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Impossible Threesome

Issue #3

I figured since this was my third review, I would do three games at once. They’ll be short though so that I don’t take up too much of your time. All 3 are what could be considered impossible games.There’s really not too much to say about these type of games other that they never end and they’re impossible and they’re impossible because they never end. For the most part,  they follow basic platforming principles. You go right and jump over or onto things that are in your way. The main difference between these and a traditional platformer is that you don’t stop moving. The game progressively gets trickier and timing becomes more and more precise. There is no respite like a normal platforming game. You just go until you lose.

The Impossible Game

Released in ’09, I think it might have been the first game of its type on XBLA.  It might have been the first of its kind in general, but I’m not sure. I can’t find evidence of one and my memory fails me aside from maybe Adult Swim’s Go Right, but that one was hardly impossible. Even if it wasn’t the first though, The Impossible Game  is one of the the most notable, jumping from XBLA to iTunes and Android, making it the namesake of the genre.

This is the most basic impossible game. The “characters” consist of triangles and squares. You are a square and you can use other squares as platforms to jump onto, but if you hit them sideways, you die. You don’t get along with triangles at all. Any contact with a triangle and you die. You jump over triangles, or jump onto squares to give you extra height to clear a gap or jump over more triangles. That’s pretty much it. I know that sounds really simple but you need to be super precise with this one. There is very little margin for error.  Your timing and reaction skills get severely taxed even just 30 seconds into the game.

I have reason to believe that, despite what I said earlier, this game does have an end. It is perhaps also the most rewarding since, even though you might never reach the end, you at least get the feeling of making some progress. There’s a pattern to the shapes that come at you, so through patience and memorization you at least accomplish a section which you will then have to repeat when you die moments later. The fact that they have released a level pack for it further lends credence to this theory. But I’ll never know for sure. I certainly don’t have the patience to find out.

Techno Kitten Adventure

For a mere 240 Microsoft points you can be harassed by obnoxious techno music!  I refuse to spend much time on this game. I feel I was swindled by my love of kittens. Just look at that cute, fat, smushy, little thing. Yup, that’s what drew me into this one. Kittens, I love ’em. I would be that crazy old cat lady if I were old… or a lady.  Anyway, this game isn’t a writhing mass of cuteness like I thought it would be. Instead it was a hated impossible game wrapped up in a flashing, seizure-y, techno-infused, package. Yes I’m aware that “techno” is in the title, but the kitten blinded me of its existence.

Positive points for this game: It has the widest variety of options, stages, kittens, etc, that I’ve ever seen in an impossible game, which would give it significantly more replay value. Also, all the menus make kitten noises.

Negative points for this game: Everything else.

Instead of playing this game, you could easily just go to a rave and pretend your a kitten and randomly rub against strangers. But you shouldn’t, because raves are for idiots.

Zombie Accountant

The most memorable part of video games, for me, is the music. There’s a reason why 20 years later we still hum the Sonic the Hedgehog theme. So if a bad game has good music, it might still be worth playing. Zombie Accountant isn’t necessarily a bad game but I really can’t stand these impossible games and my thoughts of, “Ugh! Another zombie game?!” almost had me passing this one over completely. I’m glad I didn’t. If for nothing else, it was worth it for the music alone. It’s got a pretty rockin’ chiptune soundtrack that comes from “The Factory” by Multifaros, whose website can be found here.

Zombie Accountant was developed by Going Loud Studios, and it follows your basic impossible game formula. Things are in your way, you have go jump over them, all while it continually gets faster. However, they’ve injected a fair blend of humor to give this game its own flair, the fact that you are an accountant that is also a zombie for starters. There are a few other details that make this one stand out in the impossible game crowd. For example, there are actually TWO commands rather than the ubiquitous jump button; you can also duck!  You must duck under the other accountants. DON’T JUMP! You have no idea how many times I keep trying to jump over them. It’s just a reaction. It seems like you would be able to, but don’t bother, you can’t. The sooner you learn that the better.

Your job is to collect files which are haphazardly floating around for some reason. The more you collect and the less filing cabinets you bump into, the faster you go and the higher your score multiplier gets. I don’t seem to be able to get more than a x3 multiplier, so good luck. Score enough and you can get a promotion, which negates one of the brains you’ve accidentally removed from an accountants cranium. After your 3rd infraction, you are awarded with your Termination of Employment scorecard. Apparently eating too many brains can get you fired.

Whether you were hired by this accounting firm as a zombie, or being an accountant turned you into a zombie (which could be an intended pun), is never revealed.

END

I hate these games. They’re so mindless and I find they’re hard to walk away from once you’ve started. They’re quick enough where you can jump into a 2nd, 3rd, 76th, playthrough before you realize how much you hate yourself for sucking at it. I find parents complaining about their kids playing “mindless” games like Call of Duty, but I bet there’s a bunch out there that have downloaded these or games like this that are far more mindless, but they don’t think that way because there’s no violence in it. Ok, off topic a bit…

Please feel free to leave any comments/suggestions/ideas/yell at me.

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Thanks for reading!

I Wanna Be The Guy

Issue #1

For my first official game review on this blog, I’ll be talking about one of the most infamous indie games out there. Those of you who haven’t heard of I Wanna be the Guy yet, it was created by a complete sadist, Michael “Kayin” O’Reilly, in 2007, and it is perhaps the hardest game I have ever played. No, strike that. It’s DEFINITELY the hardest game I’ve ever played. Just saying that phrase, the hardest, doesn’t even really give you the scope of its complete and unrelenting evilness. It is the epitome of unfair. I am reminded of Street Fighter II, fighting M. Bison for the first time, and complaining that the computer cheats. That pales in comparison to the defeated, quivering, lump of fail that IWTBG leaves in its wake. Be careful not to use a control pad to play this game or it will, with utmost certainty, get thrown across the room in anger. Mainly because IWBTG breaks all conventions that have been by now practically hard wired into us by classic platforming games. Oh look, there’s a ledge I can jump onto for safety. NOPE! IT WAS A TRICK! Oh and what about the fruit in the tree? It’s gonna fall on me, better jump over it. WRONG AGAIN! They fall UP too! This game’s not fun and for those who think it is, they have a serious masochistic streak that probably requires professional treatment. It’s kind of like Two Girls One Cup in that you don’t really enjoy watching it (please say you don’t really enjoy it), but you’ll make your friends play it so you can behold the horror on their faces.

Ok, so maybe that all sounds entirely too hyperbolic for some of you or maybe even like I’m whining, but I do in fact enjoy games with a challenge;  this game is just completely out of control. Now I come from a generation when video games were more about skill, when storylines and graphics were generally not even considered. The deepest plot of my youth was, “But our princess is in another castle.” So when they start you off in this game, absent of directions or hints of any kind, it was nothing new to me. Usually games like this still follow similar patterns and even if you’ve never played it before, you can still usually get the hang of it in a few moments. Then IWBTG comes along and gives you, and what you think about platformers, the big ol’ middle finger.  At the very beginning you start, much like many other platformers, standing on the left side of the screen facing towards the right.  I spent about 20 minutes trying to go this direction only to figure out that no matter what you try, it’s the wrong direction. It leads to certain doom.  One of three spiked walls come slamming out of nowhere and after finally successfully navigating those, the floor below is littered with spikes with NO WAY IN HELL to get to the only safe looking ledge in the room. Then, only due to jumping relentlessly out of frustration, I jumped up the hole which I initially fell through to start the game, and there’s a whole different direction to go! It’s all bright and happy looking, with trees and fruit. With untold elation, my smiling Kid joyfully plodded his way again towards the right and DEAD, another splatterization caused by the unassuming fruit. I was furious, but the curiosity caused by discovering the new room would not allow me to quit yet. After a few more tries I got past the fruit and was about to loop back around, onto the ledges above, towards what would appear now as an easy victory to the next screen, but no. The fruit came right off the tree and flew UP at me.  Eff that game, I was done.  And that was only the beginning few screens of the game.

There are 4 difficulty settings with the default setting as HARD. You can then pick between medium, very hard, or impossible, though they don’t give you an easy setting. And don’t start thinking that medium is easy, it’s still just as unforgiving and no matter what difficulty you pick, if you get hit even just once, even the slightest little tap, you’re dead. Additionally, if you do try on medium, they taunt you by putting a pink bow on your sprite. The only redeeming  quality this game has is that you can hit ‘R’ at any point to retry and the reload is instantaneous. Though you may have to go back quite a ways and redo some stroke-inducing series of jumps. On impossible they don’t even offer this nicety though. Just one death and that’s it, it’s over.

This may all seem like a negative review, but I assure you it’s not. On some level, I am quite fond of this game. I mean it’s better than cutting yourself right? It plays very well for a game controlled by a keyboard. The controls are quick and responsive, the movements are very precise, and there’s no momentum on the character from jumping so you don’t slide around when you actually do land safely somewhere. And of course there’s the obligatory double-jump, which is imperative to your survival. IWBTG plays up some fan service to various classics, including Punch-Out!!, Ghosts ‘n Goblins, Mega Man, and Zelda just to name a few. It’s worth playing through just to see how these get introduced throughout the game.

I definitely think it’s more fun to watch someone else shorten their lifespan with IWBTG than to actually play myself. Because you can find anything on YouTube, there’s a video of someone doing a complete run of the game in five parts. I’m disgusted with these videos though because of how easy it makes it look. You may not even want to play after watching and seeing some of the bullcrap the game throws at you. The first of the five videos is posted below and should link to the others.

Seriously though, if you enjoy a good challenge, or you want to irritate your friends and make them play it, download I Wanna Be The Guy. You can check out the official page of I Wanna Be The Guy below. The download is free, and they do welcome donations.

http://kayin.pyoko.org/iwbtg/

I’d love to hear your thoughts. If you agree/disagree with me about anything, please feel free to leave a comment. I’m very welcoming to harassment. And if you haven’t checked out my trip to E3, it’s under the uncategorized section.

Thanks for reading!