutting yourself right? It plays very well for a game controlled by a keyboard. The controls are quick and responsive, the movements are very precise, and there’s no momentum on the character from jumping so you don’t slide around when you actually do land safely somewhere. And of course there’s the obligatory double-jump, which is imperative to your survival. IWBTG plays up some fan service to various classics, including Punch-Out!!, Ghosts ‘n Goblins, Mega Man, and Zelda just to name a few. It’s worth playing through just to see how these get introduced throughout the game.

I definitely think it’s more fun to watch someone else shorten their lifespan with IWBTG than to actually play myself. Because you can find anything on YouTube, there’s a video of someone doing a complete run of the game in five parts. I’m disgusted with these videos though because of how easy it makes it look. You may not even want to play after watching and seeing some of the bullcrap the game throws at you. The first of the five videos is posted below and should link to the others.

Seriously though, if you enjoy a good challenge, or you want to irritate your friends and make them play it, download I Wanna Be The Guy. You can check out the official page of I Wanna Be The Guy below. The download is free, and they do welcome donations.

http://kayin.pyoko.org/iwbtg/

I’d love to hear your thoughts. If you agree/disagree with me about anything, please feel free to leave a comment. I’m very welcoming to harassment. And if you haven’t checked out my trip to E3, it’s under the uncategorized section.

Thanks for reading!