OUYA: A New Kind of Video Game Console
At first I wasn’t entirely sure how I felt about the OUYA, but it’s starting to look like a pretty legit system. What’s OUYA? So glad you asked. It’s a console in the making that breaks away from “The Big 3”, using an android based, digital download format, that will be playable on your TV.
I’m still a little conflicted though. I suppose it really depends on where the video game market goes and how well they execute their format. Will this be a commercial success? I really don’t know. But I wouldn’t necessarily want it to be either. A “commercial success” can often feel soulless and cheapened. It also kind of feels like they’re trying to sell us something that we already have. It runs on android. If I really wanted to I could hook up my android tablet to my TV and a controller to that. Granted not all games could work this way, but this is one of their main boasts. Well I can already do this. I’m also not the biggest fan of digital download. I prefer to own a physical item. If they’re going to be selling console class gaming, I’m sure they’ll be more expensive than your typical app store game. And then you’re locked in. No returning it, no selling it when you’re done, no lending it out to a friend.
On the other hand, Brian Fargo is absolutely right. Console gaming is where REAL games are (I totally agree. I’ll be the first person to tell you iPhone games are trash), however, you need to be a big name to make any sort of money. Actually forget that. You need to be a big name to even be considered for making a game for a console. Unless your game is going to make $4mil in it’s opening week, EA and Activision don’t want to know you. And this is why I most certainly will be getting an OUYA. Indie developers of all kinds will have easy access to releasing their games on the OUYA format. And since it’s a console you play on your TV with a controller, not a clumsy, on-screen, touch-sensitive pad, it will feel more like a real gaming experience.
Most recently OnLive and more importantly, Square Enix have jumped on board. That was the moment I was sold (trying so hard not to be a Square Enix fanboy). I had already put my backing into the project, but it was when I got this news that I no longer felt like it might have been an iffy decision. They’ll have available at launch, a remake of Final Fantasy III. Not the American III, which is really VI. But the one that was only released on the Japanese Famicom and had the DS remake back in 2009. Don’t expect a straight port either. Apparently it will be a full HD console remake from the ground up.
You don’t have much more time to get in on the ground floor. They have about a week left for backers to get on board. It’s only $99 for the console and a controller when it releases. They’re already well over their goal, so this is happening. The OUYA could very well change the face of the console gaming market. We’ll see what happens.
OUYA: A New Kind of Video Game Console <—– The OUYA Kickstarter page
Unboxing – My First Video
This is my fist and last unboxing video. It pretty much expresses the absurdity of this trend. Now before anyone goes pointing fingers, I am fully aware of the irony of me making this video. I consider myself a bit of a tech whore and a collector, so I’m poking fun at myself as much as other nerds out there.
Unboxing – A Silly YouTube Trend
What’s the big deal? There are unboxing videos all over YouTube. Why? This is such an unnecessary trend. Is this some form of self-gratification? Showing off to the world something that they don’t have. I could understand these videos if the main goal was to educate the consumer; to give them an idea of not only the quality of the product but the value for their dollar, but this does not seem to be the case. Why would a video of the unboxing of the Game of Thrones blu-ray be useful to anyone? ANYONE can own this. It’s easy to come by and there’s no science to it. Unwrap shrink-wrap, open case, play blu-ray. Easy. There does seem to be one positive side effect however – the underground market of homebrewers and crafters of reproduction carts could see a boost in sales from this trend.
This is a prime example of what’s ridiculous about this trend. You don’t need a video describing each and every aspect of the item as it’s being unpacked. “The first thing you’re going to see is the headset itself” No kidding. Thanks guy. My own two eyes would never have been able to perceive that without your help. What makes this video worse is that this guy sounds like a total bro.
I’m glad to see someone shares my sentiments on unboxing
Here’s an example of a repro. The video may be garbage, but it serves a purpose. It shows a quality product that we can’t find on shelves. It helps people in the indie video game business with genuine consumer feedback.
This is the only unboxing video I’ve found that’s worth watching. I’ve posted this one before, but it’s worth watching again. He’s my favorite
Mass Effect 3 Extended Cut

By now, if you play Mass Effect, you know about the extended cut and have seen at least one of the new endings. Nearly the entirety of the gaming community was disaffected by the ending to Mass Effect 3. Pretty much every blog, website, reviewer, or anyone with a keyboard or camera hopped on the “hate Mass Effect because the ending sucked” bandwagon. I can’t say that I’m displeased with the extra content, but I’m probably the only person that feels it wasn’t necessary. The general consensus is that everyone’s happy now because we have closure. But did we need closure? Granted most of us were in a six year relationship with Mass Effect, but we’re not sobbing high school girls who need it spelled out for us that it’s over, or unsatisfied, middle-aged, romance novel reading housewives, that just NEED to know what happens to the protagonist and their love interest. Or at least I’m not. These are the only two acceptable situations where I will allow a desire for closure. Closure is easy, closure is pretty, closure plays to our base emotions, but it’s not necessary for a good story. I think that’s the easy way to tell a story; wrapping it up in a nice and neat package topped with a little bow. Which is fine if we were reading a teenage middle-schooler’s book. But an adult story like this does not need a happy ending.
The Empire Strikes Back ends with tons of questions left unanswered. The rebellion is put to rout, Han is frozen in carbonite and taken off by Boba Fett,, and Luke has his hand cut off by the most evil man in the galaxy who then tells him that he’s his father! Then it just ends. Also, let’s take the first two Alien movies. Ripley has just barely gotten away with her life, but there’s no time for catharsis. They don’t show her landing safely back in civilization, reuniting with her family. Just back into stasis, best of luck to you, Ripley. Then it ends. That didn’t make these endings terrible. That being said, I would like to take this moment to note that I realize I’m comparing a video game to movies, but there are no other sci-fi video games out there that have attained the scope of storytelling that Mass Effect has, so I reached towards it’s closest relatives.
My only real complaint about the ending of ME3 was the complete lack of defiance Shepard had. After you’re done listening to all the crap Ghost Kid has to tell you, you’re just like, “Ok. Sure. Whatever you say.” That’s not the way I play. That’s not how my Shepard would react. My Shepard would never blithely accept someone else’s arbitration. Even if I was never able to change the choices given to me at the end, I still would have been satisfied with one more act of defiance. After going through all the dialogue the first time, I shouted at my TV, “F— you and your choices!” And now you can. Without giving too much away incase you haven’t done the new endings yet, they did add in a “middle finger” ending.
I haven’t started any new games since my last run through, so I had a restart mission checkpoint right before beaming up to the citadel, which meant I could quickly just run through each ending. Otherwise the closest area where you can save still has a pantload of fighting before reaching the citadel. Skipping the dialogue during these scenes isn’t allowed, which is kind of annoying if you just want to view all the endings. I suppose that does force you to invest yourself in what’s going on though, giving you a more emotional reaction. I’m sure this was intentional on Bioware’s behalf, since the whole point of the extended cut was to give people the cathartic release they requested for their Shepard. I’ll admit, I liked seeing what becomes of Wrex (if he’s alive). and I’d be lying if I said I wasn’t a little interested in what Tali (my love interest) does after my death. It’s nice to see these things, but still not necessary. When we’re left with these emotional holes like this at the end of a story, it allows us to intellectually fill them ourselves, and thus take more active participation in crafting our own story, which is really what Bioware’s game have always been about. I suppose it’s a trade off. We’re happy and satisfied when we’re given this information, but we’re robbed of our ability to wonder.
Now I’m not saying that anyone who wanted more closure for their ending was wrong, I’m just defending my opinion for why I didn’t think the original ending sucked. The three original endings have all been extended and have a much stronger emotional punch, which I guess is what people wanted. There are slight variations between them, but ultimately each one wraps up all your accomplishments the same. Like I said before – pretty little bow. I do think one thing is for certain though, the new endings offer more of a finality for Shepard’s story. If there is going to be another Mass Effect game, it would more than likely have to be a prequel.
Been busy – Dragon’s Lair
No, I have not been busy with Dragon’s Lair. That would be a rather sad existence. Though a lot has happened the past couple months and Dragon’s Lair played a small roll. I’ve moved… twice… and still another move coming possibly towards the ass end of the year. Working more hours, trying to peddle my wares across the country. Trying to break out into the film/video production industry, or the video game industry regardless of whatever format that entails. That’s my one hopeful lead right now. I wouldn’t say it’s a big lead. It’s not Game Informer or working for EA or anything. But someone actually wanted to put a review of mine up other than myself. It’s on NewEnglandGamer.com. I met this guy, Brett, who just happened to be the editor-in-chief of said website, during a group interview session for Microsoft. Neither of us got the job. Anyway, I usually don’t like to talk about anything personal on here, so I apologize. Click on the picture below for my review on Dragon’s Lair for Kinect
Fun Games For Free
Bit of War
Bit of War is a free download for your PC, made by Holmade Games, who are also responsible for Pixel Whirled and Hurdle Turtle, both available on the Xbox Live indie arcade. But neither one of them are free, or as worthwhile as Bit of War, so I won’t get into them here. Bit of War follows the familiar story of Kratos defying the lords of Olympus, albeit in a side-scrolling, platformer fashion. A cherub-like Kratos wields his blades of chaos against 8-bit skeletons and minotaurs, with a soundtrack to match. They even have a Game and Watch version of God of War on the site, which is a fun diversion for a few minutes.
Mega Man: Day in the Limelight
This one’s hard, even for a Mega Man game. You play as the boss robots from Mega Man fighting through remixed stages from Mega Man 2. After so many years of having the mega buster, not using it throws the whole dynamic of the gameplay off. It’s a challenge. Or Maybe it’s just me, maybe I suck. Playing as Gutsman is particularly tough because you can’t run with him, only jump, and his attacks are ponderously slow. They have a sequel in beta right now. This game comes from Fusion Fangaming and there’s a bunch of other stuff on there so be sure to check them out.
Spelunky is like the spiritual successor to the 1980s console game, Spelunker. Though that game never deserved any kind of sequel, we got one, and it’s pretty damn good. And if you’ve never played the original or don’t remember it, it was impossibly hard, like Dr. Jekyll & Mr. Hyde for NES. Even more obscure? Too bad. Anyway, Spenlunky is far more playable and follows many basic platformer principals, which I’m usually not a fan of but has enough of an adventure feel to make up for it. Armed like a mini Indiana Jones, with a whip, some rope, and a few explosives, your goal is to go relic hunting and find as much riches the bowels of the earth has to offer. This game has already been nominated for a number of awards and is available now for free to download on your PC and will be coming soon to XBLA. The xbox version however has traded its pixely aesthetic for a more polished, cartoonish look. Also, for you toy aficionados out there, they’ll be releasing a set of collectable Spelunky minis along with the game.
Click the links below to check out each games website
Mega Man Legends 3 Revived?
Less than a year ago Mega Man Legends 3 development was cancelled by Capcom. However, that would not be the last we heard of it. A great fan uproar was heard around the world as we all screamed aloud our horror and frustration. Fans have not given up and the demand for MML3 has been thrown down on Capcom’s doorstep. Production of the game was well underway, a prototype was scheduled to be released on the 3DS eshop. It almost seems silly they would cut back on one of their oldest and most adored franchises. Let Capcom know how you feel, sign the petition and join the facebook group.
Wasteland 2 – By Gamers, For Gamers
“By gamers, for gamers” Interplay’s motto – a video game company founded by Brian Fargo, who brought us classics like Planescape: Torment, and of course the lauded Fallout series.
Wasteland, the George Washington of the Fallout series. Actually it’s more like Fallout was the spiritual successor of Wasteland. And I’m not talking about Fallout 3 and New Vegas – those are laughable mutations compared to what Fallout 1 & 2 brought us. Wasteland was THE sandbox game before that term was even used. It existed in an era when games with creativity could thrive and not be shadowed and forgotten because they didn’t sell 2 million copies the first month they’re out.
Why is this all relevant? Because Brian Fargo’s new development studio, inXile Entertainment, is going to bring us Wasteland 2! And this will truly be a game by gamers, for gamers. For starters, a handful of talent from the original Fallout team will be working on Wasteland2. Plus this will be a project free of big corporate publishers (oh how I wish EA never bought Bioware, but that’s another story), they are getting their funding through Kickstarter. They’ve actually already met their budget and will be officially funded on April 17, but if you want to get in on the ground floor, there’s still time to check it out. Besides, the more money they get, the more they can throw into the production of the game and the better it will be.
Maybe you’ve never played the original Fallout games. Maybe you’re first foray into the Fallout universe was Fallout 3. In which case, I feel bad for you. You like Fallout 3 you say, and can’t imagine it not being a first person shooter, and hated all the “useless” dialog in the game? Well then you might as well just forget you read any of this and go on with your life. But if you really want to experience a true open world classic RPG made by the masters of the craft, then do yourself a favor and check out the game.
I got this email update from them, plus you can just find it on their kickstarter page, and rather than paraphrasing it, I’ll just copy and paste the whole thing here:
All of the money we raise through Kickstarter is being spent on making the game. Most of the cost of development is in paying for the team to create the game. There will be a team of engine programmers, game-play programmers, UI engineers, character artists, environment artists, animators, effects artists, UI Artists, sound designers, composers, writers, game designers, systems designers, level scripters, and testers. Not to mention all the interns it will take to handle the mailing out of the physical goods. It is simple math that the bigger this budget gets, the more jobs it will create. The bigger the team, the deeper and bigger the game gets. If you want a deeper and larger game, and we think that you do, you want us to raise as much money as possible to spend on the game.
Did I just hear all 43,000+ of you say ‘How can we help?’
I am glad you asked!!
One thing you will notice in that list of potential jobs above is that nowhere in that list do you see ‘Marketing Lady’ or ‘PR Guy’. That is because we don’t have these positions, nor do we plan to hire them. We want to spend the money on the game, and only the game.
This is where you come in…
All 43,000+ of you are our marketing and PR team. We need your help to get the word out that the Kickstarter countdown is on.
• Post to your Facebook pages with links back to the Kickstarter.
• Follow @BrianFargo on twitter and retweet my Wasteland related tweets.
• Post it to forums where you think it is relevant.
• Send emails out to everyone you know.
• Go to our website and put our Doomsday countdown clock on your website.
• Get a friend or family member to buy in.
• Shout it from the rooftop.
• Do some early shopping for Christmas 2013!
If every person who has pledged manages to get one more person to buy in for $15, we will increase the budget by over $600,000. You can help the project in very tangible ways by helping us get the word out.
Lastly, I am very excited to release the first official piece of Wasteland 2 concept art. We asked the very talented Andree Wallin to help us establish the look and feel of the Desert Rangers. I think this image speaks for itself…
Hope you enjoy it,
Brian
Battle Kid: Fortress of Peril
If you still have a NES console chances are it’s main fear, as it sits alone in the darkest recesses of your basement collecting dust, is that the next time it sees daylight will be at a garage sale, being offered for a sum so low that a desperate hooker would be insulted. Though the NES glory days may be gone, there is no reason to relegate this once mighty titan to just a fond memory. Through an underground community of dedicated fans, 8 bit games have never truly died. Fan made games, and independently produced titles have been in production for years behind the curtains. The most notable game to crawl its way out of obscurity would of course be Battle Kid: The Fortress of Peril. This is not a reproduction or a run of a game that was never officially licensed, but a brand new homebrew IP designed and produced specifically for use on the NES. Do not confuse this for how we got Mega Man 9 & 10 as downloadable titles for the Wii, PS3, and Xbox; Battle Kid comes in official cartridge format.
Battle Kid plays like the bastard child of Mega Man and I Wanna be the Guy. For those of you who haven’t heard of or played I Wanna be the Guy, know that playing it is more frustratingly painful than having a goat chew on your nuts. Battle Kid isn’t quite as hard, but it’s definitely a challenge. The story is largely irrelevant – has any old school platformer ever had a story that mattered? All you need to know is that there’s some evil guys doing evil and you need to break into their lair, destroy the bosses, and win. That’s all the story we ever needed in the 8 bit days. Your ship lands on the outskirts of the fortress and then you’re on your own, figure it out from there and learn the rules of the game as you play. Like many classic platformers, your skills, reflexes, and patience will all be tested. Expect to throw your controller across the room in a monkey-throwing-feces fit of anger because you will die A LOT. One hit from anything kills you and there’s plenty pitfalls, traps, and tricks to trip you up as well, such as fruit from trees falling UP at you as you jump over them. Checkpoints are few and far between as well, making death all the more unforgiving. There are however multiple difficulty settings along with a password feature. Don’t be fooled though, easy doesn’t necessarily mean easy, just means you have infinite continues. And just forget about unfair mode – no continues and no saves, only one life to complete the whole game – which is impossible unless you’re some teenage Asian kid.
From a development standpoint, this game is the Bret Hart of the video game world. And by that I mean it’s the excellence of execution, not a geriatric, operating in a medium that it’s grown too old for. Controls are tight, accurate, and responsive, which is a requirement of any good platformer. Graphics can seem a bit bland at times, but for the most part there is as wide a variety of colors that the 8 bit palette can muster.
Level design is clever and well planned out, offering a lofty challenge but without being too completely unfair. The world is broken down in a Metroidvania style, where instead of defined stages, there is one large seamless map. You are free to explore the areas of the fortress at your leisure, though many areas will be blocked until you obtain the appropriate upgrades after defeating one of the games 8 bosses. My personal favorite aspect of the game is by far the soundtrack. I can only stomach the insane difficulty of the game in small pieces, but the music is always good. 100% authentic, catchy, 8 bit chiptunes, could easily fit into any Mega Man title, and has a quick tempo that perfectly fits the gameplay.
This game is currently available at Retrozone for $30, comes with a full color manual, a dust cover, and should work on any version NES. You can check out a demo of the game in ROM format at the Sivak Games website and also check out the demo of upcoming Battle Kid 2: Mountain of Torment.
Developer: Sivak Games
Publisher: Retrozone
Release Date: February 22, 2010
![RPG Maker [U] [SLUS-00640]-front](https://gameblorg.com/wp-content/uploads/2012/08/rpg-maker-u-slus-00640-front.jpg?w=148&h=140)









