Category Archives: Indie Games
Wasteland 2 – By Gamers, For Gamers
“By gamers, for gamers” Interplay’s motto – a video game company founded by Brian Fargo, who brought us classics like Planescape: Torment, and of course the lauded Fallout series.
Wasteland, the George Washington of the Fallout series. Actually it’s more like Fallout was the spiritual successor of Wasteland. And I’m not talking about Fallout 3 and New Vegas – those are laughable mutations compared to what Fallout 1 & 2 brought us. Wasteland was THE sandbox game before that term was even used. It existed in an era when games with creativity could thrive and not be shadowed and forgotten because they didn’t sell 2 million copies the first month they’re out.
Why is this all relevant? Because Brian Fargo’s new development studio, inXile Entertainment, is going to bring us Wasteland 2! And this will truly be a game by gamers, for gamers. For starters, a handful of talent from the original Fallout team will be working on Wasteland2. Plus this will be a project free of big corporate publishers (oh how I wish EA never bought Bioware, but that’s another story), they are getting their funding through Kickstarter. They’ve actually already met their budget and will be officially funded on April 17, but if you want to get in on the ground floor, there’s still time to check it out. Besides, the more money they get, the more they can throw into the production of the game and the better it will be.
Maybe you’ve never played the original Fallout games. Maybe you’re first foray into the Fallout universe was Fallout 3. In which case, I feel bad for you. You like Fallout 3 you say, and can’t imagine it not being a first person shooter, and hated all the “useless” dialog in the game? Well then you might as well just forget you read any of this and go on with your life. But if you really want to experience a true open world classic RPG made by the masters of the craft, then do yourself a favor and check out the game.
I got this email update from them, plus you can just find it on their kickstarter page, and rather than paraphrasing it, I’ll just copy and paste the whole thing here:
All of the money we raise through Kickstarter is being spent on making the game. Most of the cost of development is in paying for the team to create the game. There will be a team of engine programmers, game-play programmers, UI engineers, character artists, environment artists, animators, effects artists, UI Artists, sound designers, composers, writers, game designers, systems designers, level scripters, and testers. Not to mention all the interns it will take to handle the mailing out of the physical goods. It is simple math that the bigger this budget gets, the more jobs it will create. The bigger the team, the deeper and bigger the game gets. If you want a deeper and larger game, and we think that you do, you want us to raise as much money as possible to spend on the game.
Did I just hear all 43,000+ of you say ‘How can we help?’
I am glad you asked!!
One thing you will notice in that list of potential jobs above is that nowhere in that list do you see ‘Marketing Lady’ or ‘PR Guy’. That is because we don’t have these positions, nor do we plan to hire them. We want to spend the money on the game, and only the game.
This is where you come in…
All 43,000+ of you are our marketing and PR team. We need your help to get the word out that the Kickstarter countdown is on.
• Post to your Facebook pages with links back to the Kickstarter.
• Follow @BrianFargo on twitter and retweet my Wasteland related tweets.
• Post it to forums where you think it is relevant.
• Send emails out to everyone you know.
• Go to our website and put our Doomsday countdown clock on your website.
• Get a friend or family member to buy in.
• Shout it from the rooftop.
• Do some early shopping for Christmas 2013!
If every person who has pledged manages to get one more person to buy in for $15, we will increase the budget by over $600,000. You can help the project in very tangible ways by helping us get the word out.
Lastly, I am very excited to release the first official piece of Wasteland 2 concept art. We asked the very talented Andree Wallin to help us establish the look and feel of the Desert Rangers. I think this image speaks for itself…
Hope you enjoy it,
Brian
Battle Kid: Fortress of Peril
If you still have a NES console chances are it’s main fear, as it sits alone in the darkest recesses of your basement collecting dust, is that the next time it sees daylight will be at a garage sale, being offered for a sum so low that a desperate hooker would be insulted. Though the NES glory days may be gone, there is no reason to relegate this once mighty titan to just a fond memory. Through an underground community of dedicated fans, 8 bit games have never truly died. Fan made games, and independently produced titles have been in production for years behind the curtains. The most notable game to crawl its way out of obscurity would of course be Battle Kid: The Fortress of Peril. This is not a reproduction or a run of a game that was never officially licensed, but a brand new homebrew IP designed and produced specifically for use on the NES. Do not confuse this for how we got Mega Man 9 & 10 as downloadable titles for the Wii, PS3, and Xbox; Battle Kid comes in official cartridge format.
Battle Kid plays like the bastard child of Mega Man and I Wanna be the Guy. For those of you who haven’t heard of or played I Wanna be the Guy, know that playing it is more frustratingly painful than having a goat chew on your nuts. Battle Kid isn’t quite as hard, but it’s definitely a challenge. The story is largely irrelevant – has any old school platformer ever had a story that mattered? All you need to know is that there’s some evil guys doing evil and you need to break into their lair, destroy the bosses, and win. That’s all the story we ever needed in the 8 bit days. Your ship lands on the outskirts of the fortress and then you’re on your own, figure it out from there and learn the rules of the game as you play. Like many classic platformers, your skills, reflexes, and patience will all be tested. Expect to throw your controller across the room in a monkey-throwing-feces fit of anger because you will die A LOT. One hit from anything kills you and there’s plenty pitfalls, traps, and tricks to trip you up as well, such as fruit from trees falling UP at you as you jump over them. Checkpoints are few and far between as well, making death all the more unforgiving. There are however multiple difficulty settings along with a password feature. Don’t be fooled though, easy doesn’t necessarily mean easy, just means you have infinite continues. And just forget about unfair mode – no continues and no saves, only one life to complete the whole game – which is impossible unless you’re some teenage Asian kid.
From a development standpoint, this game is the Bret Hart of the video game world. And by that I mean it’s the excellence of execution, not a geriatric, operating in a medium that it’s grown too old for. Controls are tight, accurate, and responsive, which is a requirement of any good platformer. Graphics can seem a bit bland at times, but for the most part there is as wide a variety of colors that the 8 bit palette can muster.
Level design is clever and well planned out, offering a lofty challenge but without being too completely unfair. The world is broken down in a Metroidvania style, where instead of defined stages, there is one large seamless map. You are free to explore the areas of the fortress at your leisure, though many areas will be blocked until you obtain the appropriate upgrades after defeating one of the games 8 bosses. My personal favorite aspect of the game is by far the soundtrack. I can only stomach the insane difficulty of the game in small pieces, but the music is always good. 100% authentic, catchy, 8 bit chiptunes, could easily fit into any Mega Man title, and has a quick tempo that perfectly fits the gameplay.
This game is currently available at Retrozone for $30, comes with a full color manual, a dust cover, and should work on any version NES. You can check out a demo of the game in ROM format at the Sivak Games website and also check out the demo of upcoming Battle Kid 2: Mountain of Torment.
Developer: Sivak Games
Publisher: Retrozone
Release Date: February 22, 2010
Xmas Games – Any Worth Playing?
“Why don’t you post something about holiday Christmas games that have come out?”
“No, that is such a horrendous waste of time. Why would I bother talking about games that are disastrously awful?”
“Well do you have anything better you wanted to talk about this week?”
“Yeah, kinda. There’s that Metroid 2 fan remake that’s finally nearing completion. I’ve been meaning to do something on that for a while now.”
“Well you can put that off a little longer.”
“You’re right! I can!”
That’s pretty much the conversation I had with myself about doing this. As we swing inexorably towards what I know as the culmination event of our consumer/retail bondage-fest, which you may know as Christmas, there are inevitably going to be game developers hoping to bank on our misguided holiday spirit. Thus we have holiday themed games, and they are NEVER any good or worth paying for. Except for maybe Christmas Lemmings, but that was just a skin over a pre-existing game… and it was free.
So I took the time to browse through a few holiday-centric games and believe me, they’re not worth your time or money. Although there was one that sort of stuck out – Elf Squad 7.
I’ll be honest, I was tricked into playing this because I didn’t even realize it was a holiday game. The biggest point it has going for it, it’s only a buck. Secondly, and very surprisingly, it’s made by Stardock! Stardock specializes in strategy games like Sins of a Solar Empire, which caused a few blinks of disbelief when I saw their logo attached to a cutesy-ish, retro style, holiday game. Which leads me to the third point, it’s retro, and we all know I’m a sucker for those. The music isn’t as chiptuney as I would have expected though, but it is happy and catchy and I can’t complain. The basic premise of the game is that there’s a present shortage and you have to help wrap the gifts. Toys and such fall from the sky and you have to use your gift wrapping gun to save them. Wrap enough gifts in the allotted time to beat the stage. In between stages you can buy upgrades, which I normally wouldn’t expect from such a basic game, but thankfully Stardock made it. You can pick from 6 different characters, and up to 4 people can play at once. Available on XBOX Live and PC. There’s a lot of game here for only a dollar. Christmas game or not, this is a good buy, and probably the only Xmas game that came out this year worth playing.
This is where I was going to list the other Xmas games that I came across, but I won’t even bother. You’re not going to play them, and you shouldn’t. Waste of time for me to talk about them and waste of time for you to know about them.
You know what, just play Christmas Lemmings. You can download it free HERE. But keep in mind it’s a DOS game. If you don’t know what Lemmings is, or DOS for that matter, then just adhere to my earlier statement of all Christmas themed games being garbage.
I was thinking, I created this blog with praising indie games in mind. It seems so often I’m bashing them. So much negativity… The next post will be a positive, upbeat one. I promise!
Humble Indie Bundle 4 – FREE GAMES FOR CHARITY
Another win-win situation up for grabs. They’ve put together a collection of games called The Humble Indie Bundle 4 available for download FREE if you want, but you get a bonus if you donate to charity. 5 games are available at no cost, however they throw in another 2 if you donate higher than the average donation rate. What are the games you ask?
You can donate whatever you want, it’s fully customizable. You only want to donate a dollar, you can! You want to give nothing? You can and still get 5 games for free. If you donate as little as $10 though you get Cave Story+ and Gratuitous Space Battles as the bonus games along with the other 5, for 7 games in all! All of which all sold for around that on their own.
The games are all available on Steam, or for direct download on PC, MAC, and Linux.
The American Red Cross and the Child’s Play Charity get some money and you get a handful of games; everybody wins. So do it!!!
CLICK HERE or the pictures for a direct link to the site.
The Legend of Zelda Fan Made Games
I figured since the Skyward Sword released that it would be prudent of me to talk about some fan made Zelda games.
Probably most deserving, and more importantly the most complete, I’ve seen so far is this remake of Link’s Awakening. Made by Xfixium using RPG Maker 2003. This Game Boy classic has been lovingly recreated with 16 bit graphics, combining the look of A Link to the Past and Four Swords Adventure. Up until recently (the 3DS now has this available as a download), this was one of the few Zelda titles that has not seen a re-treatment. A couple quick features that made Link’s Awakening a stand out title – you were not required to wield a sword and shield; it was the first in the series to be able to assign them to specific buttons, switching them out when necessary. And aside from a passing mention of Princess Zelda, this one has little to do with the other Zelda games. Musical instruments were used in place of the Triforce and it all takes place entirely on Koholint Island.
Download the game HERE before it goes away forever.
Xfixium also has an Ocarina of Time 2D remake in the works. Check out the Zelda Fan Game Central for a whole host of other user created Zelda games. There’s some cool ideas on there that I look forward to seeing completed. The Legend of Zelda: Threads of Despair is a fan original tale which is styled after A Link to the Past but borrows some concepts and sound effects from Ocarina of Time. The Legend of Zelda: The Sage Knight is a traditional turn based RPG, though I’m not sure how I feel about this one yet. Even as a fan created game, it doesn’t appear to carry much of the Zelda series with it aside from the fact that you play as an elven eared Link.
There was also as completed version of a game titled, The Legend of Zelda – Realm of Shadows. This one uses a style taken from Link’s Awakening although a bit more colorful. It was originally written in spanish, so as long as you can stomach the poor english translation, it’s a pretty decent game.
I’ve also heard of a Legend of Zelda: A Link to the Past 3D fan remake but there wasn’t much information about it so I’m sure it was shut down by Nintendo. Shigeru Miyamoto himself has hinted that he’s really interested in recreating A Link to the Past as the next official Zelda release.
Lastly, and probably the most impressive, The Legend of Zelda: Wand of Weather. Unfortunately the entire thing is in german. Though you can get through much of it without knowing what’s going on. Dialogue in Zelda has never been too important. Has the look and feel of a GBA Zelda game. If there is an english translation out there somewhere, I’d love to see it. Get the download HERE and check out the trailer below.
Xbox Avatar Games are Stupid
Stop making avatar games for Xbox Live. And I don’t mean games like Kinect Sports or whatever other Kinect games use avatars. Don’t get me wrong, those games aren’t worth my time, but I will at least acknowledge their right to exist. My problem is with the games you download from the indie arcade like Avatar Sudoku, Avatar Lawn Mowing, Avatar Fighter Online, or Avatar Granny Assassin (actually that one might be kinda cool if they made it). Does anyone actually download this garbage? I’m insulted that they even make these. I wish I could say that most people don’t care about the Xbox Live avatars, but I’d be dead wrong. This is apparent through all the real world money that is spent to acquire fake digital clothing items to play dress up and make your avatars pretty.
What an absolute waste. If you’re going to throw your money away like that, instead of spending a dollar on that new shirt that came out for your Xbox Live avatar, that in no way is going to affect your life either positively or negatively, and if you avoid the transaction altogether you can continue on your way and nothing will have made a difference, donate that dollar to charity. Pretty much every super market ever has a donation thing. I really don’t want to infuse my political or social agenda on this blog, but instead of spending 3 bucks for that lighsaber – which I will admit looks cool, but is utterly useless in every aspect of your life – buy a pack of socks for the homeless.
Sorry that got a little off topic. So the indie arcade avatar games are never any good. If there’s a good one out there, I challenge you to find it and prove me wrong. I’m not too proud. I’m willing to admit when I’ve been bested. Or better yet, someone make a good avatar game. Since their inception, the avatars have painstakingly gone out of their way at every turn to make it abundantly clear how useless they are, but since they’re there, let’s give them something good to do.
Avatar paintball – garbage. Avatar Laser Wars – horrible. Avatar Fighter Online – why not just play Street Fighter? I’ve had these thoughts before but I usually keep them to myself. I don’t like to be a hate monger, especially on the internet because we all know that’s the last thing we need to see here. But Avatar Adventure Online has me so personally offended that I just couldn’t hold it back anymore. It’s just dumb. The concept around it is dumb, the graphics are dumb, the playability is dumb, the enemies are dumb, the idea to make the game is dumb. Seriously, how many MMOs are out there now? How many of them are good? MOST of them are completely free! So right there, before we’ve even delved into why the game itself is bad, is a reason for why the avatar games should stop being made. Why would you ever pay money to play a horrible game when you could easily play another horrible, yet slightly better game, for free?! Yet still I was curious. I’ve played nearly every MMO I’ve come across and I wasn’t about to stop, so I had to at least check out the demo. I would say that I was disappointed when the game loaded up, but to be disappointed would make the assumption that positive anticipation was present. When compared to pretty much any other game from as far back as 10 years ago, Avatar Adventures Online still looks like it’s a few years behind. The landscapes, if you want to call them that, looked awful. Clearly the mentally challenged designer was rebelling, possibly infuriated by his lack of enemas.
If we do a side by side comparison to Everquest, considered to be the genre defining game, which launched in 1999, it still looks slightly better. The only reason a game shouldn’t be up to graphical standards is if it’s integral to the game design. Obviously a game designed to be 16-bit shouldn’t be expected to look like Crysis. But I don’t see any reasoning to intentionally take a 3D landscape, which uses polygonal features, and not use current gen lighting, texture mapping, etc, when the system it’s being played on is clearly capable of it. Maybe I’m wrong. Maybe people do miss the early days of polygon graphics and have a nostalgic soft spot for that “devoid of all detail” look. Oh, and the first enemy I came across was a big, round, dumb, bumble-bee. That’s when I turned the game off.
Sonic Fan Remix

Sonic Generations finally released last week and most of you probably don’t even care. And who’s to blame you? The last…decade maybe of Sonic games have been awful. Although, Sonic Colors was pretty good. Too bad it was only on the Wii and DS, pretty much ruining any legitimacy it might have gained. Sonic Generations however is really awesome. But that’s not what this post is about. It’s about a fan made Sonic game that I played some time ago and was disappointed because it never came to full fruition.
Back when I first heard they were doing a Sonic 4, I started to do some research to find out release dates, style, graphics, etc. and I stumbled upon the Sonic Fan Remix. After seeing only a couple of screen shots, I immediately sought out a demo. The project was being lead by Pelikan13, who has unfortunately stopped production. Despite only releasing a couple demos with a few playable stages, the fan remix was still loads better than Sega’s official Sonic 4 release. A lot of things kept that game from being a good side-scroller; the momentum in Sonic 4 felt all wrong for starters, and overall I don’t think it really recaptured the essence of its 16-bit ancestors.
Sonic Fan Remix just feels right, like putting on a pair of socks fresh out of the dryer on a cold winter day. SFR has vibrant colors, great lighting effects, weather effects like rain and wind in the trees, it has more lush backgrounds and foregrounds (though some say it’s too overpopulated with stuff), and mainly just feels more like an authentic Sonic game. Pelikan13 has said that it’s possible he may return to the game at some point in the future, but I won’t hold my breath. Like too many fan made and indie games, it will probably never see completion. I guess I understand. Making a game for free doesn’t pay the bills.
Check out the Sonic Fan Remix homepage for some screenshots and a video. Unfortunately the download link there doesn’t work anymore. A lot of hosting sites I’ve seen have taken down the demo, but it’s still accessible on fileplanet and various other sites. But here’s a favor. I’ve got the link directly to the download right here. This is the most complete version I’ve seen. It’s got 3 stages in the Emerald Hill Zone, the first zone from Sonic 2. There’s also a less complete demo of the Chemical Plant Zone which you can download here. Both are executable files with nothing to install. So take a few minutes and enjoy the demos and if you like them, let Pelikan13 know. Maybe with a big enough push we can see a complete remake.
Ninja Senki

While I was looking up information on Wizorb, I came came across the personal blog for Pixeltao, Jonathan Lavigne, who worked on Wizorb. I noticed the GAMES tab and within only 2 were listed – Wizorb and Ninja Senki. I liked Wizorb so much, I was about ready to just buy the other game, but I didn’t have to. It’s free!
Ninja Senki is basically your classic, side-scrolling, action platformer, that came out of the 8-bit era. The game feels like what would happen if you mixed Ninja Gaiden with Mega Man. It’s got pretty much everything you would find commonplace in the genre – pitfalls, double jumps, spiky dangers, disappearing platforms, enemies that knock you out of mid air and cause you to fall to your death over and over again, and a difficulty factor that spikes rapidly as your progress. It’s got a catchy, up beat soundtrack that matches the tempo of the game. There’s really not much else to say, it’s a platformer, but it’s free and it’s fun, so go check it out. There’s nothing to install. Just download the zip file and execute.
Ninja Senki Launch Trailer from pixeltao on Vimeo.
Wizorb

Arkanoid, Alleyway, Breakout, or by whatever else you know that game, has gotten a major overhaul. Wizorb is part Breakout, Part Devil’s Crush, part RPG, all awesome. It’s a game that embodies the exact reason of why I support indie games; it’s a game of passion and not necessarily of financial gain, though I’m sure the developers wouldn’t mind making profit off it. And who are the developers exactly? Jean-François Major, Justin Cyr, and Jonathan Lavigne are the masterminds behind Wizorb, the first game developed by their recently formed Tribute Games. Jonathan’s own portfolio consists of working on a handful of games at Ubisoft, including one of my personal favorites, Scott Pilgrim Vs. The World: The Game. Anyone who’s a fan of River City Ransom is totally legit in my eyes.
I only had to play this game for about 10 seconds before I knew I loved it. You all know I’m a sucker for new games made in that retro 8-bit style. I will invariably try out any game just because it looks 8-bit, but all too often they’re nothing special. Just trying to bank off my nostalgic sentimentalism of my youthful gaming. Although I would have played it for just the soundtrack alone – nothing beats a catchy chiptune soundtrack and sometimes I’ll forget I’m even playing a bad game if the music is good. But Wizorb is the total package, and what’s more, it’s not just a cleverly re-imagined game, it’s an excellent blend of arcade style gaming, story telling, and genre mashing. You play as Cyrus the wizard, master of a secret magic, the Wizorb! Using your mastery of white and black magic you must help save Gorudo from a mysterious evil threat. Acquire gold and power ups by defeating enemies and beating stages to help the villagers rebuild their homes and bring prosperity back to Gorudo.
The gameplay is broken down into basically two parts – the narrative where you talk to townspeople and set of on your quest, and then the action stages which is essentially like playing breakout. Rather than just a lifeless bar and ball however, you control the Wizorb and Cyrus’s magical wand to deflect the orb, destroying bricks and enemies. Proving that his wizardly prowess is more than just a glorified inanimate deflecting bar, your control of magic allows you to shoot fireballs from your wand, or alter the orbs course with a gust of wind. The inclusion of wandering enemies on the field was a nice touch and makes the game more dynamic. Otherwise I could have easily gotten that metronome style of deflect ball, break bricks, then repeat from many other various sources. And the far reaching goal of saving an entire town gives you more of a reason to play rather than just looking for something to do to kill some time. I would consider this a casual game like most of the ones you can find on an android or iphone, and I usually disdain casual games, but it’s that RPG element that completely elevates it above the entire genre. You may have played games like Wizorb before, but never one this well developed.
Developer: Tribute Games
Released: 09/28/2011
Official Site: Wizorb.com
Platform: XBLA – 240 MSP


Many of you have probably already seen this image, so this is nothing new. But what is the “Next” Metal Gear game going to be? Hideo Kojima, creator of the Metal Gear series, will be appearing at his booth at the upcoming GDC for what is an essentially an open casting call for game developers. He plans to take on around 2 dozen programmers, level designers, artists, etc. for spots available in both California and Japan. He says that “the latest Metal Gear Solid is targeted for high-end consoles and PC.”



