Category Archives: Indie Games
Xmas Games – Any Worth Playing?
“Why don’t you post something about holiday Christmas games that have come out?”
“No, that is such a horrendous waste of time. Why would I bother talking about games that are disastrously awful?”
“Well do you have anything better you wanted to talk about this week?”
“Yeah, kinda. There’s that Metroid 2 fan remake that’s finally nearing completion. I’ve been meaning to do something on that for a while now.”
“Well you can put that off a little longer.”
“You’re right! I can!”
That’s pretty much the conversation I had with myself about doing this. As we swing inexorably towards what I know as the culmination event of our consumer/retail bondage-fest, which you may know as Christmas, there are inevitably going to be game developers hoping to bank on our misguided holiday spirit. Thus we have holiday themed games, and they are NEVER any good or worth paying for. Except for maybe Christmas Lemmings, but that was just a skin over a pre-existing game… and it was free.
So I took the time to browse through a few holiday-centric games and believe me, they’re not worth your time or money. Although there was one that sort of stuck out – Elf Squad 7.
I’ll be honest, I was tricked into playing this because I didn’t even realize it was a holiday game. The biggest point it has going for it, it’s only a buck. Secondly, and very surprisingly, it’s made by Stardock! Stardock specializes in strategy games like Sins of a Solar Empire, which caused a few blinks of disbelief when I saw their logo attached to a cutesy-ish, retro style, holiday game. Which leads me to the third point, it’s retro, and we all know I’m a sucker for those. The music isn’t as chiptuney as I would have expected though, but it is happy and catchy and I can’t complain. The basic premise of the game is that there’s a present shortage and you have to help wrap the gifts. Toys and such fall from the sky and you have to use your gift wrapping gun to save them. Wrap enough gifts in the allotted time to beat the stage. In between stages you can buy upgrades, which I normally wouldn’t expect from such a basic game, but thankfully Stardock made it. You can pick from 6 different characters, and up to 4 people can play at once. Available on XBOX Live and PC. There’s a lot of game here for only a dollar. Christmas game or not, this is a good buy, and probably the only Xmas game that came out this year worth playing.
This is where I was going to list the other Xmas games that I came across, but I won’t even bother. You’re not going to play them, and you shouldn’t. Waste of time for me to talk about them and waste of time for you to know about them.
You know what, just play Christmas Lemmings. You can download it free HERE. But keep in mind it’s a DOS game. If you don’t know what Lemmings is, or DOS for that matter, then just adhere to my earlier statement of all Christmas themed games being garbage.
I was thinking, I created this blog with praising indie games in mind. It seems so often I’m bashing them. So much negativity… The next post will be a positive, upbeat one. I promise!
Humble Indie Bundle 4 – FREE GAMES FOR CHARITY
Another win-win situation up for grabs. They’ve put together a collection of games called The Humble Indie Bundle 4 available for download FREE if you want, but you get a bonus if you donate to charity. 5 games are available at no cost, however they throw in another 2 if you donate higher than the average donation rate. What are the games you ask?
You can donate whatever you want, it’s fully customizable. You only want to donate a dollar, you can! You want to give nothing? You can and still get 5 games for free. If you donate as little as $10 though you get Cave Story+ and Gratuitous Space Battles as the bonus games along with the other 5, for 7 games in all! All of which all sold for around that on their own.
The games are all available on Steam, or for direct download on PC, MAC, and Linux.
The American Red Cross and the Child’s Play Charity get some money and you get a handful of games; everybody wins. So do it!!!
CLICK HERE or the pictures for a direct link to the site.
The Legend of Zelda Fan Made Games
I figured since the Skyward Sword released that it would be prudent of me to talk about some fan made Zelda games.
Probably most deserving, and more importantly the most complete, I’ve seen so far is this remake of Link’s Awakening. Made by Xfixium using RPG Maker 2003. This Game Boy classic has been lovingly recreated with 16 bit graphics, combining the look of A Link to the Past and Four Swords Adventure. Up until recently (the 3DS now has this available as a download), this was one of the few Zelda titles that has not seen a re-treatment. A couple quick features that made Link’s Awakening a stand out title – you were not required to wield a sword and shield; it was the first in the series to be able to assign them to specific buttons, switching them out when necessary. And aside from a passing mention of Princess Zelda, this one has little to do with the other Zelda games. Musical instruments were used in place of the Triforce and it all takes place entirely on Koholint Island.
Download the game HERE before it goes away forever.
Xfixium also has an Ocarina of Time 2D remake in the works. Check out the Zelda Fan Game Central for a whole host of other user created Zelda games. There’s some cool ideas on there that I look forward to seeing completed. The Legend of Zelda: Threads of Despair is a fan original tale which is styled after A Link to the Past but borrows some concepts and sound effects from Ocarina of Time. The Legend of Zelda: The Sage Knight is a traditional turn based RPG, though I’m not sure how I feel about this one yet. Even as a fan created game, it doesn’t appear to carry much of the Zelda series with it aside from the fact that you play as an elven eared Link.
There was also as completed version of a game titled, The Legend of Zelda – Realm of Shadows. This one uses a style taken from Link’s Awakening although a bit more colorful. It was originally written in spanish, so as long as you can stomach the poor english translation, it’s a pretty decent game.
I’ve also heard of a Legend of Zelda: A Link to the Past 3D fan remake but there wasn’t much information about it so I’m sure it was shut down by Nintendo. Shigeru Miyamoto himself has hinted that he’s really interested in recreating A Link to the Past as the next official Zelda release.
Lastly, and probably the most impressive, The Legend of Zelda: Wand of Weather. Unfortunately the entire thing is in german. Though you can get through much of it without knowing what’s going on. Dialogue in Zelda has never been too important. Has the look and feel of a GBA Zelda game. If there is an english translation out there somewhere, I’d love to see it. Get the download HERE and check out the trailer below.
Xbox Avatar Games are Stupid
Stop making avatar games for Xbox Live. And I don’t mean games like Kinect Sports or whatever other Kinect games use avatars. Don’t get me wrong, those games aren’t worth my time, but I will at least acknowledge their right to exist. My problem is with the games you download from the indie arcade like Avatar Sudoku, Avatar Lawn Mowing, Avatar Fighter Online, or Avatar Granny Assassin (actually that one might be kinda cool if they made it). Does anyone actually download this garbage? I’m insulted that they even make these. I wish I could say that most people don’t care about the Xbox Live avatars, but I’d be dead wrong. This is apparent through all the real world money that is spent to acquire fake digital clothing items to play dress up and make your avatars pretty.
What an absolute waste. If you’re going to throw your money away like that, instead of spending a dollar on that new shirt that came out for your Xbox Live avatar, that in no way is going to affect your life either positively or negatively, and if you avoid the transaction altogether you can continue on your way and nothing will have made a difference, donate that dollar to charity. Pretty much every super market ever has a donation thing. I really don’t want to infuse my political or social agenda on this blog, but instead of spending 3 bucks for that lighsaber – which I will admit looks cool, but is utterly useless in every aspect of your life – buy a pack of socks for the homeless.
Sorry that got a little off topic. So the indie arcade avatar games are never any good. If there’s a good one out there, I challenge you to find it and prove me wrong. I’m not too proud. I’m willing to admit when I’ve been bested. Or better yet, someone make a good avatar game. Since their inception, the avatars have painstakingly gone out of their way at every turn to make it abundantly clear how useless they are, but since they’re there, let’s give them something good to do.
Avatar paintball – garbage. Avatar Laser Wars – horrible. Avatar Fighter Online – why not just play Street Fighter? I’ve had these thoughts before but I usually keep them to myself. I don’t like to be a hate monger, especially on the internet because we all know that’s the last thing we need to see here. But Avatar Adventure Online has me so personally offended that I just couldn’t hold it back anymore. It’s just dumb. The concept around it is dumb, the graphics are dumb, the playability is dumb, the enemies are dumb, the idea to make the game is dumb. Seriously, how many MMOs are out there now? How many of them are good? MOST of them are completely free! So right there, before we’ve even delved into why the game itself is bad, is a reason for why the avatar games should stop being made. Why would you ever pay money to play a horrible game when you could easily play another horrible, yet slightly better game, for free?! Yet still I was curious. I’ve played nearly every MMO I’ve come across and I wasn’t about to stop, so I had to at least check out the demo. I would say that I was disappointed when the game loaded up, but to be disappointed would make the assumption that positive anticipation was present. When compared to pretty much any other game from as far back as 10 years ago, Avatar Adventures Online still looks like it’s a few years behind. The landscapes, if you want to call them that, looked awful. Clearly the mentally challenged designer was rebelling, possibly infuriated by his lack of enemas.
If we do a side by side comparison to Everquest, considered to be the genre defining game, which launched in 1999, it still looks slightly better. The only reason a game shouldn’t be up to graphical standards is if it’s integral to the game design. Obviously a game designed to be 16-bit shouldn’t be expected to look like Crysis. But I don’t see any reasoning to intentionally take a 3D landscape, which uses polygonal features, and not use current gen lighting, texture mapping, etc, when the system it’s being played on is clearly capable of it. Maybe I’m wrong. Maybe people do miss the early days of polygon graphics and have a nostalgic soft spot for that “devoid of all detail” look. Oh, and the first enemy I came across was a big, round, dumb, bumble-bee. That’s when I turned the game off.
Sonic Fan Remix

Sonic Generations finally released last week and most of you probably don’t even care. And who’s to blame you? The last…decade maybe of Sonic games have been awful. Although, Sonic Colors was pretty good. Too bad it was only on the Wii and DS, pretty much ruining any legitimacy it might have gained. Sonic Generations however is really awesome. But that’s not what this post is about. It’s about a fan made Sonic game that I played some time ago and was disappointed because it never came to full fruition.
Back when I first heard they were doing a Sonic 4, I started to do some research to find out release dates, style, graphics, etc. and I stumbled upon the Sonic Fan Remix. After seeing only a couple of screen shots, I immediately sought out a demo. The project was being lead by Pelikan13, who has unfortunately stopped production. Despite only releasing a couple demos with a few playable stages, the fan remix was still loads better than Sega’s official Sonic 4 release. A lot of things kept that game from being a good side-scroller; the momentum in Sonic 4 felt all wrong for starters, and overall I don’t think it really recaptured the essence of its 16-bit ancestors.
Sonic Fan Remix just feels right, like putting on a pair of socks fresh out of the dryer on a cold winter day. SFR has vibrant colors, great lighting effects, weather effects like rain and wind in the trees, it has more lush backgrounds and foregrounds (though some say it’s too overpopulated with stuff), and mainly just feels more like an authentic Sonic game. Pelikan13 has said that it’s possible he may return to the game at some point in the future, but I won’t hold my breath. Like too many fan made and indie games, it will probably never see completion. I guess I understand. Making a game for free doesn’t pay the bills.
Check out the Sonic Fan Remix homepage for some screenshots and a video. Unfortunately the download link there doesn’t work anymore. A lot of hosting sites I’ve seen have taken down the demo, but it’s still accessible on fileplanet and various other sites. But here’s a favor. I’ve got the link directly to the download right here. This is the most complete version I’ve seen. It’s got 3 stages in the Emerald Hill Zone, the first zone from Sonic 2. There’s also a less complete demo of the Chemical Plant Zone which you can download here. Both are executable files with nothing to install. So take a few minutes and enjoy the demos and if you like them, let Pelikan13 know. Maybe with a big enough push we can see a complete remake.
Ninja Senki

While I was looking up information on Wizorb, I came came across the personal blog for Pixeltao, Jonathan Lavigne, who worked on Wizorb. I noticed the GAMES tab and within only 2 were listed – Wizorb and Ninja Senki. I liked Wizorb so much, I was about ready to just buy the other game, but I didn’t have to. It’s free!
Ninja Senki is basically your classic, side-scrolling, action platformer, that came out of the 8-bit era. The game feels like what would happen if you mixed Ninja Gaiden with Mega Man. It’s got pretty much everything you would find commonplace in the genre – pitfalls, double jumps, spiky dangers, disappearing platforms, enemies that knock you out of mid air and cause you to fall to your death over and over again, and a difficulty factor that spikes rapidly as your progress. It’s got a catchy, up beat soundtrack that matches the tempo of the game. There’s really not much else to say, it’s a platformer, but it’s free and it’s fun, so go check it out. There’s nothing to install. Just download the zip file and execute.
Ninja Senki Launch Trailer from pixeltao on Vimeo.
Wizorb

Arkanoid, Alleyway, Breakout, or by whatever else you know that game, has gotten a major overhaul. Wizorb is part Breakout, Part Devil’s Crush, part RPG, all awesome. It’s a game that embodies the exact reason of why I support indie games; it’s a game of passion and not necessarily of financial gain, though I’m sure the developers wouldn’t mind making profit off it. And who are the developers exactly? Jean-François Major, Justin Cyr, and Jonathan Lavigne are the masterminds behind Wizorb, the first game developed by their recently formed Tribute Games. Jonathan’s own portfolio consists of working on a handful of games at Ubisoft, including one of my personal favorites, Scott Pilgrim Vs. The World: The Game. Anyone who’s a fan of River City Ransom is totally legit in my eyes.
I only had to play this game for about 10 seconds before I knew I loved it. You all know I’m a sucker for new games made in that retro 8-bit style. I will invariably try out any game just because it looks 8-bit, but all too often they’re nothing special. Just trying to bank off my nostalgic sentimentalism of my youthful gaming. Although I would have played it for just the soundtrack alone – nothing beats a catchy chiptune soundtrack and sometimes I’ll forget I’m even playing a bad game if the music is good. But Wizorb is the total package, and what’s more, it’s not just a cleverly re-imagined game, it’s an excellent blend of arcade style gaming, story telling, and genre mashing. You play as Cyrus the wizard, master of a secret magic, the Wizorb! Using your mastery of white and black magic you must help save Gorudo from a mysterious evil threat. Acquire gold and power ups by defeating enemies and beating stages to help the villagers rebuild their homes and bring prosperity back to Gorudo.
The gameplay is broken down into basically two parts – the narrative where you talk to townspeople and set of on your quest, and then the action stages which is essentially like playing breakout. Rather than just a lifeless bar and ball however, you control the Wizorb and Cyrus’s magical wand to deflect the orb, destroying bricks and enemies. Proving that his wizardly prowess is more than just a glorified inanimate deflecting bar, your control of magic allows you to shoot fireballs from your wand, or alter the orbs course with a gust of wind. The inclusion of wandering enemies on the field was a nice touch and makes the game more dynamic. Otherwise I could have easily gotten that metronome style of deflect ball, break bricks, then repeat from many other various sources. And the far reaching goal of saving an entire town gives you more of a reason to play rather than just looking for something to do to kill some time. I would consider this a casual game like most of the ones you can find on an android or iphone, and I usually disdain casual games, but it’s that RPG element that completely elevates it above the entire genre. You may have played games like Wizorb before, but never one this well developed.
Developer: Tribute Games
Released: 09/28/2011
Official Site: Wizorb.com
Platform: XBLA – 240 MSP
Ninja Madness
A Ninja themed set of 3 quickies available from the Indie Xbox Live Arcade.
Ninja Stole My Bike
Ugh. This game is such trash. I won’t go into much detail about the gameplay, because there really isn’t much. Take an impossible game and make it more boring and then you have Ninja Stole My Bike. They took a genre of game where all you really do is press one button and found a way to make it less interesting. There are two redeeming qualities to this game however. For starters, it only costs 80 MSP, which is most likely more than what it cost to make the game. The other, which is probably already obvious to fans of YTMND.com, is the games namesake. Basically, your playing the cut scene from Punch-Out!! But instead of an up and coming boxer chasing a fat black man on a bike, you’re a pizza delivery boy chasing a ninja. So aside from the little chuckle I got from the connection to an overtly racist internet meme, this game is only worth it for those who have a major crush on these types of games and have played every other one in existence.
Developer: NinthDimensional
Released: 02/10/2011
Ninja Sneaking
Has that annoying chibi style of art, but that’s really the only negative thing I have to say about this game. It’s honestly pretty good for what it is. It’s a weird hybrid of a side-scrolling action platformer and stealth game, with a little bit of impossible game thrown in. Think if Solid Snake was storming Dr. Wily’s castle. The game has a much quicker pace than any Metal Gear though; you won’t be sitting there for more then a few seconds waiting for an enemy to turn away. You’re given two basic instructions at the onset of the game: Don’t be seen, and don’t murder anyone. The don’t be seen part was a given, I was expecting that considering the title and all. But the second part – no killing?! You’re a ninja and ninjas use swords and a swords sole purpose is to kill. Instead your sword is relegated to a glorified door slasher. The music’s not so bad either. I set my standards low for indie games, so I won’t say it’s good, but it’s catchy and goes with the pace of the game pretty well. This one’s also only 80 MSP and you could do much worse with a dollar.
Developer: Winglay
Released: 08/27/2011
Akane the Kunoichi
Kunoichi = female ninja
Definitely the most visually appealing of the three games reviewed. The 16-bit art style took me right back to the days of the SNES, with bright and vibrant sprite animations and backgrounds. This is a straight up action platformer. Akane performs as you would expect a ninja to – doing wall jumps, throwing projectiles at enemy ninjas, and harnessing her potent ninja magic. Although, the whole stealth aspect of being a ninja is thrown at the window. It kind of reminded me of Shinobi, but far more colorful, like if Nintendo had made Shinobi instead of Sega. The only real complaint I have is the noise she makes EVERY TIME you jump. I could really do without that, or at least some variety in effects. That aside, it was a pretty solid game. Controlled well, aesthetically pleasing to the eyes, and a halfway decent soundtrack. I’m not a particularly big fan of platformers, so for that to be my only gripe shows that there was a good degree of effort put into developing this title. At only 80 MSP, it’s definitely worth the dollar.
Developer: Haruneko
Released: 05/28/2011
Since this is my top pick of the three, it deserves a video.
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Thanks for reading!
By the way, if you’re still wondering about where Ninja Stole My Bike go its inspiration, GO HERE. But I warn you, it IS racist.
Retro City Rampage
If you haven’t heard of Retro City Rampage yet, you either didn’t grow up with a NES or you’re one of those people that doesn’t play anything but Madden. But if your gaming library consists of more than just the past 3 years of EA sports titles, please, read on.
Retro City Rampage is a Grand Theft Auto open world style parody, but done in glorious 8-bit! In development now by Vblank Entertainment, a process which has almost reached completion after 7 long years. I had a chance to chat with Brian Provinciano, the founder and lead developer, briefly via email. He’s a busy man and has already done a handful of interviews with people far more important than myself, plus I didn’t want to hamper production of this game any further, so I kept the questions short.
Greg – Clearly there were many influences you had going into this game; Mega man, Duck Tales, Metal Gear, Grand Theft Auto, Bionic Commando, Jackal. You didn’t seem to stick to just games either, I see Back to the Future* in your logo. Did I miss any? What else was on your mind?
Brian – I got into games because of the games I loved growing up. Retro City Rampage is an homage and celebration to pretty much everything that I’ve held a controller to and enjoyed. I’ve lost count!
Greg – How did you find ways to fit all the parodies* in? Was there a massive brainstorming sessions or just work them in as they came to you? I feel this is a pertinent question because every time I watch a video, I notice another little easter egg.
Brian – There were some brainstorming sessions, mostly in the beginning, but otherwise it’s mostly me. Maxime (the other artist on the project) has some great ideas though too when we’re adding some extra cherries on top.
Greg – I know Grand Thefttendo was the original title. I hear it was even originally supposed to be on a cartridge. What other major changes have taken place since? Are there things that have been taken out of the game that couldn’t fit?
Brian – Grand Theftendo was an entirely different game, but same end goal –an 8-bit Grand Theft Auto style open world game. I developed that on the NES, whereas Retro City Rampage is running on current platforms and does far more than an NES actually could. It still retains the same feel but packs are more punch, fun and is dosed with more sprinkles.
Greg – I guess with the cost of production, I can see why you chose to go digital, but will we ever see a physical copy?
Brian – It’s possible, but I wouldn’t expect something like that to happen for over a year if it did. Digital is far better in many ways. It costs 6-7 figures to release a retail game. Some XBLA games gross less than that. We may sell retro boxes/manuals with download codes though. It’s still up in the air.
Greg – Can you make just one? Or two. One for me, one for you of course. I’ll pay for both.
Brian – Unfortunately you can’t just start the presses for a couple copies of a console game.
Greg – The soundtrack fits perfectly with everything I’ve seen so far. What kind of direction, if any, did you give to your composers? It all seems to be very reminiscent of NES Konami games.
Brian – Konami’s been a great influence, but they’ve been very focused on experimenting with every style, from those of different NES games to music genres that didn’t even exist in those days. The soundtrack covers everything! Some of the songs were designed to be specific homages or fit specific missions, but I also told them to just have fun and play around for many others. In both cases we ended up with amazing tracks.
Greg – I remember last year hearing that Retro City Rampage was coming out holiday 2010. It was then set to release this summer. Any final words on a release date?
Brian – Likely mid-late January 2012. For business reasons I need to wait until the AAA and holiday season craziness is over.
Greg – This has clearly been a labor of love, taking you 7 years to complete. How do you feel? What are your plans afterwards?
Brian – It’s absolutely a labor of love. I’m very happy with how it’s turned out and all of the extra time I spent polishing it makes all of the difference. I was just playing it last night and a cutscene happened which I’d polished last month. I stopped for a moment and said to myself “Wow, those little extra touches really make it feel extra special”. I’m still polishing things as we speak. That’s what makes a game great.
I have a half dozen ideas for games I really want to make, but we’ll see which ones come to fruition, as games take a long time to make.
Greg – Do you still have a classic gaming collection of your own?
Brian – I do. I think I collected about 1/3rd of the NES library. However it’s all in boxes at my parent’s place. I don’t have room for it at my place, or money to continue collecting. Every last penny these days goes directly into funding RCR.
This game is parodies within parodies. They really threw everything into a blender with this one. My personal favorite I’ve seen so far is when the player gets bitten by a radioactive plumber and gains the super stomp ability. This is the type of genius you’ll encounter throughout the game.
Retro City Rampage, coming out early first quarter 2012 for XBOX Live Arcade and Wii Ware. You can check out Retro City Rampage‘s homepage for updates as the game nears its final stages, check out the developer blog, and watch some trailers. Being a big chiptune fan myself, I really dig the soundtrack. If you like that old 8-bit style of music you can download the tracks from the game there as well. The artists do an awesome job putting together a soundtrack that feels completely retro yet altogether something new. I strongly recommend checking out each of their own sites for some rockin’ tunes.
Retro City Rampage Soundtrack Demo Mixtape from Vblank on Vimeo.
As always, don’t forget to share this post. And don’t forgot to drop Brian and his crew a line as well. They’ve put a lot of work into this game. Let them know what you think.
Thanks for reading!
*I know Back to the Future was a game too, but does anyone really care about that awful thing? Let’s forget it existed, ok?
Many of you have probably already seen this image, so this is nothing new. But what is the “Next” Metal Gear game going to be? Hideo Kojima, creator of the Metal Gear series, will be appearing at his booth at the upcoming GDC for what is an essentially an open casting call for game developers. He plans to take on around 2 dozen programmers, level designers, artists, etc. for spots available in both California and Japan. He says that “the latest Metal Gear Solid is targeted for high-end consoles and PC.”



