I know this isn’t the biggest typo in the world and not nearly as huge as Resident Evil: Revelaitons or Nartuo, but I still enjoy pointing out when people screw up. On the back of the PS3 version of Bioshock Infinite, you will notice that “forced to” has been combined into one word. It’s weird that it it only happened on the PS3 version but the other version on 360 and PC are typo free. Hey, why doesn’t someone hire me to be the editor?
At the time of this writing, I’ve played through nearly all of X-COM: Enemy Unknown so I feel that, aside for maybe a few things that happen at the end that are yet unknown to me, I am hopefully pretty accurate with this info. I’m not here to review the game; you can read about that anywhere considering this is a pretty high profile game. I am here to discuss the differences between the new Firaxis developed reboot and the original strategy masterpiece by Microprose. First and foremost, I know most people are saying they’re dumbed the game game. I don’t know if I really agree with that sentiment per se. Streamlined, definitely, but not necessarily dumbed down. Many of the micromanagement facets of the game that might have bogged down gameplay have been cut or changed and what remains is a sound strategy game where they leave you to focus more on the tactics of combat.
However, most of the things they removed are things that I liked. My list of grievances is as follows:
- Having multiple bases is gone. It’s not something that would be required the way the new mechanics are set up, but I enjoyed this level of management.
- Your soldiers level progression is predetermined. No longer are their stats determined by how you outfit them and method of play.
- Rockets have been nerfed. Heavies can only carry 1 rocket per mission (2 with an upgrade). There are no inventory slots to take extra rockets and incendiary rockets are gone completely.
- Aircraft options are limited. Hybrid craft are non-existent (to my knowledge) which means that shooting down a craft and mopping up afterwards can no longer be a simultaneous affair.
- Interceptors cannot be sent out in multiples. You can only send out one at a time and hope for the best.
- Selling items is limited to only what is salvaged from aliens on a mission. You can no longer sell weapons, gear, items, etc, from your own stores.
Then there are some things that I’m mostly indifferent about. I acknowledge their change, and I can see why they did it, but either way would have been fine with me. Gone now are the different types of shots. Aimed shot, snap shot, auto shots are all gone leaving everyone with just a generic fire mode. But Time Units are gone as well, so the amount of time each soldier used to line up a shot is irrelevant now anyway. TUs have been replaced with each soldier simply being granted 2 action points a turn, which allows them to move and then have 1 action or spend the entire turn running. Though this leaves less flexibility with what each character can do per turn, that also makes you think harder about what they must do. Setting up your soldiers personal inventory has been simplified, making it easier to just jump into a mission, but it also limits what they are able to carry, but that again makes you think harder about what to do with what you’re given.
Some changes they made are definitely logical choices that made the game better:
- Movement is far more fluid. Climbing, getting into cover, ducking, etc, happens automatically and doesn’t require a specific button press from the command icons.
- Soldier classes. I know I said i don’t like that you can’t customize your soldiers as much, but having classes is great. Each class gets specific abilities that help further personalize them and add a new element to leveling up rather than just increased stats and researching new weapons.
- New armor. All over the place. A handful of new armor types that have nifty functions like cloaking and grappling hooks.
- By far the best – and by today’s standards, necessary change – is the addition of multiplayer, complete with leaderboards and customizable teams. The only thing I could hope for there would be some kind of co-op mode, but I won’t cry about it.
You can say this game has been dumbed down, but it’s really just a different type of game. They wanted to take the focus off micromanagement and base development and put it more into the action and combat experience. Much of the tedium from the original game has been broken down, though I enjoyed parts of that tedium. Yes, they did simplify a lot, but the quality Firaxis put into X-Com: Enemy Unknown stands up on its own against the original. Plus, this is the most intelligent and tactically sound game that has been released on a console in years
For those of you who do actually come to this blog and follow it to any degree, I apologize for it’s rather lacklusterness lately. I’ve been super busy trying to buy a house, trying to get a new car, looking for a better and more fulfilling career (partly because I never saw the job I have now as a career). If anyone knows of any job opportunities around the southern NH area, seriously, let me know. I’d be willing to do nearly anything as long as it gets me out of my current situation. That being said, the car and house part of my time consumption are almost taken care of and once that’s squared away, I can get back into some serious gaming.
Why didn’t someone tell me about this sooner?!
I was checking the weekly updates and I saw this available as an arcade game. I thought to myself, “Oh, it’s probably just some garbage game based on that lame ass new version of Voltron on Cartoon Network. NO! It’s not! It’s the 80’s lion Voltron. The game started up with the actual full intro from the cartoon and I had a fanboygasm all over the place. The menus play the Voltron theme and there’s video from the show between stages and official voice overs during the game.
Even after all my initial gushing over the intro, I was still certain the game would be like any other game based on a TV show – AWFUL! But it’s actually not so bad. It’s got a story mode with local and online modes as well, where you pick from one of the 5 lions, each with their own stats. The game is broken down into 3 different play modes – Lion mode, which is kind of like a SMASH TV game (seems to be a popular trend these days), space mode where you’re playing whats basically a shoot em up style where crap is flying at you from all over the god damn place and then Voltron mode, which I have not gotten up to yet because I was far too excited and had to share this post first.
Voltron is 800 MSP and is it worth the 10 bucks? Probably not, but I bought it anyway. Definitely worth $5 though, so if you aren’t a super nerd like me and you see a price drop, pick it up because it is a pretty good multiplayer game.
http://www.Extra-Life.org is a fundraising organization that works with the Children’s Miracle Network Hospitals. They will be holding 2 events during the month of October to help raise money for kids. October 1st will be G3: Gaming and Giving for Good, being sponsored by XBOX 360. Even if you don’t have Xbox Live, they are giving you a free weekend of gold membership to play games online in support of the fundraiser. The other, the Extra-Life 2011 Marathon, will be held on October 15. The idea is that it’s like a walkathon, but with video games. Play games for 24 hours on your favorite console, or PC. This is being supported by PS3, XBOX, Steam, and Rift. Below are links to each respective events sign-up page.
Everyone is welcome to participate whether you are an individual, team, want to donate, or even just pass the word along. $1 would be better than nothing, and if that’s too much for you, then at least take the time to let someone else know about this and forward this site to them.
I will be joining in on Extra-Life 2011 on Oct 15. Expect to catch me on XBOX Live most likely playing Space Marine all day. In case you haven’t already noticed, I have these huge banners on the sidebar so if you’d like to sponsor me and make a donation, click on them. My goal is to get $100. That doesn’t seem like much if everyone who came across this even gave pennies. Any little bit helps, so Make a Donation!
I get no money out of this. You’re not giving me money, you’re giving money to kids who need medical attention. Even giving next to nothing would still be SOMETHING. You don’t even have to leave the comfort of your computer to donate. Just click on the large SPONSOR ME! picture and it will take you to a link where you can donate. They have preset denominations, but you can select other in put in whatever. You can use a credit card or even paypal! PENNIES! PENNIES WOULD BE AN ACCEPTABLE DONATION EVEN.
Why on earth did I not list this as part of my top picks from E3? Now I know what you’re thinking, “Sonic? Really?” Yes, really. For those of you who didn’t grow up with the Sega Genesis, I feel bad that you’ve, for the most part, had only crappy Sonic games to deal with. Sonic Adventures was all right though, but there was too much stuff you had to do that really bogged down the game… like Big the Cat.
There has been a demo available to download for a few weeks now, check it out. Unfortunately it only has 1 level of the classic Sonic mode. Not that that’s a bad thing, but it would be nice if they showed you both styles of play. Classic is fun, it plays exactly like the Genesis version, but with a few tweaks here and there and a major graphical overhaul. It would be cool if they added a feature that allowed you to play it in 16 bit mode. Modern Sonic mode plays more like Sonic Colors. Which, if you haven’t played it, is actually a decent game. Modern Sonic is more about blazing speed; you almost never stop running. It’s awesome that they put both types into one game. I guess it could really expand the appeal of who’s going to buy it. I mean the handheld Sonic games have been somewhat like classic ones, but for the most part kids buy those. Putting both types into one game and on a console really opens up the age boundaries. And if you own a 3D TV, the visuals in the modern Sonic mode look amazing. The sense of speed you get running right behind a 3D Sonic feels even more intense.
I haven’t been this excited about a Sonic game in nearly 15 years. Too bad it comes out holiday 2011 when the wallet’s gonna be tight with all the other big new releases coming out. Is it wrong that I’m more excited about Sonic Generations than Call of Duty? This might even be the game that causes me to upgrade to a 3D TV.
And for those of you who are too lazy to look this up on youtube yourself, I did the favor for you and put it right here. You can’t imagine the overwhelming impatience I get when I watch this video, knowing I still have 4 more months to wait. Enjoy.