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Honour is My Shield

Kill Team is not an indie game by any stretch of the term; it’s published by THQ and GamesWorkshop is the kingpin of war gaming. However it is no secret that I am a huge fan of 40k, (who else has a tattoo of an orc on their arm?) so I had to say a little something about it just out of sheer excitement.

Picking up from my short comments the other day, Kill Team controls like Smash TV, but plays more like the Marvel Ultimate Alliance games. It’s a run and gun, frag fest where one stick controls movement and the other controls firing. And that would be enough, but to round out the game a bit, they threw in some light customization options. Not quite as many as MUA, but enough to keep it from getting bland. There’s also co-op, and a survival mode with online leaderboards.

There are 4 different characters to choose from and 2 basic styles of play. The Librarian and Vanguard Veteran focus on melee combat, while the Sternguard Veteran and Techmarine have more powerful ranged weaponry. Better weapons and perks for your marine can be unlocked through gameplay to further suit your character to your style. Enhanced melee damage, more health, longer power ups, to name a few. Also, each class has a specific special attack that will quickly dispatch a large chunk of the green horde. Librarians unleash a psychic shockwave, sending everything surrounding them flying. Vanguard Veterans tear ass around with their jump pack, finally landing and blasting away a cluster of greenskins. Techmarines quickly construct a twin-linked heavy bolter turret to help fend off foes from multiple directions. Finally, my favorite, the Sternguard Veteran has the focus fire ability which really amps up your rate of fire, allowing you a lay down a deadly hail of heavy bolter rounds, laying waste to all in your sights.

There are a few minor details that irk me. Being a 40k fan, I feel they could have made the weapon load outs more accurate.  I admit the only people that are really going to notice this are 40k fans,  and this may be nitpicking, but I don’t see anyone buying this game if they aren’t a 40k fan anyway. The Vanguard Veteran is ranked the highest for melee, but he is armed with a chainsword and plasma pistol. The Librarian has stronger ranged attacks, but weaker melee yet he is armed with a power sword and a bolt pistol.  It seems to me they should give the Vanguard the bolt pistol and the Librarian the plasma pistol as a more accurate representation of their stats. Their swords get upgraded anyway, so only their default weapons need retooling, maybe just start them both with chainswords. And as for the Techmarine, the servo arm should be way more powerful. This is no way affects my overall enjoyment of the game, it’s just a minor detail and I do not consider it a strike against them.

However, I do have 2 small complaints that ARE somewhat bothersome. It is too easy to get all the unlockables and they are not character specific as you get them. Allow me to explain. Playing through as the Sternguard let’s say, I can can get every unlock for every character. I  should only be unlocking upgrades to ranged weaponry. Not only is this less of a challenge, but subsequent playthroughs with other characters will feel less rewarding because now I have nothing new to achieve. My other big complaint is the self inflicted death rate is too high. These types of games always have copious amounts of exploding barrels littered about, which I should have expected, and within 5 minutes of my first game session, I was KIA; death by barrel blast. Whatever. That was my own stupidity, but with the unending rain of gunfire, it just means you need to more careful about stray rounds. The other method of self inflicted death is far more insidious and aggravating. It is too easy to fall. This isn’t a platforming game and I never have to jump. I shouldn’t even have the option to fall off any ledges. Maybe some of you will never come across this issue, but I am an insane completionist and I must find every little secret. Fall to death ratio – about 50%.  Getting cut down from a rampaging mob of Orks is to be expected. Not searching behind a large pipe only to fall of the world.

Despite the fact that I’m very good at singling out things that bother me, I’ve had much fun with Kill Team so far. I assure you, those are the only negative aspects I’ve come across and they really are quite minor.  It’s really easy to pick up and play without getting bogged down by endless menus, but customizable enough to where is doesn’t feel too simple.  With each stage coming in at around 20-45 minutes play time, you don’t have to devote an entire day to it either. And the survival mode is good for a quick fix if you have even less time than that. Regardless of how much time you have, it’s total nonstop action the whole way through alone or with a friend.  All said and done, definitely worth the 10 bucks you’ll spend on either the PSN or XBLA and it only makes me more anxious for Space Marine to come out in September.

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Yeah uh… Thanks for reading!

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For the Emperor!

Just finished downloading and playing Warhammer 40k: Kill Team.  It was only 800 microsoft points on XBLA. Simple, straightforward, fun gameplay. Smash TV style controls with some RPG elements thrown in such as added power-ups and perks.

I’ve been waiting for this since I played it briefly at E3. It will tide me over until Space Marine comes out in September. Added incentive to download, they give you a power sword in Space Marine for playing Kill Team.

Mike, this is for you more than anyone else. Download this immediately!

Analysis so far: AWESOME

More to come!

Thankyou Couch Co-op

I’ve seen the Dungeon Siege III commercial a few times now and it’s got me thinking. Actually I’ve been thinking about this for awhile and the commercial was more of a catalyst. What’s happened to couch co-op? Sitting around your room with a bunch of friends, a few bags of chips, and a lot of foul-mouthed tomfoolery. It seems so many games focus on online multiplayer that playing a game with a person in the same room is becoming a thing of the past. I understand that often times human interaction can be down right (forward, HADOKEN!) detestable, but video games are meant to bring people together! Too many games are either completely single player (which there’s nothing wrong with. Mass Effect is the best game ever) or are designed to get people online and into a team deathmatch as quickly as possible. I blame Call of Duty.  The predecessors to Call of Duty: World at War didn’t have a campaign co-op, so when World at War finally released I was quivering with excitement to get home and play with my roommates right away. It was a great night. I simply don’t understand why the follow ups took that feature away. More recently Brink, and we won’t even mention any other problems with this one, is strictly multiplayer even in the single player campaign! Why not throw in some split screen action?

I have nothing against online gaming. I’ve been playing MMOs (specifically not World of Warcraft), RTSs, and FPSers for years on the PC and nothing is more devoid of direct social interaction than an MMO. But what if my wife and I want to play a game together? For the most part we would both need to own a copy of the game, have separate systems set up on separate TVs in separate rooms*, that or be relegated to playing some garbage carnival game on the Wii or pretending to rock out with fake instruments.

NO!

I’m sure it all comes back to money. My previous line of thinking pretty much answers my question.  If you have a sibling or two and you want to play online with them,  a sale of 1 game is nice, but make it so that you can only do 1 person online per console, well now you have 2 TVs, 2 consoles, 2 games, 2 headsets, and 2 accounts sold.

Here’s a typical situation: You’re in a store looking for a game to bring home to play with your friends but all too often the back cover reads, “Players 1. Online multiplayer 2-16.” I’m always talking about how perfect the XBLA and PSN are for finding awesome games and this is another prime example. The best co-op games aren’t found in a store for $59.99, but are available for immediate download usually at around only 15 bucks!

So here’s a list of games I thank for having multiplayer, split screen, campaign co-op, and whatever other ways they make it so we can game together without our only form of connection being our headsets.

  • Halo – The most recognizable. This game has sold systems for years and from day 1 had split screen co-op
  • Borderlands
  • Portal 2
  • Hunted – Even though it’s mediocre
  • Dungeon Siege III
  • EDF – Don’t laugh. You have no idea how awesome this game is
  • Castle Crashers
  • Scott Pilgrim – This one’s so old school there isn’t even an online feature. You might have to make some friends to get all 4 players

And I was ever so excited when these 3 gems appeared on the XBLA

  • Teenage Mutant Ninja Turtles:  The Arcade Game
  • Teenage Mutant Ninja Turtles: Turtles in Time
  • X-Men

Yeah I know I left out some games. I’m sure you have other co-op games on your own list that I didn’t mention. So what? Wanna fight about it?

Drop me a line, leave a comment. Most importantly, share this post!

* note that my wife and I do have separate systems set up on separate TVs in separate rooms

I MAED A GAM3 W1TH ZOMBIES 1N IT!!!1

Issue #2

Perhaps the best dollar I’ve ever spent was on this game. Now go ahead, think about that. When was the last time you said you spent only a dollar and were completely satisfied. Even a bottle of soda generally will cost $1.25 or more and those are only temporary. 16 oz. only lasts so long and if you share it with someone, your reducing your satisfaction level; however, sharing this game actually brings your satisfaction level over 9000! Unless I was in the middle of the desert, dehydration enveloping me in its death grip, that dollar could be no better spent. But there’s no vending machines in the middle of the desert anyway, so I maintain it was my wisest dollar purchase ever.

There’s no doubt that the zombie apocalypse is coming (see ref. Zombie Survival Guide) Or in some cases is already here. I’m pretty certain that everyone in Canada is a zombie. Beware our neighbors to the north! But I digress. So with everyone’s rising interest in the oncoming zombie hoard, pop media in all its forms became flooded with zombies. Call of Duty: World at War and Left 4 Dead weren’t the first games to include killing tons of zombies, but they were perhaps the most influential of this generation. Thus opening the gateway for Ska-Studios to develop, I MAED A GAM3 W1TH ZOMBIES 1N IT!!!1  Around the same time, another game simply named, Zombie Apocalypse was released. They both offer a similar style of gameplay, but IMaGWZ1i is by far the most gratifying shoot ’em up out there. Especially if you use a cost vs. fun ratio. Please refer to chart A-1 which I made using MS Paint.

*A-1

As you can see they are pretty close in fun factor, hovering somewhere between a 7 and 8. However, Zombie Apocalypse costs 800 Microsoft points ($10) and IMaGWZ1i is 80($1), IMaGWZ1i has an astoundingly high positive CvF  (cost vs. fun) differential of +6.5, while ZAs CvF is actually negative. That means IMaGWZ1i is nearly 217% more fun per dollar!

Even though Zombie Apocalypse came out only a month later,  I’m going to claim that they completely copied IMaGWZ1i, and with their larger budget, were able to work on it an accelerated schedule to get the game released in just over a month. They both share the same concept; kill wave after wave of zombies. They both have a similar weapon loadout; machine guns, flamethrowers, shotguns, etc. IMaGWZ1i just executes it better.

Now despite what I may have lead you to believe, this game really isn’t about the zombie apocalypse, but there are definitely zombies in it, and you must kill them, all of them. You get thrown in without any explanation of what to do, but do you need one? Controls are simple, left stick is movement and right stick shoots. I really like this control scheme. It’s been around awhile but more and more games are using it now. The ease of its style makes it easier to just get into the combat and have fun without being bogged down with too many commands. There are plenty of powerups to help keep up the fight against the hoard; there is almost never a moment when there isn’t a new powerup popping up somewhere on the screen, often there are a dozen or so, and they are all necessary because there is also never a moment when the screen isn’t littered with things that want to kill you. And thats pretty much how you play the game. You spend your time running from powerup to powerup, dodging and killing as many zombies as you can in between.

Taking graphics out of consideration, the visuals are quite amazing. That is to say, if you were ever uncertain if a game could give you a seizure, this is the game to play.  Seriously, this is a warning. If you have any friends with epilepsy and you want a good laugh, invite them over to enjoy up to 4 player co-op. Without giving too much away, there are far more enemies in this game than just zombies. After the first wave, everything becomes complete nonsense and it only gets worse as time goes on. Confusion takes  center stage pretty quickly; you’re not sure what’s happening and are rarely able to accurately locate yourself on the screen and if you are playing with 4 people, it’s utter chaos, especially when anger mode starts.

The soundtrack is awesome. You can check it out yourself here. It’s a catchy little ditty about the game itself and often I find myself playing just to hear the song. On a side note, an odd point about the game is that the soundtrack is as long as the game itself. The game just ends. You either die or survive the predetermined time limit and are awarded your final score. This is by no means a strike against the game. It has just the right amount of gameplay to not get annoying or boring. If it dragged on any longer than it does, it would become sorely tedious. Whether it was because the developers had the keen sense to see ahead, or because of budget concerns or what have you, this is the most neatly wrapped up game you can buy for a dollar. And you should buy it…now… it’s only a dollar.

Please feel free to leave any comments/suggestions/ideas/yell at me.  A like on facebook would be awesome, but subscribing would be more awesome!

Thanks for reading!

My First E3!!!

This is what dreams are made of

This is what dreams are made of

Issue #0

Being that this is my first official posting, allow me to explain what the intended purpose of this blog is going to be.

At the very least, a weekly (hopefully) posting of indie games from wherever I can find them, though they will primarily come from XBLA (xbox live arcade).

Sure most of you that are gamers on the 360 have at least checked out a few games from XBLA, but have you ever checked out the indie games tab? I find most of my friends, or just anyone I’ve talked to about it for that matter, don’t bother, and since they’re indie, there really isn’t any advertising for them. Aside from word of mouth, knowledge of these games really doesn’t get out there. And maybe this is going to be a redundant blog, and I’m sure other people could probably do it better, but I haven’t seen more than a handful of blogs out there honoring these works of passion. Probably because there’s no money to be had in it.  And sure indie means that there’s really not much of a budget to speak of, but lack of budget doesn’t mean lack of quality. Yeah, a lot of them are complete stinkpiles, but there quite a few gems out there. So that’s my plan, get some groundswell going for these unknown and potentially rockin’ indie games. Oh yeah, best of all, most of the indie games you find are less than 5 bucks!

Also you may have noticed I started with issue #0. And if not, then you did now. So yeah, that’s how I’m gonna do this. I like comics and I’m going to number my blogs as if they were comic book issues. Games and comics seem to go well together.  The nerd communities generally intermingle and are often one in the same anyway, usually some Magic the Gathering thrown in there as well, but we’ll be leaving that out of these posts as much as possible. (evil, deadly, addition….) I have no intention of actually reviewing an indie game in this inaugural post. It’s really just more of a prequel and info-packet if you will.  So that’s mostly why I decided to label is issue #0, kind of like how comics get an issue #0 just to showcase some art or some such.

And now for the showcase! So I just got back from E3. One of my lifelong goals has finally been achieved. You can’t imagine how many points I feel I’ve just unlocked. This industry only event has been just out of my reach for years and I’ve always wanted to go ever since I first remember reading about it in the early days of Game Informer. It was more amazing than my fondest memories of Disney World as a child, though waiting in the lines seems about the same. Everyone’s been asking me how it was and what I thought of all the upcoming splendor we shall see this holiday season and early next year. Well here are my thoughts as organized as I can get them, but in no particular order.

Wii U

Holy dicks. Nintendo… WHAT ARE YOU DOING?! Look, we all love Nintendo, and I’m sure they will continue to produce absolutely amazing 1st party content, but Nintendo, you are making it really, really difficult to appreciate your direction. Nintendo is pretty much shitting all over my fondest childhood memories. Ok, so maybe this is a little hyperbolic, but there are a million better ideas that were probably floating around the Nintendo offices and this was the best they could come up with?! First off, the name. Wii U? Out of what I’m sure were a plethora of other splendid console names gathered during extensive brainstorming sessions, someone at corporate Nintendo actually decided that Wii U was the best choice. What happened to the Nintendo HD? That was a fine title. It’s straight to the point and lets us know EXACTLY what they intend out of the system.  Even the revolution (the codename the Wii had before it’s release) would have been a better choice. Hell, even the Dolphin! Didn’t anyone else heart break when they heard Nintendo announce their new system? From a strictly retail point, customers had a hard enough time asking for and pronouncing the Wii accurately for the first few years it was out. I wonder what kind of verbal abortions will be imagined this turn around.

The controller: I don’t know entirely how I feel about this.  I’m torn at the moment. My limited engagement with the device left me intrigued, yet highly concerned. For starters, this could easily be another gimmick and there have already been far too many gimmicky games for the Wii. I do like the idea of a touch screen on my controller, but I don’t like the idea of a tablet-like device.  It’s about the size of an iPad and I think the iPad and iTouch, and all that other apple crap is terrible for gaming. Yes there are tons of games you can get from iTunes and tons of people play them, but they’re mostly garbage. People that play games on an iPad aren’t gamers. The iPad makes a poor gaming device and would be an even worse gaming controller. The first game I ran to when I got my chance to play the new Wii U after my nearly 3 hour wait in line, was Ghost Recon Online. I was more excited about the controller than anything considering it’s the only part of the system that I would really consider new hardware.  The size itself isn’t a problem; I was a fan of the original Xbox controllers after all. The problem is that it’s not contour friendly to hands and it’s analog sticks are terrible.  It’s nice and lightweight and there is a ledge (for lack of a better word) on the back that rests on your fingers so you don’t feel like you’re holding it up, but it’s a square. They may have worked 25 years ago with the original NES, but the controller then was a fraction of the size. Some contoured grips on the side would have been nice. As far as the analog sticks, they feel like the analog sticks on the PSP or 3Ds. They don’t move as smoothly as as a PS3, 360, or even an N64 controller. If they were going for the flat look, then they got it, but if they were going for dual analog sticks that felt natural, then they fell flat on their asses and failed. There are many things I like about this controller, but the crappy analog sticks make it worthless for real gaming. Lastly, turning to retail again; how much is this thing gonna cost? Seriously, a Wii remote/nunchuck combo it 70 bucks. I can’t see this thing costing under 100. And how’s that gonna fly with parents? And obviously kids are gonna break this thing. I can see an irate parents face already when they have to replace one of these because of a cracked screen.

I think they revealed the Wii U too soon. I don’t think they had enough to show and they shot their wad before it was time. On display were 2 separate tech demos, one of which had an exciting looking Link vs. a giant spider fight scene. But that’s all it was for: looking. The best piece of eye candy they had and all you could do was move the camera around.  They had this absolute rubbish game called Measure Up, which could have easily been on the DS since all it was was drawing lines and shapes more accurately than your opponent. The best things they had to show were another Mario Bros. game, Battle Mii, and Chase Mii. The Mario game would have been great, but it’s really nothing different so far. I’m not even sure if it was any different than the one from Wii, but maybe with some new features. I dunno, I really didn’t pay attention to that one.  Battle Mii and Chase Mii were the best they had to show, but they were both mini games! It’s a slap in the face. If Nintendo really wanted to excite people about their new system, after much of the gaming community has already completely turned their backs to the Wii, they shouldn’t have shown up with a couple of mini games! Granted they were really fun, but when Nintendo posed the question to themselves, “What would we like for people to take away with them after playing the Wii U?” The answer shouldn’t have been a couple of mini games! In Chase Mii one person plays are Mario using the tablet where the screen displays the location of all the players on the map and the other 4 players use the regular remotes to find and chase him down; basically it’s a glorified version of hide and seek.  Battle Mii had a little bit more merit. One person pilots Samus’ ship while the others are on the ground and from then on its pretty much a standard death match. No new concepts really except the cross-style gameplay, yet still not enough to showcase a new console. Bottom line Nintendo, with a release date and pricepoint both still TBA and no discernible line-up yet, the announcement of this console should have waited.

All right, the Wii U has got me a little agitated right now. I’ve got more to say about E3 and I’m sure maybe 3 or 4 of you are interested, but you’ll have to wait. More to come tomorrow.

Thanks for reading!

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