Blog Archives
Nartuo – I Love Misprints
Naruto: Powerful Shippuden, the most recent release in the franchise, exclusively for the Nintendo 3DS, recently suffered a dose of poor proofreading. I noticed this about two weeks ago when the game came out and it made me chuckle. Figured I would share it with the world. It’s not like it’s an A+ title or anything, so it’s likely this will get missed by many people in the stores, so here it is. In case you can’t figure it out from the picture, NARUTO is spelled NARTUO on the spine of the game case. The funniest part about this is that on the coming soon artwork stores displayed on shelves, it was spelled correctly. So where, in between marketing and production, did this go wrong? Seems intentional to me.
Wii U – Pro Controller
So I just got my Wii U and bought the Pro Controller with it, because to play real games you need a real controller; Not that goofy remote and nunchuck nonsense. Not only does the controller feel completely natural to hold, but each one also comes with its own charge cable, – the PS3 Dual Shock controllers don’t – the d-pad is excellent, as it should be considering that technology was perfected over 25 years ago. (still don’t understand how Xbox screwed that one up), AND it has an unheard of 80 hour battery life!
Jimmy Peterford – The Nintendo Prophet, Shaper of a Dynasty
I’ve wanted to do this post forever now, since before I even started this blog. However, I don’t live in NY anymore so it’s not like I could just go see Jim in the span of one afternoon, and even if I could, it took a lot of coercion to get him to sit in front of a camera.
You may remember awhile back I posted about Jim’s predictions on Nintendo’s new console – Nintendo’s Real Video Game System Coming Back At You Suck it. This was of course a joke based on the parody of him that arose from a letter he wrote to Nintendo Power’s Player’s Pulse, which premiered in the Dec 1991 issue. Sometime back in 2006 it was brought to his attention that this letter had caught some underground admiration. Joystiq did a small piece on him, referring to Jim as a modern-day Nostradamus. Later we learned that Sore Thumbs, a manga-style web comic, had introduced Jimmy Peterford as a character in their story who had psychic powers. Yet, to this day, the actual Jim Peterford remains unnoticed and uncredited.
I always found it funny that they couldn’t have gotten Jimmy Peterford more wrong. Fictional Jimmy Peterford is a skinny, green haired guy whereas the real Jim shaves his head and has a body builder’s physique. I’d also like to note that I actually would pass more for the fictional Jimmy Peterford, as I’ve actually had green hair in the past, and even a mohawk, which I believe his doppleganger had.
Jim also works in the video game industry, but I won’t say to what degree because I don’t want to incriminate him. Despite his career path, he definitely has no real direct power over the future of Nintendo, though I’m sure he wishes he did.
Below is a short interview I conducted with Jim in a room he fashioned out of a derelict cistern, buried deep under Syosset, where he plans to erupt a magma geyser (not necessarily a volcano) and destroy much of the surrounding neighborhood.
For those of you who doubt that this is indeed the same Jimmy Peterford that wrote into Nintendo Power, this is the best proof I can offer you.
NYS driver’s license, not fake, not doctored. Born in 1978, which would put him at just the right age for a child of the Super Nintendo era. His parents still keep a copy of that issue that their Jimmy wrote to.
Battle Kid: Fortress of Peril
If you still have a NES console chances are it’s main fear, as it sits alone in the darkest recesses of your basement collecting dust, is that the next time it sees daylight will be at a garage sale, being offered for a sum so low that a desperate hooker would be insulted. Though the NES glory days may be gone, there is no reason to relegate this once mighty titan to just a fond memory. Through an underground community of dedicated fans, 8 bit games have never truly died. Fan made games, and independently produced titles have been in production for years behind the curtains. The most notable game to crawl its way out of obscurity would of course be Battle Kid: The Fortress of Peril. This is not a reproduction or a run of a game that was never officially licensed, but a brand new homebrew IP designed and produced specifically for use on the NES. Do not confuse this for how we got Mega Man 9 & 10 as downloadable titles for the Wii, PS3, and Xbox; Battle Kid comes in official cartridge format.
Battle Kid plays like the bastard child of Mega Man and I Wanna be the Guy. For those of you who haven’t heard of or played I Wanna be the Guy, know that playing it is more frustratingly painful than having a goat chew on your nuts. Battle Kid isn’t quite as hard, but it’s definitely a challenge. The story is largely irrelevant – has any old school platformer ever had a story that mattered? All you need to know is that there’s some evil guys doing evil and you need to break into their lair, destroy the bosses, and win. That’s all the story we ever needed in the 8 bit days. Your ship lands on the outskirts of the fortress and then you’re on your own, figure it out from there and learn the rules of the game as you play. Like many classic platformers, your skills, reflexes, and patience will all be tested. Expect to throw your controller across the room in a monkey-throwing-feces fit of anger because you will die A LOT. One hit from anything kills you and there’s plenty pitfalls, traps, and tricks to trip you up as well, such as fruit from trees falling UP at you as you jump over them. Checkpoints are few and far between as well, making death all the more unforgiving. There are however multiple difficulty settings along with a password feature. Don’t be fooled though, easy doesn’t necessarily mean easy, just means you have infinite continues. And just forget about unfair mode – no continues and no saves, only one life to complete the whole game – which is impossible unless you’re some teenage Asian kid.
From a development standpoint, this game is the Bret Hart of the video game world. And by that I mean it’s the excellence of execution, not a geriatric, operating in a medium that it’s grown too old for. Controls are tight, accurate, and responsive, which is a requirement of any good platformer. Graphics can seem a bit bland at times, but for the most part there is as wide a variety of colors that the 8 bit palette can muster.
Level design is clever and well planned out, offering a lofty challenge but without being too completely unfair. The world is broken down in a Metroidvania style, where instead of defined stages, there is one large seamless map. You are free to explore the areas of the fortress at your leisure, though many areas will be blocked until you obtain the appropriate upgrades after defeating one of the games 8 bosses. My personal favorite aspect of the game is by far the soundtrack. I can only stomach the insane difficulty of the game in small pieces, but the music is always good. 100% authentic, catchy, 8 bit chiptunes, could easily fit into any Mega Man title, and has a quick tempo that perfectly fits the gameplay.
This game is currently available at Retrozone for $30, comes with a full color manual, a dust cover, and should work on any version NES. You can check out a demo of the game in ROM format at the Sivak Games website and also check out the demo of upcoming Battle Kid 2: Mountain of Torment.
Developer: Sivak Games
Publisher: Retrozone
Release Date: February 22, 2010
Wii U Getting Renamed – Nintendo’s Next Console
Last year Nintendo revealed their next home console. The Wii U was unveiled to a less than overwhelming reception and it was pretty much unanimously agreed it had the dumbest name in console history. But it was just the project codename… or so we hoped. Nintendo is now rumored to be considering a new name for the console. When I heard this, I knew there was one person I had to contact immediately.
I had the pleasure of sitting with the Nintendo prophet, Jim Peterford. Yes, THE Jimmy Peterford, who back in a 1991 issue of Nintendo Power, predicted the Wii console. Hoping that lightning would strike twice, we united our brains together until divine inspiration bestowed us with the NiRVGSCBAYSi. That is, the “Nintendo Real Video Game System Coming Back At You Suck it” (see how I worked those two lower case i’s in there like the Wii? Clever huh?) This no holds barred approach to naming is symbolic of Nintendo’s intention to show gamers that they’re back and they mean business and they’re more than just a toy for the whole family.
Peterford came up with his own artist’s rendition of what he believed the NiRVGSCBAYSi will look like. The front panel of the console itself seems to resemble a TV remote, which probably implies Nintendo is going more towards being a multifunction entertainment unit. There doesn’t appear to be any ports for inserting external media, which hopefully means there’s a substantial hard drive inside and any data transfer will be wireless. The most notable aspect of the new console is probably the controllers. Taking a more SNES look and style, the remotes are wired, forgoing the wireless motion controllers, thus restricting any sort of motion gaming programmers would throw in. Which is fine, because flailing your arms around and dancing to video games is stupid.
I’m pretty confident Jim Peterford is right on the money with this one. If our predictions are accurate, and they almost certainly are, Nintendo will once again be the top contender in the home console market for hardcore gamers.
The Legend of Zelda Fan Made Games
I figured since the Skyward Sword released that it would be prudent of me to talk about some fan made Zelda games.
Probably most deserving, and more importantly the most complete, I’ve seen so far is this remake of Link’s Awakening. Made by Xfixium using RPG Maker 2003. This Game Boy classic has been lovingly recreated with 16 bit graphics, combining the look of A Link to the Past and Four Swords Adventure. Up until recently (the 3DS now has this available as a download), this was one of the few Zelda titles that has not seen a re-treatment. A couple quick features that made Link’s Awakening a stand out title – you were not required to wield a sword and shield; it was the first in the series to be able to assign them to specific buttons, switching them out when necessary. And aside from a passing mention of Princess Zelda, this one has little to do with the other Zelda games. Musical instruments were used in place of the Triforce and it all takes place entirely on Koholint Island.
Download the game HERE before it goes away forever.
Xfixium also has an Ocarina of Time 2D remake in the works. Check out the Zelda Fan Game Central for a whole host of other user created Zelda games. There’s some cool ideas on there that I look forward to seeing completed. The Legend of Zelda: Threads of Despair is a fan original tale which is styled after A Link to the Past but borrows some concepts and sound effects from Ocarina of Time. The Legend of Zelda: The Sage Knight is a traditional turn based RPG, though I’m not sure how I feel about this one yet. Even as a fan created game, it doesn’t appear to carry much of the Zelda series with it aside from the fact that you play as an elven eared Link.
There was also as completed version of a game titled, The Legend of Zelda – Realm of Shadows. This one uses a style taken from Link’s Awakening although a bit more colorful. It was originally written in spanish, so as long as you can stomach the poor english translation, it’s a pretty decent game.
I’ve also heard of a Legend of Zelda: A Link to the Past 3D fan remake but there wasn’t much information about it so I’m sure it was shut down by Nintendo. Shigeru Miyamoto himself has hinted that he’s really interested in recreating A Link to the Past as the next official Zelda release.
Lastly, and probably the most impressive, The Legend of Zelda: Wand of Weather. Unfortunately the entire thing is in german. Though you can get through much of it without knowing what’s going on. Dialogue in Zelda has never been too important. Has the look and feel of a GBA Zelda game. If there is an english translation out there somewhere, I’d love to see it. Get the download HERE and check out the trailer below.
FREE Zelda Four Swords

Starting today, for a limited time, Nintendo will be giving away free downloads of The Legend of Zelda: Four Swords Anniversary Edition, to anyone who owns a 3DS or DSi. This is basically the GBA version of The Four Swords, but unlike the GBA, you won’t need a link (does that count as a pun?) cable in order to play multiplayer. This promotion is part of Nintendo’s celebration of Zelda’s 25th anniversary and will be running from 9/28/2011 – 02/20/2012. To check out other Zelda awesomeness, head to the official The Legend of Zelda 25th Anniversary homepage.
Retro City Rampage
If you haven’t heard of Retro City Rampage yet, you either didn’t grow up with a NES or you’re one of those people that doesn’t play anything but Madden. But if your gaming library consists of more than just the past 3 years of EA sports titles, please, read on.
Retro City Rampage is a Grand Theft Auto open world style parody, but done in glorious 8-bit! In development now by Vblank Entertainment, a process which has almost reached completion after 7 long years. I had a chance to chat with Brian Provinciano, the founder and lead developer, briefly via email. He’s a busy man and has already done a handful of interviews with people far more important than myself, plus I didn’t want to hamper production of this game any further, so I kept the questions short.
Greg – Clearly there were many influences you had going into this game; Mega man, Duck Tales, Metal Gear, Grand Theft Auto, Bionic Commando, Jackal. You didn’t seem to stick to just games either, I see Back to the Future* in your logo. Did I miss any? What else was on your mind?
Brian – I got into games because of the games I loved growing up. Retro City Rampage is an homage and celebration to pretty much everything that I’ve held a controller to and enjoyed. I’ve lost count!
Greg – How did you find ways to fit all the parodies* in? Was there a massive brainstorming sessions or just work them in as they came to you? I feel this is a pertinent question because every time I watch a video, I notice another little easter egg.
Brian – There were some brainstorming sessions, mostly in the beginning, but otherwise it’s mostly me. Maxime (the other artist on the project) has some great ideas though too when we’re adding some extra cherries on top.
Greg – I know Grand Thefttendo was the original title. I hear it was even originally supposed to be on a cartridge. What other major changes have taken place since? Are there things that have been taken out of the game that couldn’t fit?
Brian – Grand Theftendo was an entirely different game, but same end goal –an 8-bit Grand Theft Auto style open world game. I developed that on the NES, whereas Retro City Rampage is running on current platforms and does far more than an NES actually could. It still retains the same feel but packs are more punch, fun and is dosed with more sprinkles.
Greg – I guess with the cost of production, I can see why you chose to go digital, but will we ever see a physical copy?
Brian – It’s possible, but I wouldn’t expect something like that to happen for over a year if it did. Digital is far better in many ways. It costs 6-7 figures to release a retail game. Some XBLA games gross less than that. We may sell retro boxes/manuals with download codes though. It’s still up in the air.
Greg – Can you make just one? Or two. One for me, one for you of course. I’ll pay for both.
Brian – Unfortunately you can’t just start the presses for a couple copies of a console game.
Greg – The soundtrack fits perfectly with everything I’ve seen so far. What kind of direction, if any, did you give to your composers? It all seems to be very reminiscent of NES Konami games.
Brian – Konami’s been a great influence, but they’ve been very focused on experimenting with every style, from those of different NES games to music genres that didn’t even exist in those days. The soundtrack covers everything! Some of the songs were designed to be specific homages or fit specific missions, but I also told them to just have fun and play around for many others. In both cases we ended up with amazing tracks.
Greg – I remember last year hearing that Retro City Rampage was coming out holiday 2010. It was then set to release this summer. Any final words on a release date?
Brian – Likely mid-late January 2012. For business reasons I need to wait until the AAA and holiday season craziness is over.
Greg – This has clearly been a labor of love, taking you 7 years to complete. How do you feel? What are your plans afterwards?
Brian – It’s absolutely a labor of love. I’m very happy with how it’s turned out and all of the extra time I spent polishing it makes all of the difference. I was just playing it last night and a cutscene happened which I’d polished last month. I stopped for a moment and said to myself “Wow, those little extra touches really make it feel extra special”. I’m still polishing things as we speak. That’s what makes a game great.
I have a half dozen ideas for games I really want to make, but we’ll see which ones come to fruition, as games take a long time to make.
Greg – Do you still have a classic gaming collection of your own?
Brian – I do. I think I collected about 1/3rd of the NES library. However it’s all in boxes at my parent’s place. I don’t have room for it at my place, or money to continue collecting. Every last penny these days goes directly into funding RCR.
This game is parodies within parodies. They really threw everything into a blender with this one. My personal favorite I’ve seen so far is when the player gets bitten by a radioactive plumber and gains the super stomp ability. This is the type of genius you’ll encounter throughout the game.
Retro City Rampage, coming out early first quarter 2012 for XBOX Live Arcade and Wii Ware. You can check out Retro City Rampage‘s homepage for updates as the game nears its final stages, check out the developer blog, and watch some trailers. Being a big chiptune fan myself, I really dig the soundtrack. If you like that old 8-bit style of music you can download the tracks from the game there as well. The artists do an awesome job putting together a soundtrack that feels completely retro yet altogether something new. I strongly recommend checking out each of their own sites for some rockin’ tunes.
Retro City Rampage Soundtrack Demo Mixtape from Vblank on Vimeo.
As always, don’t forget to share this post. And don’t forgot to drop Brian and his crew a line as well. They’ve put a lot of work into this game. Let them know what you think.
Thanks for reading!
*I know Back to the Future was a game too, but does anyone really care about that awful thing? Let’s forget it existed, ok?
Dragon Quest X MMO
As promised, the update on Square Enix’s press conference. Since I wasn’t man enough to stay awake and get the information from Square Enix as it unfolded, I’ll just give you all a link right to IGNs report on Dragon Quest X. If clicking on that link is too much work for you, I’ll break down the key important elements here.
- Dragon Quest X will be coming to the Wii and Wii U
- It will be a MMORPG
- There will be 5 playable races along with a job class system
- Player crafted items
- Turn based battles
- There will be an offline mode as well
- Release date set for sometime 2012
My thoughts:
Considering there’s an offline mode I wonder how this will work as an online game. Will it be like Final Fantasy XI but in a Dragon Quest setting, and I have to pay $15 a month to play? Or will it be like Diablo, where I can experience the whole game at home by myself and then if I choose, play online with others but at no additional cost? I prefer the latter and hopefully that’s what they decide. Actually, there’s a 3rd possibility I suppose. Phantasy Star Online. Same deal as Diablo, except you still had to pay money if you wanted to play online. Let’s hope that’s not the case, I’d rather it be more like your standard MMO if I have to pay money.
Will there be multiple factions with a PVP system? Will there be a raid system with huge dungeons? If they go with the Phantasy Star Online paradigm, I suspect that won’t be the case. My personal speculation is that it will be PVE heavy and will probably allow you to form groups of 4 -6 people. I base that mainly on the fact that you can play through the game offline. I don’t see a 20 man raid happening with 19 NPCs. I suspect that towns will be hubs where people can gather, then once venturing out into the field, it will act like an instance and only those in your party will be present. Since the battles are turned based, this is the only way I can think of that makes sense.
I am excited by Dragon Quest becoming an MMO. When Dragon Quest IX came out with multiplayer support I thought that was a great idea, but it was too limited by it’s lack of an infrastructure mode. I am worried though. A console MMO hasn’t really “worked” yet. You can argue that Final Fantasy XI was successful and then I’d argue that game was trash. Perhaps excitement with a tinge of nervous anticipation.
The Wii U really didn’t impress me initially, but now that I know this is coming out for it, I guess I’ll have to get one. I am a little disappointed though that they didn’t make any solid announcements for a 3DS game.
I leave you with some gameplay footage from the press conference. Sorry there’s no subtitles, couldn’t find one with any.
Don’t forget to share this post!
And thanks for reading!







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