Category Archives: Indie Games
2 extra Destiny beta codes, first come, first served.
Just finished with the label for the cart and finally have a finished product. I wasn’t even going to make this one, but it was requested by a friend. I should have made this one much sooner. Fun game. Beat’s the hell out of that garbage Activision published. Click on the pic to check out some gameplay.
Yes I know you can already check out this video on the NES Reproductions page, but I’m posting it here for the sake of completeness.
Anyway, this is Maximilyn and myself playing through Wilford Brimley Battle – a ROM hack of River City Ransom for the NES.
I just got an email from Nintendo with this in it:
It claims that my Mii will get into crazy and hilarious situations with my friends Mii. I’m hoping it will be like playing The Sims: Bath Salts Edition. However, I feel as if I’m going to be disappointed. Nintendo has never been known for being edgy.
All that aside, I questioned what the hell Tomodachi meant. Did a little research, apparently it means ‘friend’ in Japanese. Seems about right for Nintendo’s modus operandi. I then recalled these stupid egg shaped, watch, digital pet, keychain things from my teenage years, Tamagatchis. Could they be releated? Apparently Tamagatchi is a bastardation of tamago (egg) and tomodachi, so it’s your egg friend. Japan has been guilty of doing this for too long. It’s not clever. It’s stupid. Pika Chu and PokeMon (pocket monsters) for that matter. It’s no better than the tag team Rybaxel. It just sounds stupid.
Yeah…so Tomodachi Life. I’ll let you know how it is.
And yes, I know the picture comes out messed up.
Yeah, what has it been, like a year or whatever since I’ve done anything with this site? Bottom line is, I’ve been in a financial crisis and I haven’t had time to do anything that doesn’t involve making money.
Anyway, I’ve had some free time lately and want to dive into this site again. First off, I’m creating a new site for selling NES repros, which I will keep separate from this one. I will still use this one however for just random brain poops about video games though should anyway still be interested in reading. That being said, if anyone would like to join me, or perhaps be interested in me joining them, let me know. Together, our powers combined….. do I go with a Captain Planet quote here or Wyld Stallyns?
To sum things up, I am interested in two things:
1) Someone who is interested in doing something video game related such as working on this site, longplays, let’s plays, video game music, etc.
2) Someone interested in making video game repros. I have the technical skill, I would be looking specifically someone with artistic skill to help me make better artwork.
Should someone contain both these qualities, awesome, definitely hit me up.
Is it wrong that the main reason I’m excited to get a PS4 is so I can play Octodad: Dadliest catch? Forget The Order. forget Killzone: Shadow Fall. All this new technology, stronger, faster processor, but somehow the thing that stands out most is Octodad. I’ve watched the trailer more times than I watched the trailer for the Lord of the Rings when that was new and I watched that like twice!
If you were to ask me what the point of the game is, I would say, “Point? There is no point! You’re an Octopus married to a human woman with human kids and you’re dressed in a suit. Why in the name of Vishnu’s scrotum would I need the game to have some kind of further point?” And that really is the long and short of it. You’re a cephalopod, (an exclusively aquatic class of mollusk commonly with large heads and a series of tentacles, ie. octopus) trying to blend in with the human world without having your secret discovered. You’ll bumble around your day, attempting to do routinely mundane tasks with your floppy octopus arms and legs without trying to raise too much suspicion.
This was originally a college project, which is available for free to download HERE. However, Octodad: Dadliest Catch won’t be available until sometime in early 2014.
You can check out the trailer below. I love the theme song.
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I had been working on my own review of the OUYA, which I believe is rather amazing – the OUYA, not my review. I was then introduced to this video that a friend of mine produced and, well, it’s way better than anything I could come up with. So instead of posting my completed review of the OUYA, I choose to show you this video by aspiring, young, thought provokingly gifted, journalist/videographer/comedian, Michael James Yohe. Enjoy.
YES! It’s finally happening.
Just listed on Kickstarter yesterday, Conatus Creative, a Canadian based indie developer and all around super fans of River City Ransom, somehow managed to obtain the license and are creating one hell of a sequel over 20 years in the making!
Before I get into all that, allow me to refresh your memory on a few things. Over 2 years ago I first caught wind that they were going to be making a River City Ransom 2 – that never happened. I look back at that post now and laugh at the estimated summer 2012 release date (River City Ransom 2 FINALLY!!!). Then, earlier this May, I heard another developer was working with the publisher of the GBA re-release to create an official North American sequel to River City Ransom. They had nothing but a sad little site asking you for your email to sign up for more information (This Game Makes me Want to BARF). I was a little concerned this attempt at a sequel was going to be another shattered dream. BUT a week ago I got an email from them stating they would be up on Kickstarter the following week! OH JOY! After checking out the Kickstarter page, I couldn’t be happier with the direction this game is taking.
So, first off, they are treating it as a true sequel to River City Ransom – River City Ransom: Underground. Not Downtown Nekketsu Monogatari 2, the Japanese version which features Kunio, main character in the long running Kunio-kun series. This is Alex and Ryan, about 25 years after taking on the girlfriend-abducting Slick and his endless army of high school gang members. Alex and Ryan are pushing middle-aged now, still friends, and run their own business together, and more importantly, still kick ass together.
It’s looking like there will be a great deal more playable characters other than just Alex and Ryan and unlike it’s predecessor, there will be a slew of different moves unique to each character. But they say they want to keep what made RCR great and not pervert the essence of its awesomeness. Like what Capcom did to Final Fight when they tried to make another one of those. There will be new moves, new shops, new items, and I’m sure new updated game mechanics, but as fans of the NES classic, they have every intention of staying true to the original. They’re going to be letting backers in on some small aspects of the game development such as gang member names, streets, and shops, and if you have considerably deep pockets, even put your likeness into the game as a boss.
I feel like a little kid waiting for Christmas. Set to be released this time next year, we have a bit more waiting to do than a nativity calendar would afford, but if it’s been since 1989, what’s one more year?
So you want the bottom line? Funding this game on Kickstarter will make the world a better place. River City Ransom is the best brawler ever. Yeah, I just made that claim, and if you disagree then you’re just wrong. So if these guys at Conatus Creative share even 1/100 of the love I have for RCR, then this game will be so good, it will probably cure cancer!
If you haven’t figured it out already, you can click either of the pictures or HERE if you want to go to their Kickstarter page, and YOU DO WANT TO.
It’s no secret that I have a mega boner for Mega Man. When I heard that Keiji Inafune was leaving Capcom and they were ultimately canning their Mega Man Legends 3 project, it was bad news bears for me and many other Mega Man fans worldwide. Inafune, refusing to accept defeat in, what he thought was, the failing Japanese game development community, eventually went on to form his own development studio called, Comcept, bringing other Capcom talent with him.
On August 31st, Comcept brought their Mighty No. 9 campaign live on Kickstarter. In less than a day, they already had met their funding goal. Clearly this was the answer Mega Man fans had been waiting for. What is Mighty No. 9? Go look for yourself on their kickstarter page. It’s basically an updated Mega Man style game, enhanced for a new era. It will have the same classic 8/16 bit style of gameplay, but they will be taking fan input to help mold their game. You play as Beck, the sole robot to not be affected to a insanity causing virus which causes other robots to go berserk. Fight through levels in any order you choose and mix it up with an evil robot boss at the end (sound like Mega Man much?)
The game is being developed for PC, and recently announced, PS3, Xbox 360, and Wii U. However, it has an estimated release day of April 2015. With almost 2 years to go, the gaming landscape will undoubtedly change quite a bit, so I’m sure we’ll see additional releases on the newer systems as well. The PC will support gamepad controls, which are 100% necessary as anyone who’s tried to play a Mega Man game on emulator with a keyboard should know. And if you’re saying, “Well I have no problem playing NES emulators with a keyboard,” shut up, I wasn’t talking to you. It’s hard for me? OK?!
I really can’t express in words how excited I am. They even are releasing retro style box art and manuals. The only thing that could make me happier is if they have a physical disc to put in that case rather than just a digital download.