Category Archives: Not Indie Games

Playstation Vita – Buy at Launch?

So the PSVITA released in Japan this past December to less than even good sales. It’s underselling anything Nintendo has out and even the older PSP is still selling better. Not even a full month after launch and the price has dropped by as much as 20% by Japanese retailers for the 3G version of the Vita.

In America, the Vita will launch on 2/22 with a wifi version retailing at $249.99, and a wifi/3G version at $299.99. Considering that the PSP has NEVER had good sales figures in America, and their game support for the system has been terrible, and add now that the price has already dropped in Japan, I’d say wait to get the Vita. Pre-orders for the system are far below what the 3DS had and Nintendo dropped the price of their hand held by $80 within the year of its release. Logically we’ll see a rather rapid price drop in the Vita after it’s American release as well.

On top of that, I’d wait to see what other options their 3G service might have to offer. As it stands right now, AT&T has secured exclusive rights to manage their 3G network. And it appears they’ll have data plans that run just like their iphone plans – $14.99 a month for 250MB and $24.99 a month for 2GB. Personally I don’t see the need for having 3G on a gaming device. Where are you going to be playing that doesn’t have wifi? Seriously.

Lastly, their only reasonable launch title is Uncharted and they KNOW it’s the only game they’ve got going for them because it’s the only one with an MSRP of $49.99, all the others are $39.99 or lower. So unless you MUST have the new Uncharted game, wait to get the Vita.

I’ve heard of some homebrew and emulators working on the Vita already and that’s probably the main reason I would eventually end up getting one, but I’m not going to spend 250 bucks to play games from 20 years ago.

Voltron on XBOX LIVE & PSN!!!!!!!

Why didn’t someone tell me about this sooner?!

I was checking the weekly updates and I saw this available as an arcade game. I thought to myself, “Oh, it’s probably just some garbage game based on that lame ass new version of Voltron on Cartoon Network. NO! It’s not! It’s the 80’s lion Voltron. The game started up with the actual full intro from the cartoon and I had a fanboygasm all over the place. The menus play the Voltron theme and there’s video from the show between stages and official voice overs during the game.

Even after all my initial gushing over the intro, I was still certain the game would be like any other game based on a TV show – AWFUL! But it’s actually not so bad. It’s got a story mode with local and online modes as well, where you pick from one of the 5 lions, each with their own stats. The game is broken down into 3 different play modes – Lion mode, which is kind of like a SMASH TV game (seems to be a popular trend these days), space mode where you’re playing whats basically a shoot em up style where crap is flying at you from all over the god damn place and then Voltron mode, which I have not gotten up to yet because I was far too excited and had to share this post first.

Voltron is 800 MSP and is it worth the 10 bucks? Probably not, but I bought it anyway. Definitely worth $5 though, so if you aren’t a super nerd like me and you see a price drop, pick it up because it is a pretty good multiplayer game.

My First Day With Skyrim

So I’ve had the game almost a full day now and I have too many good things to say about it. It would honestly be easier to list the faults, which are few. For starters there’s a texture bug for the 360 version. If you install the game instead of running it straight from the disc, the textures don’t look as good. But this is an easy fix and there’s one on the way. Secondly, there’s no mounted combat. There are horses, but you have to dismount to fight anything, which just seems like lazy programming. Things are allowed to fight you if you’re on horseback but you can’t fight back. That’s also just unfair. Lastly, for those of you who played Oblivion, you will remember the radial d-pad quick menu options, which allowed you to hotkey up to 8 spells/items/weapons and switch them on the fly. They did away with that in favor of a FAVORITES hotkey list. Instead of the radial menu, you just press up or down on the d-pad and it will bring up a list of everything you’ve favorited, but you can only select two quick one-press hotkeys, which you select using left and right. I don’t think one system is better than the other per se; you ultimately have more options with the Skyrim hotkey menu, but I preferred the radial menu because it essentially had 8 quick keys instead of 2, even though I couldn’t have as many altogether. But I really never needed more than 8 anyway. For PC, this is a non-issue.  And that’s it. Those are the only negative things I’ve encountered so far and I consider them minor at most.

Skyrim hotkeys

Oblivion hotkeys

 

For such a huge game, I was worried that it would be daunting to get into. Even for me, a veteran of the entire series was intimidated by the ultimate bigness that I knew I was walking into. However, you are immediately immersed into the world with a very small learning curve. Though true to Elder Scrolls form, it’s not very long until they take off the leash and throw you out into the world saying, “go off now, have fun!” Once you customize your looks, your almost free to go on your way. Character classes have been done away with, but those felt vestigial even in Oblivion since I always just did custom classes anyway. You are what you do in this game and those are the skills that will level up.

In only a days worth of gameplay I’ve had many “wow!” moments already.  I’ve been chased down by enraged mammoths, clobbered and sent hurling by angry giants, slain a dragon atop a treacherous mountain, stood at the edge over a huge waterfall to admire the endless landscape, knowing that everything that’s in view, no matter how far into the distance it may appear, is an explorable location. Then I leaped to my death from said waterfall. I’m not going to bother with screenshots or videos of me playing the game. You can find those anywhere else. Besides, who wants to watch someone else walking around just looking at the foliage? You’ll have more than enough time to do that yourself when you play it.

The one definitive moment where I audibly muttered a, “this is awesome” was during a hunting expedition while I was trying to gather furs to make leather.  An assassin jumped out from behind me, whom I deftly dispatched. Upon looting her corpse I found a letter which, in no certain details, explained that someone had hired the Dark Brotherhood to have me killed. And as I understand it that’s all part of Skyrim’s dynamic quest system. The game sort of tailors itself to fit you depending on your actions and the quests you complete. It will bend itself in a way to generate quests that mirror your actions.

To summarize how excellent Skyrim is, if you don’t like the game – and I know this is gonna sound a little cliché – you should probably go kill yourself.

Just Can’t Quit Dark Souls

Sorry I haven’t written a post in a couple weeks but I’ve been having relationship issues with Dark Souls. It feels as if this is a very one sided affair; I’ve been giving all of myself and I really do love Dark Souls, but I don’t think my feelings are being reciprocated. I’m pretty certain Dark Souls hates me, but I just can’t stay away.  I had a fling with Dark Souls older sibling, Demon’s Souls, a few years ago and it didn’t end well. I should have known that their abusive behavior runs in the family. Serves me right I suppose. But sometimes I think, “Maybe it’s not Dark Souls, maybe it’s me. Maybe I’m the one to blame.” I first noticed there was a real problem when I picked up a TV remote in anger and almost hurled it at Dark Souls from across the room.

I even bought this self help book with the best strategies towards helping our situation.

It’s helped a little, but I’m still constantly on the defensive. Even though this guide has given me insight on what to expect from Dark Souls, I’m still timid about rounding any new corners in our relationship. Some people have told me to just call it off, that we need to part ways because all I’m doing is hurting myself, that no matter how hard I try, or how much I study Dark Souls abusive patterns, it’s only going to get worse, and no one should put themselves through this.

Maury always  has these hopeless women on his show whose boyfriend/husband hits them, yells at them, belittles them, and they still say, “I know he doesn’t mean it when he hits me. He still loves me.” And I’ll be the first to say how stupid they are for staying in such a clearly harmful relationship, yet here I am, unable to walk away.

If you too have had a similar problem and need to talk about it, I’ve got open arms and a warm shoulder to cry on.

Anyway, I should have a new post up in another day or two, after I get my problems sorted out.

Crimson Alliance Lies!

Added just last week to the arcade is Crimson Alliance. As usual, every Wednesday I check to see the new demos that are up and when I went to download the demo for this game, the magic word “FREE” was there instead of the MS point cost. Clearly I immediately downloaded it thinking it was a promo they had going on or something. Turns out this free game is just really a demo in disguise anyway. More like an elaborate trick. The game is indeed free, but you have to buy the character classes otherwise you have limited gameplay. These micro transactions have gone too far. I hate having to pay for premium content, only getting parts of a game at a time. That aside, it does look like a pretty decent game, but I refuse to buy it because I hate being lied to.

Dragon Quest X MMO

As promised, the update on Square Enix’s press conference. Since I wasn’t man enough to stay awake and get the information from Square Enix as it unfolded, I’ll just give you all a link right to IGNs report on Dragon Quest X. If clicking on that link is too much work for you, I’ll break down the key important elements here.

  • Dragon Quest X will be coming to the Wii and Wii U
  • It will be a MMORPG
  • There will be 5 playable races along with a job class system
  • Player crafted items
  • Turn based battles
  • There will be an offline mode as well
  • Release date set for sometime 2012

My thoughts:

Considering there’s an offline mode I wonder how this will work as an online game. Will it be like Final Fantasy XI but in a Dragon Quest setting, and I have to pay $15 a month to play? Or will it be like Diablo, where I can experience the whole game at home by myself and then if I choose, play online with others but at no additional cost? I prefer the latter and hopefully that’s what they decide. Actually, there’s a 3rd possibility I suppose. Phantasy Star Online. Same deal as Diablo, except you still had to pay money if you wanted to play online. Let’s hope that’s not the case, I’d rather it be more like your standard MMO if I have to pay money.

Will there be multiple factions with a PVP system? Will there be a raid system with huge dungeons? If they go with the Phantasy Star Online paradigm, I suspect that won’t be the case. My personal speculation is that it will be PVE heavy and will probably allow you to form groups of 4 -6 people. I base that mainly on the fact that you can play through the game offline. I don’t see a 20 man raid happening with 19 NPCs. I suspect that towns will be hubs where people can gather, then once venturing out into the field, it will act like an instance and only those in your party will be present. Since the battles are turned based, this is the only way I can think of that makes sense.

I am excited by Dragon Quest becoming an MMO. When Dragon Quest IX came out with multiplayer support I thought that was a great idea, but it was too limited by it’s lack of an infrastructure mode. I am worried though. A console MMO hasn’t really “worked” yet. You can argue that Final Fantasy XI was successful and then I’d argue that game was trash. Perhaps excitement with a tinge of nervous anticipation.

The Wii U really didn’t impress me initially, but now that I know this is coming out for it, I guess I’ll have to get one. I am a little disappointed though that they didn’t make any solid announcements for a 3DS game.

I leave you with some gameplay footage from the press conference. Sorry there’s no subtitles, couldn’t find one with any.

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Dragon Quest 25th Anniversary – Dragon Quest X?

Dragon Quest, my favorite RPG series of all time, celebrates its 25th anniversary with oodles of goodies. This is the best Dragon Quest news I’ve heard since they announced they were finally porting Dragon Quest VI to America. Much of the 25th anniversary information is already common knowledge with fans, but apparently on Monday, Square Enix is going to be dropping a bombshell. This Monday, September 5th,  Square Enix will be unveiling a new entry into the Dragon Quest Franchise! Popular speculation believes this will be the big reveal of Dragon Quest X, which has been in development for the Wii for some time. With Nintendo publishing the last few Dragon Quest releases, this makes the most logical case. It’s also no secret there is a 3DS Dragon Quest title in the works, so maybe even both will make a showing.

The press conference begins at 2pm Japans time, which is 1am eastern for us. You can watch the action unfold live on Square Enix’s USTREAM Channel

Other Dragon Quest releases on the way:

Dragon Quest Monsters: Joker 2 – Like Pokemon, but with Akira Toriyama‘s monsters. Release Date: Sept 19

Dragon Quest Collection – Containing both the NES and SNES versions of Dragon Quest I, II, and III, unmolested and unchanged, in their original form.  Set to release this Sept. in Japan, but still no word if it will ever hit us stateside.

Fortune Street – Not really a Dragon Quest game per se, but it has Dragon Quest characters in it. Itadaki Street in Japan, this series has never been released in America before. Plays like the bastard child of Monopoly and Mario Party. Release Date: Holiday 2011

There’s also a handful of Dragon Quest swag to pick up, including this cute little guy; a 1/1 scale of a King Slime. Unfortunately you’ll most likely have to end up importing these as well. Check eBay because these will probably never show up on our shelves.

I’ll be sure to drop an update once Square Enix makes their announcement.

Finally, I leave you with the Japanese trailer for the Dragon Quest Collection.

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Earth Defense Force: Insect Armageddon

This review was written by request for Kimberly Amato of Pac-Man & the Hot One. That was fine with me because Earth Defense Force: Insect Armageddon is just too good. And if you disagree, you’re just wrong.

The review is being hosted on her site. I definitely think you need to check this game out but if you want to see everything I had to say about it check out MY REVIEW OF EARTH DEFENSE FORCE: INSECT ARMAGEDDON

Honour is My Shield

Kill Team is not an indie game by any stretch of the term; it’s published by THQ and GamesWorkshop is the kingpin of war gaming. However it is no secret that I am a huge fan of 40k, (who else has a tattoo of an orc on their arm?) so I had to say a little something about it just out of sheer excitement.

Picking up from my short comments the other day, Kill Team controls like Smash TV, but plays more like the Marvel Ultimate Alliance games. It’s a run and gun, frag fest where one stick controls movement and the other controls firing. And that would be enough, but to round out the game a bit, they threw in some light customization options. Not quite as many as MUA, but enough to keep it from getting bland. There’s also co-op, and a survival mode with online leaderboards.

There are 4 different characters to choose from and 2 basic styles of play. The Librarian and Vanguard Veteran focus on melee combat, while the Sternguard Veteran and Techmarine have more powerful ranged weaponry. Better weapons and perks for your marine can be unlocked through gameplay to further suit your character to your style. Enhanced melee damage, more health, longer power ups, to name a few. Also, each class has a specific special attack that will quickly dispatch a large chunk of the green horde. Librarians unleash a psychic shockwave, sending everything surrounding them flying. Vanguard Veterans tear ass around with their jump pack, finally landing and blasting away a cluster of greenskins. Techmarines quickly construct a twin-linked heavy bolter turret to help fend off foes from multiple directions. Finally, my favorite, the Sternguard Veteran has the focus fire ability which really amps up your rate of fire, allowing you a lay down a deadly hail of heavy bolter rounds, laying waste to all in your sights.

There are a few minor details that irk me. Being a 40k fan, I feel they could have made the weapon load outs more accurate.  I admit the only people that are really going to notice this are 40k fans,  and this may be nitpicking, but I don’t see anyone buying this game if they aren’t a 40k fan anyway. The Vanguard Veteran is ranked the highest for melee, but he is armed with a chainsword and plasma pistol. The Librarian has stronger ranged attacks, but weaker melee yet he is armed with a power sword and a bolt pistol.  It seems to me they should give the Vanguard the bolt pistol and the Librarian the plasma pistol as a more accurate representation of their stats. Their swords get upgraded anyway, so only their default weapons need retooling, maybe just start them both with chainswords. And as for the Techmarine, the servo arm should be way more powerful. This is no way affects my overall enjoyment of the game, it’s just a minor detail and I do not consider it a strike against them.

However, I do have 2 small complaints that ARE somewhat bothersome. It is too easy to get all the unlockables and they are not character specific as you get them. Allow me to explain. Playing through as the Sternguard let’s say, I can can get every unlock for every character. I  should only be unlocking upgrades to ranged weaponry. Not only is this less of a challenge, but subsequent playthroughs with other characters will feel less rewarding because now I have nothing new to achieve. My other big complaint is the self inflicted death rate is too high. These types of games always have copious amounts of exploding barrels littered about, which I should have expected, and within 5 minutes of my first game session, I was KIA; death by barrel blast. Whatever. That was my own stupidity, but with the unending rain of gunfire, it just means you need to more careful about stray rounds. The other method of self inflicted death is far more insidious and aggravating. It is too easy to fall. This isn’t a platforming game and I never have to jump. I shouldn’t even have the option to fall off any ledges. Maybe some of you will never come across this issue, but I am an insane completionist and I must find every little secret. Fall to death ratio – about 50%.  Getting cut down from a rampaging mob of Orks is to be expected. Not searching behind a large pipe only to fall of the world.

Despite the fact that I’m very good at singling out things that bother me, I’ve had much fun with Kill Team so far. I assure you, those are the only negative aspects I’ve come across and they really are quite minor.  It’s really easy to pick up and play without getting bogged down by endless menus, but customizable enough to where is doesn’t feel too simple.  With each stage coming in at around 20-45 minutes play time, you don’t have to devote an entire day to it either. And the survival mode is good for a quick fix if you have even less time than that. Regardless of how much time you have, it’s total nonstop action the whole way through alone or with a friend.  All said and done, definitely worth the 10 bucks you’ll spend on either the PSN or XBLA and it only makes me more anxious for Space Marine to come out in September.

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