“Why don’t you post something about holiday Christmas games that have come out?”
“No, that is such a horrendous waste of time. Why would I bother talking about games that are disastrously awful?”
“Well do you have anything better you wanted to talk about this week?”
“Yeah, kinda. There’s that Metroid 2 fan remake that’s finally nearing completion. I’ve been meaning to do something on that for a while now.”
“Well you can put that off a little longer.”
“You’re right! I can!”
That’s pretty much the conversation I had with myself about doing this. As we swing inexorably towards what I know as the culmination event of our consumer/retail bondage-fest, which you may know as Christmas, there are inevitably going to be game developers hoping to bank on our misguided holiday spirit. Thus we have holiday themed games, and they are NEVER any good or worth paying for. Except for maybe Christmas Lemmings, but that was just a skin over a pre-existing game… and it was free.
So I took the time to browse through a few holiday-centric games and believe me, they’re not worth your time or money. Although there was one that sort of stuck out – Elf Squad 7. I’ll be honest, I was tricked into playing this because I didn’t even realize it was a holiday game. The biggest point it has going for it, it’s only a buck. Secondly, and very surprisingly, it’s made by Stardock! Stardock specializes in strategy games like Sins of a Solar Empire, which caused a few blinks of disbelief when I saw their logo attached to a cutesy-ish, retro style, holiday game. Which leads me to the third point, it’s retro, and we all know I’m a sucker for those. The music isn’t as chiptuney as I would have expected though, but it is happy and catchy and I can’t complain. The basic premise of the game is that there’s a present shortage and you have to help wrap the gifts. Toys and such fall from the sky and you have to use your gift wrapping gun to save them. Wrap enough gifts in the allotted time to beat the stage. In between stages you can buy upgrades, which I normally wouldn’t expect from such a basic game, but thankfully Stardock made it. You can pick from 6 different characters, and up to 4 people can play at once. Available on XBOX Live and PC. There’s a lot of game here for only a dollar. Christmas game or not, this is a good buy, and probably the only Xmas game that came out this year worth playing.
This is where I was going to list the other Xmas games that I came across, but I won’t even bother. You’re not going to play them, and you shouldn’t. Waste of time for me to talk about them and waste of time for you to know about them.
You know what, just play Christmas Lemmings. You can download it free HERE. But keep in mind it’s a DOS game. If you don’t know what Lemmings is, or DOS for that matter, then just adhere to my earlier statement of all Christmas themed games being garbage.
I was thinking, I created this blog with praising indie games in mind. It seems so often I’m bashing them. So much negativity… The next post will be a positive, upbeat one. I promise!
Why didn’t someone tell me about this sooner?!
I was checking the weekly updates and I saw this available as an arcade game. I thought to myself, “Oh, it’s probably just some garbage game based on that lame ass new version of Voltron on Cartoon Network. NO! It’s not! It’s the 80′s lion Voltron. The game started up with the actual full intro from the cartoon and I had a fanboygasm all over the place. The menus play the Voltron theme and there’s video from the show between stages and official voice overs during the game.
Even after all my initial gushing over the intro, I was still certain the game would be like any other game based on a TV show – AWFUL! But it’s actually not so bad. It’s got a story mode with local and online modes as well, where you pick from one of the 5 lions, each with their own stats. The game is broken down into 3 different play modes – Lion mode, which is kind of like a SMASH TV game (seems to be a popular trend these days), space mode where you’re playing whats basically a shoot em up style where crap is flying at you from all over the god damn place and then Voltron mode, which I have not gotten up to yet because I was far too excited and had to share this post first.
Voltron is 800 MSP and is it worth the 10 bucks? Probably not, but I bought it anyway. Definitely worth $5 though, so if you aren’t a super nerd like me and you see a price drop, pick it up because it is a pretty good multiplayer game.
Stop making avatar games for Xbox Live. And I don’t mean games like Kinect Sports or whatever other Kinect games use avatars. Don’t get me wrong, those games aren’t worth my time, but I will at least acknowledge their right to exist. My problem is with the games you download from the indie arcade like Avatar Sudoku, Avatar Lawn Mowing, Avatar Fighter Online, or Avatar Granny Assassin (actually that one might be kinda cool if they made it). Does anyone actually download this garbage? I’m insulted that they even make these. I wish I could say that most people don’t care about the Xbox Live avatars, but I’d be dead wrong. This is apparent through all the real world money that is spent to acquire fake digital clothing items to play dress up and make your avatars pretty. What an absolute waste. If you’re going to throw your money away like that, instead of spending a dollar on that new shirt that came out for your Xbox Live avatar, that in no way is going to affect your life either positively or negatively, and if you avoid the transaction altogether you can continue on your way and nothing will have made a difference, donate that dollar to charity. Pretty much every super market ever has a donation thing. I really don’t want to infuse my political or social agenda on this blog, but instead of spending 3 bucks for that lighsaber – which I will admit looks cool, but is utterly useless in every aspect of your life – buy a pack of socks for the homeless.
Sorry that got a little off topic. So the indie arcade avatar games are never any good. If there’s a good one out there, I challenge you to find it and prove me wrong. I’m not too proud. I’m willing to admit when I’ve been bested. Or better yet, someone make a good avatar game. Since their inception, the avatars have painstakingly gone out of their way at every turn to make it abundantly clear how useless they are, but since they’re there, let’s give them something good to do.
Avatar paintball – garbage. Avatar Laser Wars – horrible. Avatar Fighter Online – why not just play Street Fighter? I’ve had these thoughts before but I usually keep them to myself. I don’t like to be a hate monger, especially on the internet because we all know that’s the last thing we need to see here. But Avatar Adventure Online has me so personally offended that I just couldn’t hold it back anymore. It’s just dumb. The concept around it is dumb, the graphics are dumb, the playability is dumb, the enemies are dumb, the idea to make the game is dumb. Seriously, how many MMOs are out there now? How many of them are good? MOST of them are completely free! So right there, before we’ve even delved into why the game itself is bad, is a reason for why the avatar games should stop being made. Why would you ever pay money to play a horrible game when you could easily play another horrible, yet slightly better game, for free?! Yet still I was curious. I’ve played nearly every MMO I’ve come across and I wasn’t about to stop, so I had to at least check out the demo. I would say that I was disappointed when the game loaded up, but to be disappointed would make the assumption that positive anticipation was present. When compared to pretty much any other game from as far back as 10 years ago, Avatar Adventures Online still looks like it’s a few years behind. The landscapes, if you want to call them that, looked awful. Clearly the mentally challenged designer was rebelling, possibly infuriated by his lack of enemas.
If we do a side by side comparison to Everquest, considered to be the genre defining game, which launched in 1999, it still looks slightly better. The only reason a game shouldn’t be up to graphical standards is if it’s integral to the game design. Obviously a game designed to be 16-bit shouldn’t be expected to look like Crysis. But I don’t see any reasoning to intentionally take a 3D landscape, which uses polygonal features, and not use current gen lighting, texture mapping, etc, when the system it’s being played on is clearly capable of it. Maybe I’m wrong. Maybe people do miss the early days of polygon graphics and have a nostalgic soft spot for that “devoid of all detail” look. Oh, and the first enemy I came across was a big, round, dumb, bumble-bee. That’s when I turned the game off.
Arkanoid, Alleyway, Breakout, or by whatever else you know that game, has gotten a major overhaul. Wizorb is part Breakout, Part Devil’s Crush, part RPG, all awesome. It’s a game that embodies the exact reason of why I support indie games; it’s a game of passion and not necessarily of financial gain, though I’m sure the developers wouldn’t mind making profit off it. And who are the developers exactly? Jean-François Major, Justin Cyr, and Jonathan Lavigne are the masterminds behind Wizorb, the first game developed by their recently formed Tribute Games. Jonathan’s own portfolio consists of working on a handful of games at Ubisoft, including one of my personal favorites, Scott Pilgrim Vs. The World: The Game. Anyone who’s a fan of River City Ransom is totally legit in my eyes.
I only had to play this game for about 10 seconds before I knew I loved it. You all know I’m a sucker for new games made in that retro 8-bit style. I will invariably try out any game just because it looks 8-bit, but all too often they’re nothing special. Just trying to bank off my nostalgic sentimentalism of my youthful gaming. Although I would have played it for just the soundtrack alone – nothing beats a catchy chiptune soundtrack and sometimes I’ll forget I’m even playing a bad game if the music is good. But Wizorb is the total package, and what’s more, it’s not just a cleverly re-imagined game, it’s an excellent blend of arcade style gaming, story telling, and genre mashing. You play as Cyrus the wizard, master of a secret magic, the Wizorb! Using your mastery of white and black magic you must help save Gorudo from a mysterious evil threat. Acquire gold and power ups by defeating enemies and beating stages to help the villagers rebuild their homes and bring prosperity back to Gorudo.
The gameplay is broken down into basically two parts – the narrative where you talk to townspeople and set of on your quest, and then the action stages which is essentially like playing breakout. Rather than just a lifeless bar and ball however, you control the Wizorb and Cyrus’s magical wand to deflect the orb, destroying bricks and enemies. Proving that his wizardly prowess is more than just a glorified inanimate deflecting bar, your control of magic allows you to shoot fireballs from your wand, or alter the orbs course with a gust of wind. The inclusion of wandering enemies on the field was a nice touch and makes the game more dynamic. Otherwise I could have easily gotten that metronome style of deflect ball, break bricks, then repeat from many other various sources. And the far reaching goal of saving an entire town gives you more of a reason to play rather than just looking for something to do to kill some time. I would consider this a casual game like most of the ones you can find on an android or iphone, and I usually disdain casual games, but it’s that RPG element that completely elevates it above the entire genre. You may have played games like Wizorb before, but never one this well developed.
Developer: Tribute Games
Official Site: Wizorb.com
Platform: XBLA – 240 MSP
http://www.Extra-Life.org is a fundraising organization that works with the Children’s Miracle Network Hospitals. They will be holding 2 events during the month of October to help raise money for kids. October 1st will be G3: Gaming and Giving for Good, being sponsored by XBOX 360. Even if you don’t have Xbox Live, they are giving you a free weekend of gold membership to play games online in support of the fundraiser. The other, the Extra-Life 2011 Marathon, will be held on October 15. The idea is that it’s like a walkathon, but with video games. Play games for 24 hours on your favorite console, or PC. This is being supported by PS3, XBOX, Steam, and Rift. Below are links to each respective events sign-up page.
Everyone is welcome to participate whether you are an individual, team, want to donate, or even just pass the word along. $1 would be better than nothing, and if that’s too much for you, then at least take the time to let someone else know about this and forward this site to them.
I will be joining in on Extra-Life 2011 on Oct 15. Expect to catch me on XBOX Live most likely playing Space Marine all day. In case you haven’t already noticed, I have these huge banners on the sidebar so if you’d like to sponsor me and make a donation, click on them. My goal is to get $100. That doesn’t seem like much if everyone who came across this even gave pennies. Any little bit helps, so Make a Donation!
I get no money out of this. You’re not giving me money, you’re giving money to kids who need medical attention. Even giving next to nothing would still be SOMETHING. You don’t even have to leave the comfort of your computer to donate. Just click on the large SPONSOR ME! picture and it will take you to a link where you can donate. They have preset denominations, but you can select other in put in whatever. You can use a credit card or even paypal! PENNIES! PENNIES WOULD BE AN ACCEPTABLE DONATION EVEN.
If you haven’t heard of Retro City Rampage yet, you either didn’t grow up with a NES or you’re one of those people that doesn’t play anything but Madden. But if your gaming library consists of more than just the past 3 years of EA sports titles, please, read on.
Retro City Rampage is a Grand Theft Auto open world style parody, but done in glorious 8-bit! In development now by Vblank Entertainment, a process which has almost reached completion after 7 long years. I had a chance to chat with Brian Provinciano, the founder and lead developer, briefly via email. He’s a busy man and has already done a handful of interviews with people far more important than myself, plus I didn’t want to hamper production of this game any further, so I kept the questions short.
Greg – Clearly there were many influences you had going into this game; Mega man, Duck Tales, Metal Gear, Grand Theft Auto, Bionic Commando, Jackal. You didn’t seem to stick to just games either, I see Back to the Future* in your logo. Did I miss any? What else was on your mind?
Brian – I got into games because of the games I loved growing up. Retro City Rampage is an homage and celebration to pretty much everything that I’ve held a controller to and enjoyed. I’ve lost count!
Greg – How did you find ways to fit all the parodies* in? Was there a massive brainstorming sessions or just work them in as they came to you? I feel this is a pertinent question because every time I watch a video, I notice another little easter egg.
Brian – There were some brainstorming sessions, mostly in the beginning, but otherwise it’s mostly me. Maxime (the other artist on the project) has some great ideas though too when we’re adding some extra cherries on top.
Greg – I know Grand Thefttendo was the original title. I hear it was even originally supposed to be on a cartridge. What other major changes have taken place since? Are there things that have been taken out of the game that couldn’t fit?
Brian – Grand Theftendo was an entirely different game, but same end goal –an 8-bit Grand Theft Auto style open world game. I developed that on the NES, whereas Retro City Rampage is running on current platforms and does far more than an NES actually could. It still retains the same feel but packs are more punch, fun and is dosed with more sprinkles.
Greg – I guess with the cost of production, I can see why you chose to go digital, but will we ever see a physical copy?
Brian – It’s possible, but I wouldn’t expect something like that to happen for over a year if it did. Digital is far better in many ways. It costs 6-7 figures to release a retail game. Some XBLA games gross less than that. We may sell retro boxes/manuals with download codes though. It’s still up in the air.
Greg – Can you make just one? Or two. One for me, one for you of course. I’ll pay for both.
Brian – Unfortunately you can’t just start the presses for a couple copies of a console game.
Greg – The soundtrack fits perfectly with everything I’ve seen so far. What kind of direction, if any, did you give to your composers? It all seems to be very reminiscent of NES Konami games.
Brian – Konami’s been a great influence, but they’ve been very focused on experimenting with every style, from those of different NES games to music genres that didn’t even exist in those days. The soundtrack covers everything! Some of the songs were designed to be specific homages or fit specific missions, but I also told them to just have fun and play around for many others. In both cases we ended up with amazing tracks.
Greg – I remember last year hearing that Retro City Rampage was coming out holiday 2010. It was then set to release this summer. Any final words on a release date?
Brian – Likely mid-late January 2012. For business reasons I need to wait until the AAA and holiday season craziness is over.
Greg – This has clearly been a labor of love, taking you 7 years to complete. How do you feel? What are your plans afterwards?
Brian – It’s absolutely a labor of love. I’m very happy with how it’s turned out and all of the extra time I spent polishing it makes all of the difference. I was just playing it last night and a cutscene happened which I’d polished last month. I stopped for a moment and said to myself “Wow, those little extra touches really make it feel extra special”. I’m still polishing things as we speak. That’s what makes a game great.
I have a half dozen ideas for games I really want to make, but we’ll see which ones come to fruition, as games take a long time to make.
Greg – Do you still have a classic gaming collection of your own?
Brian – I do. I think I collected about 1/3rd of the NES library. However it’s all in boxes at my parent’s place. I don’t have room for it at my place, or money to continue collecting. Every last penny these days goes directly into funding RCR.
This game is parodies within parodies. They really threw everything into a blender with this one. My personal favorite I’ve seen so far is when the player gets bitten by a radioactive plumber and gains the super stomp ability. This is the type of genius you’ll encounter throughout the game.
Retro City Rampage, coming out early first quarter 2012 for XBOX Live Arcade and Wii Ware. You can check out Retro City Rampage‘s homepage for updates as the game nears its final stages, check out the developer blog, and watch some trailers. Being a big chiptune fan myself, I really dig the soundtrack. If you like that old 8-bit style of music you can download the tracks from the game there as well. The artists do an awesome job putting together a soundtrack that feels completely retro yet altogether something new. I strongly recommend checking out each of their own sites for some rockin’ tunes.
As always, don’t forget to share this post. And don’t forgot to drop Brian and his crew a line as well. They’ve put a lot of work into this game. Let them know what you think.
Thanks for reading!
*I know Back to the Future was a game too, but does anyone really care about that awful thing? Let’s forget it existed, ok?
Added just last week to the arcade is Crimson Alliance. As usual, every Wednesday I check to see the new demos that are up and when I went to download the demo for this game, the magic word “FREE” was there instead of the MS point cost. Clearly I immediately downloaded it thinking it was a promo they had going on or something. Turns out this free game is just really a demo in disguise anyway. More like an elaborate trick. The game is indeed free, but you have to buy the character classes otherwise you have limited gameplay. These micro transactions have gone too far. I hate having to pay for premium content, only getting parts of a game at a time. That aside, it does look like a pretty decent game, but I refuse to buy it because I hate being lied to.
First off, you have to love the box art, reminiscent of Capcom’s NES days. I’m immediately reminded of Little Nemo the Dream Master, though Cthulhu and Nemo have naught in common. Cthulhu Saves the World is the second game developed by Zeboyd Games. Much like its precursor, Breath of Death VII (also an awesome game to check out), Cthulhu is imagined in amazing 16-bit graphics, taking us back to a time when RPGs ruled the home gaming console.
Games don’t really seem to fit cleanly into one specific genre anymore. Call of Duty is the most popular FPS ever, but it does have RPG elements to it. You level up, acquire new skills and weapons, gain experience points. Then we have the biggest RPGs like Fallout and Mass Effect, which are basically RPGs turned shooters. The line that used to so clearly define the genre of a game has been blurred, almost completely erased even. Not that I have anything against any of those games, but I like my turn based RPGs dammit! Alas, they are a dying breed. Developers don’t really make them for consoles anymore, because unless you’re a Square Enix fanboy/girl, you want immediate action and swift gratification, which has been the standard for this generation of consoles. I get it… I mean there’s a completely valid reason; video games are more of a “business” now than they’ve ever been so they only push what sells. But that’s exactly why I wanted to review indie games in the first place; As much as I love video games, the artistic endeavor is often cast aside for the commercial product. Over commercialization of anything will ultimately cheapen it. It’s all about how much money they can squeeze out of a franchise. How many Tony Hawk games are there? How many are actually any good? So where have the good traditional RPGs gone? They’re out there, just not so mainstream as they used to be.
Cthulhu has definitely been one of the most undersaturated monsters in the media. Vampires and Zombies are so commonplace, they might as well be a friendly neighbor. How many about Cthulhu? Aside from that one South Park episode, I can’t think of any. Though he has been a familiar face in the gaming culture for years. There have definitely been games about him, but never with him as the star. Cthulhu could not slumber forever. Through the unfathomable power held by the Great Old Ones, Cthulhu has risen from the murky depths and stepped into the limelight. I think once you have a plush novelty doll of yourself, you’ve made it. Would H.P. Lovecraft approve of this game? Is this a bastardization of the Cthulhu mythos? Yes, and it’s good.
The first 5 minutes of the game introduce you to one of the most ingenious plots a god could muster..but not really. Allow me to explain. Residing in his underwater realm of R’lyeh, Cthulhu finally awakens to embark upon his destruction of the world. His plans are immediately thwarted as a mysterious stranger appears somewhat arbitrarily and easily strips Cthulhu of his power. Only by becoming a true hero and saving those in need will he be able to regain his lost power in order to destroy the world. Sounds kind of counter productive doesn’t it? Anyway, thus we are thrust into the game. I really don’t want to give anything of the story away because afterall, RPGs are mainly about the story anyway. Trust me, it is truly entertaining, humorous and just a solid good old school RPG. The dialogue is particularly light considering the cosmic greatness that is Cthulhu, and consists mostly of witty banter. So don’t expect a convoluted adventure, question the meaning of ones existence, like most of the Final Fantasy games. Gameplay is pretty much straight out of NES and SNES Dragon Quest, though with more leveling up options. Depending on your playing style, the game will take somewhere between 6 – 10 hours. Also, it seems a main battle mechanic is to make things insane. I for one am totally for anything that promotes insanity.
I would also like to quickly address the games credits. In the “special thanks” section of the credits, they list Kainazzo, a boss from Final Fantasy II, and the lowercase letter ‘e’. Maybe they thought they could sneak those in there because no one ever reads the credits. But I do!
Available for XBOX Live Arcade at 240 MS points, or on Steam you can get the Breath of Death VII and Cthulhu Saves the World bundle for just $2.99. You cant go wrong. So do it. If you don’t, you’re basically admitting that you don’t like good games.
Of course I wouldn’t leave you without a chance to see the amazing theme song trailer.
As always, please don’t forget to share this post.
Thanks for reading!
This review was written by request for Kimberly Amato of Pac-Man & the Hot One. That was fine with me because Earth Defense Force: Insect Armageddon is just too good. And if you disagree, you’re just wrong.
The review is being hosted on her site. I definitely think you need to check this game out but if you want to see everything I had to say about it check out MY REVIEW OF EARTH DEFENSE FORCE: INSECT ARMAGEDDON
I figured since this was my third review, I would do three games at once. They’ll be short though so that I don’t take up too much of your time. All 3 are what could be considered impossible games.There’s really not too much to say about these type of games other that they never end and they’re impossible and they’re impossible because they never end. For the most part, they follow basic platforming principles. You go right and jump over or onto things that are in your way. The main difference between these and a traditional platformer is that you don’t stop moving. The game progressively gets trickier and timing becomes more and more precise. There is no respite like a normal platforming game. You just go until you lose.
The Impossible Game
Released in ’09, I think it might have been the first game of its type on XBLA. It might have been the first of its kind in general, but I’m not sure. I can’t find evidence of one and my memory fails me aside from maybe Adult Swim’s Go Right, but that one was hardly impossible. Even if it wasn’t the first though, The Impossible Game is one of the the most notable, jumping from XBLA to iTunes and Android, making it the namesake of the genre.
This is the most basic impossible game. The “characters” consist of triangles and squares. You are a square and you can use other squares as platforms to jump onto, but if you hit them sideways, you die. You don’t get along with triangles at all. Any contact with a triangle and you die. You jump over triangles, or jump onto squares to give you extra height to clear a gap or jump over more triangles. That’s pretty much it. I know that sounds really simple but you need to be super precise with this one. There is very little margin for error. Your timing and reaction skills get severely taxed even just 30 seconds into the game.
I have reason to believe that, despite what I said earlier, this game does have an end. It is perhaps also the most rewarding since, even though you might never reach the end, you at least get the feeling of making some progress. There’s a pattern to the shapes that come at you, so through patience and memorization you at least accomplish a section which you will then have to repeat when you die moments later. The fact that they have released a level pack for it further lends credence to this theory. But I’ll never know for sure. I certainly don’t have the patience to find out.
Techno Kitten Adventure
For a mere 240 Microsoft points you can be harassed by obnoxious techno music! I refuse to spend much time on this game. I feel I was swindled by my love of kittens. Just look at that cute, fat, smushy, little thing. Yup, that’s what drew me into this one. Kittens, I love ‘em. I would be that crazy old cat lady if I were old… or a lady. Anyway, this game isn’t a writhing mass of cuteness like I thought it would be. Instead it was a hated impossible game wrapped up in a flashing, seizure-y, techno-infused, package. Yes I’m aware that “techno” is in the title, but the kitten blinded me of its existence.
Positive points for this game: It has the widest variety of options, stages, kittens, etc, that I’ve ever seen in an impossible game, which would give it significantly more replay value. Also, all the menus make kitten noises.
Negative points for this game: Everything else.
Instead of playing this game, you could easily just go to a rave and pretend your a kitten and randomly rub against strangers. But you shouldn’t, because raves are for idiots.
The most memorable part of video games, for me, is the music. There’s a reason why 20 years later we still hum the Sonic the Hedgehog theme. So if a bad game has good music, it might still be worth playing. Zombie Accountant isn’t necessarily a bad game but I really can’t stand these impossible games and my thoughts of, “Ugh! Another zombie game?!” almost had me passing this one over completely. I’m glad I didn’t. If for nothing else, it was worth it for the music alone. It’s got a pretty rockin’ chiptune soundtrack that comes from “The Factory” by Multifaros, whose website can be found here.
Zombie Accountant was developed by Going Loud Studios, and it follows your basic impossible game formula. Things are in your way, you have go jump over them, all while it continually gets faster. However, they’ve injected a fair blend of humor to give this game its own flair, the fact that you are an accountant that is also a zombie for starters. There are a few other details that make this one stand out in the impossible game crowd. For example, there are actually TWO commands rather than the ubiquitous jump button; you can also duck! You must duck under the other accountants. DON’T JUMP! You have no idea how many times I keep trying to jump over them. It’s just a reaction. It seems like you would be able to, but don’t bother, you can’t. The sooner you learn that the better.
Your job is to collect files which are haphazardly floating around for some reason. The more you collect and the less filing cabinets you bump into, the faster you go and the higher your score multiplier gets. I don’t seem to be able to get more than a x3 multiplier, so good luck. Score enough and you can get a promotion, which negates one of the brains you’ve accidentally removed from an accountants cranium. After your 3rd infraction, you are awarded with your Termination of Employment scorecard. Apparently eating too many brains can get you fired.
Whether you were hired by this accounting firm as a zombie, or being an accountant turned you into a zombie (which could be an intended pun), is never revealed.
I hate these games. They’re so mindless and I find they’re hard to walk away from once you’ve started. They’re quick enough where you can jump into a 2nd, 3rd, 76th, playthrough before you realize how much you hate yourself for sucking at it. I find parents complaining about their kids playing “mindless” games like Call of Duty, but I bet there’s a bunch out there that have downloaded these or games like this that are far more mindless, but they don’t think that way because there’s no violence in it. Ok, off topic a bit…
Please feel free to leave any comments/suggestions/ideas/yell at me.
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Thanks for reading!