Honour is My Shield
Kill Team is not an indie game by any stretch of the term; it’s published by THQ and GamesWorkshop is the kingpin of war gaming. However it is no secret that I am a huge fan of 40k, (who else has a tattoo of an orc on their arm?) so I had to say a little something about it just out of sheer excitement.
Picking up from my short comments the other day, Kill Team controls like Smash TV, but plays more like the Marvel Ultimate Alliance games. It’s a run and gun, frag fest where one stick controls movement and the other controls firing. And that would be enough, but to round out the game a bit, they threw in some light customization options. Not quite as many as MUA, but enough to keep it from getting bland. There’s also co-op, and a survival mode with online leaderboards.
There are 4 different characters to choose from and 2 basic styles of play. The Librarian and Vanguard Veteran focus on melee combat, while the Sternguard Veteran and Techmarine have more powerful ranged weaponry. Better weapons and perks for your marine can be unlocked through gameplay to further suit your character to your style. Enhanced melee damage, more health, longer power ups, to name a few. Also, each class has a specific special attack that will quickly dispatch a large chunk of the green horde. Librarians unleash a psychic shockwave, sending everything surrounding them flying. Vanguard Veterans tear ass around with their jump pack, finally landing and blasting away a cluster of greenskins. Techmarines quickly construct a twin-linked heavy bolter turret to help fend off foes from multiple directions. Finally, my favorite, the Sternguard Veteran has the focus fire ability which really amps up your rate of fire, allowing you a lay down a deadly hail of heavy bolter rounds, laying waste to all in your sights.
There are a few minor details that irk me. Being a 40k fan, I feel they could have made the weapon load outs more accurate. I admit the only people that are really going to notice this are 40k fans, and this may be nitpicking, but I don’t see anyone buying this game if they aren’t a 40k fan anyway. The Vanguard Veteran is ranked the highest for melee, but he is armed with a chainsword and plasma pistol. The Librarian has stronger ranged attacks, but weaker melee yet he is armed with a power sword and a bolt pistol. It seems to me they should give the Vanguard the bolt pistol and the Librarian the plasma pistol as a more accurate representation of their stats. Their swords get upgraded anyway, so only their default weapons need retooling, maybe just start them both with chainswords. And as for the Techmarine, the servo arm should be way more powerful. This is no way affects my overall enjoyment of the game, it’s just a minor detail and I do not consider it a strike against them.
However, I do have 2 small complaints that ARE somewhat bothersome. It is too easy to get all the unlockables and they are not character specific as you get them. Allow me to explain. Playing through as the Sternguard let’s say, I can can get every unlock for every character. I should only be unlocking upgrades to ranged weaponry. Not only is this less of a challenge, but subsequent playthroughs with other characters will feel less rewarding because now I have nothing new to achieve. My other big complaint is the self inflicted death rate is too high. These types of games always have copious amounts of exploding barrels littered about, which I should have expected, and within 5 minutes of my first game session, I was KIA; death by barrel blast. Whatever. That was my own stupidity, but with the unending rain of gunfire, it just means you need to more careful about stray rounds. The other method of self inflicted death is far more insidious and aggravating. It is too easy to fall. This isn’t a platforming game and I never have to jump. I shouldn’t even have the option to fall off any ledges. Maybe some of you will never come across this issue, but I am an insane completionist and I must find every little secret. Fall to death ratio – about 50%. Getting cut down from a rampaging mob of Orks is to be expected. Not searching behind a large pipe only to fall of the world.
Despite the fact that I’m very good at singling out things that bother me, I’ve had much fun with Kill Team so far. I assure you, those are the only negative aspects I’ve come across and they really are quite minor. It’s really easy to pick up and play without getting bogged down by endless menus, but customizable enough to where is doesn’t feel too simple. With each stage coming in at around 20-45 minutes play time, you don’t have to devote an entire day to it either. And the survival mode is good for a quick fix if you have even less time than that. Regardless of how much time you have, it’s total nonstop action the whole way through alone or with a friend. All said and done, definitely worth the 10 bucks you’ll spend on either the PSN or XBLA and it only makes me more anxious for Space Marine to come out in September.
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Posted on July 15, 2011, in Not Indie Games and tagged 40k, co-op, games workshop, greenskin, imperium, kill team, playstation, psn, sony, space marine, techmarine, thq, tyranid, warhammer, XBLA, xbox. Bookmark the permalink. Leave a comment.
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