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Worst Games EVER for the NES
Posted by hypergorilla
Most of us have fond memories of NES games. Games like Ducktales, Mario Bros., Zelda, Teenage Mutant Ninja Turtles, Castlevania, Contra. I could go on like that for hours, but you get the idea. I’ve heard the term “shovelware” get tossed around rather loosely when referring to the Wii, but I think we forget that the Wii wasn’t the first perpetrator of such an offense. We either were too young to remember, or have chosen to forget about these video game dung heaps. I’ve pulled together what I feel are the worst games ever made for the NES. Yes there are some other really awful games out there, but I decided to set it at 8 and I think these are the worst of the worst. If you don’t recognize the names of some of these games, then trust me, you’re better off. Let’s see what you think.
Posted in Not Reviews
Tags: bad street brawler, burgertime, clu clu land, contra, deadly towers, dr. jeckyll, ducktales, mario, NES, nintendo, pitfall, superman, tmnt, totall recall, wii, zelda
River City Ransom 2 FINALLY!!!
Posted by hypergorilla
By Kali’s multi-armed bosom!

Downtown Nekketsu Monogatari 2 (River City Ransom 2 in US)
This game is finally coming out! Yes this information has been available for a few months now and yes, that was the only picture I could find for it. If you never heard of River City Ransom 1, that’s because it was originally released on the NES in 1989, and then nothing for 15 years until a remake came out for the Game Boy Advance in 2004. I can’t possibly imagine the game didn’t do well. Or maybe I can, it was way ahead of it’s time. The world simply wasn’t ready for a game of this magnitude yet. It was a brawler that incorporated RPG elements. In 1989, brawlers had only just begun to take a serious foothold with games like Golden Axe and Final Fight and RPGs still weren’t widely accepted, so the combination of the two was nearly unheard of. The Scott Pilgrim game out now on XBLA and PSN is pretty much a spiritual copy, and owes its entire existence to River City Ransom. It took them over 20 years to even attempt to duplicate the magnum opus that is River City Ransom, but here, soon, 22 years later, we are finally getting a true sequel. And when I say we, I really mean Japan. The Wii Virtual Console will see this game some time this summer, with a PC release later on. However, the rest of the world might not see this game until 2012.
In the meantime, let’s take a look at a few points real quick on how River City Ransom revolutionized the brawler genre.
- The stage by stage gameplay structure was exchanged for a more open world feel, which almost no game had in this era. Aside from the occasional boss fight, you were free to roam around the city at your leisure.
- RPG style stats. You didn’t gain levels per se, but you could get stronger/faster/tougher/etc. from eating at any of River City’s fine dining establishments.
- Inventory. Again a trait usually reserved exclusively for RPGs. You could carry food with you so you didn’t have to run to a store to replenish your health, you could purchase a variety of footwear, and you could carry books and scrolls with you which granted special techniques and power-ups.
- Password save feature. Although the password save wasn’t a new idea, it had never been used in a brawler that I know of. Usually you either got all the way through the game with 3 lives and maybe a few continues, or you failed completely. There was no picking it up from where you left off.
- Javelin Man. You’ll just have to play to figure out what that means. But it is to this day one of my favorite features in a game ever.
Although the Kunio-Kun series, to which River City Ransom is part of, is popular in Japan, we’ve had a very limited reception of their titles here in the States. We did get somewhat recently, River City Soccer Hooligans on DS, which I recommend even if you don’t like soccer. No! Especially if you don’t like soccer. We never got the hockey one though, which makes no sense to me because America holds far more hockey fans than it does soccer fans. A couple years ago I found out they turned River City Ransom into an MMO, but much to my chagrin, it’s only available in Japan. I was FURIOUS when I couldn’t find a way to play it, and believe me, I tried for days. But basically you either need to live in japan to play or you’re S.O.L.
River City Ransom has some of my favorite music on the NES. The soundtrack stays in constant rotation on my playlist. Year200X, a video game tribute band, does an excellent metal version of the River City Ransom boss music.
What other games combine evil rival high school girlfriend kidnappers, Mao’s Chinese restaurant, Zeus’ wand, enemies that actually say “Barf” when you defeat them, Merv’s Burger Joint, get free smiles,
and get a sauna for just $3.50? The answer is none. So River City Ransom 2 better deliver.
There is no homepage that I can find for this game yet, which further worries me about its release schedule. Believe me though, I shall remain vigilant. Oh! Also, if anyone finds a way to play the MMO, TELL ME IMMEDIATELY!!!
Feel free to drop me a line, leave some comments, like this page. And don’t forget to share this link!
Posted in Not Reviews
Tags: aksys, brawler, Dodge Ball, Downtown Nekketsu Monogatari, kunio-kun, Mao's, Merv's, NES, nes metal, nintendo, psn, river city ransom, sauna, technos, XBLA, year 200x
I Wanna Be The Guy
Posted by hypergorilla
Issue #1
For my first official game review on this blog, I’ll be talking about one of the most infamous indie games out there. Those of you who haven’t heard of I Wanna be the Guy yet, it was created by a complete sadist, Michael “Kayin” O’Reilly, in 2007, and it is perhaps the hardest game I have ever played. No, strike that. It’s DEFINITELY the hardest game I’ve ever played. Just saying that phrase, the hardest, doesn’t even really give you the scope of its complete and unrelenting evilness. It is the epitome of unfair. I am reminded of Street Fighter II, fighting M. Bison for the first time, and complaining that the computer cheats. That pales in comparison to the defeated, quivering, lump of fail that IWTBG leaves in its wake. Be careful not to use a control pad to play this game or it will, with utmost certainty, get thrown across the room in anger. Mainly because IWBTG breaks all conventions that have been by now practically hard wired into us by classic platforming games. Oh look, there’s a ledge I can jump onto for safety. NOPE! IT WAS A TRICK! Oh and what about the fruit in the tree? It’s gonna fall on me, better jump over it. WRONG AGAIN! They fall UP too! This game’s not fun and for those who think it is, they have a serious masochistic streak that probably requires professional treatment. It’s kind of like Two Girls One Cup in that you don’t really enjoy watching it (please say you don’t really enjoy it), but you’ll make your friends play it so you can behold the horror on their faces.
Ok, so maybe that all sounds entirely too hyperbolic for some of you or maybe even like I’m whining, but I do in fact enjoy games with a challenge; this game is just completely out of control. Now I come from a generation when video games were more about skill, when storylines and graphics were generally not even considered. The deepest plot of my youth was, “But our princess is in another castle.” So when they start you off in this game, absent of directions or hints of any kind, it was nothing new to me. Usually games like this still follow similar patterns and even if you’ve never played it before, you can still usually get the hang of it in a few moments. Then IWBTG comes along and gives you, and what you think about platformers, the big ol’ middle finger. At the very beginning you start, much like many other platformers, standing on the left side of the screen facing towards the right. I spent about 20 minutes trying to go this direction only to figure out that no matter what you try, it’s the wrong direction. It leads to certain doom. One of three spiked walls come slamming out of nowhere and after finally successfully navigating those, the floor below is littered with spikes with NO WAY IN HELL to get to the only safe looking ledge in the room. Then, only due to jumping relentlessly out of frustration, I jumped up the hole which I initially fell through to start the game, and there’s a whole different direction to go! It’s all bright and happy looking, with trees and fruit.
With untold elation, my smiling Kid joyfully plodded his way again towards the right and DEAD, another splatterization caused by the unassuming fruit. I was furious, but the curiosity caused by discovering the new room would not allow me to quit yet. After a few more tries I got past the fruit and was about to loop back around, onto the ledges above, towards what would appear now as an easy victory to the next screen, but no. The fruit came right off the tree and flew UP at me. Eff that game, I was done. And that was only the beginning few screens of the game.
There are 4 difficulty settings with the default setting as HARD. You can then pick between medium, very hard, or impossible, though they don’t give you an easy setting. And don’t start thinking that medium is easy, it’s still just as unforgiving and no matter what difficulty you pick, if you get hit even just once, even the slightest little tap, you’re dead. Additionally, if you do try on medium, they taunt you by putting a pink bow on your sprite. The only redeeming quality this game has is that you can hit ‘R’ at any point to retry and the reload is instantaneous. Though you may have to go back quite a ways and redo some stroke-inducing series of jumps. On impossible they don’t even offer this nicety though. Just one death and that’s it, it’s over.
This may all seem like a negative review, but I assure you it’s not. On some level, I am quite fond of this game. I mean it’s better than cutting yourself right? It plays very well for a game controlled by a keyboard. The controls are quick and responsive, the movements are very precise, and there’s no momentum on the character from jumping so you don’t slide around when you actually do land safely somewhere. And of course there’s the obligatory double-jump, which is imperative to your survival.
IWBTG plays up some fan service to various classics, including Punch-Out!!, Ghosts ‘n Goblins, Mega Man, and Zelda just to name a few. It’s worth playing through just to see how these get introduced throughout the game.
I definitely think it’s more fun to watch someone else shorten their lifespan with IWBTG than to actually play myself. Because you can find anything on YouTube, there’s a video of someone doing a complete run of the game in five parts. I’m disgusted with these videos though because of how easy it makes it look. You may not even want to play after watching and seeing some of the bullcrap the game throws at you. The first of the five videos is posted below and should link to the others.
Seriously though, if you enjoy a good challenge, or you want to irritate your friends and make them play it, download I Wanna Be The Guy. You can check out the official page of I Wanna Be The Guy below. The download is free, and they do welcome donations.
I’d love to hear your thoughts. If you agree/disagree with me about anything, please feel free to leave a comment. I’m very welcoming to harassment. And if you haven’t checked out my trip to E3, it’s under the uncategorized section.
Thanks for reading!
Posted in Indie Games
Tags: 8-bit, i wanna be the guy, indie, Kayin, mario, mega man, NES, platformer, retro, zelda
