Category Archives: Indie Games
This Game Makes Me Want To Barf
Awhile ago, back in July of 2011 to be specific, I found out that River City Ransom 2 was in production and was set to be released later that summer in Japan and sometime in 2012 here in the states. Well it’s the spring of 2013 now and it looks like the game has been put on hold indefinitely. *sigh*
About a month ago, indie game developers, Combit Studios, fellow fans of River City Ransom, announced that they will be making an official follow-up to River City Ransom. *rejoicing*They will be working closely with Million Co., publishers of 2004′s River City Ransom EX for the Game Boy Advance.
Set to release summer 2014, there really isn’t much to say or show yet as the game has only just begun the early stages of development. However, if you share the same eternal love for the River City Ransom that I do, you can sign up on the coming soon RCR site for email updates,
I was FORCEDTO Point Out This Typo in Bioshock
I know this isn’t the biggest typo in the world and not nearly as huge as Resident Evil: Revelaitons or Nartuo, but I still enjoy pointing out when people screw up. On the back of the PS3 version of Bioshock Infinite, you will notice that “forced to” has been combined into one word. It’s weird that it it only happened on the PS3 version but the other version on 360 and PC are typo free. Hey, why doesn’t someone hire me to be the editor?
Street Fighter X Mega Man
Capcom hasn’t entirely forsaken their Mega Man fans. Many were pretty upset when they pulled the plug on the Mega Man Legends game for the 3DS. But now they bring us, in my opinion, a far more scrumtrulescent addition to the Mega Man universe, a clash of my two favorite Capcom franchises – Street Fighter X Mega Man!!!!!!!!!!!!!!!!!!! (there aren’t enough exclamation points in the world to express how awesome this is, so I’ll just stop right there).
This project was officially backed by Capcom, so it’s no mere level hack with new sprites. From the ground up, this is essentially a whole new installment in the Mega Man series. It’s everything you love from an 8-bit Mega Man game complete with 8 bosses, weapon upgrades, top-notch platforming action, and a soundtrack that feels perfectly in step with what you’d expect.
The best part is that it’s totally free to download. However, at the time of this writing, it’s PC only. I honestly don’t ever see this becoming an XBLA or PSN download, and as such, since we’re relegated to playing it on PC, a keyboard just doesn’t cut it for the precision required to adequately perform in a Mega Man game. If you don’t already have one, get yourself a standard gamepad for your computer. I recommend RetroZone if you want to get that authentic NES gameplay feel.
So what the hell are you waiting for? Go download this now! Who knows if they’ll keep it up forever? Just click on the picture up top.
X-COM: Best Strategy Game Ever
VS
At the time of this writing, I’ve played through nearly all of X-COM: Enemy Unknown so I feel that, aside for maybe a few things that happen at the end that are yet unknown to me, I am hopefully pretty accurate with this info. I’m not here to review the game; you can read about that anywhere considering this is a pretty high profile game. I am here to discuss the differences between the new Firaxis developed reboot and the original strategy masterpiece by Microprose. First and foremost, I know most people are saying they’re dumbed the game game. I don’t know if I really agree with that sentiment per se. Streamlined, definitely, but not necessarily dumbed down. Many of the micromanagement facets of the game that might have bogged down gameplay have been cut or changed and what remains is a sound strategy game where they leave you to focus more on the tactics of combat.
However, most of the things they removed are things that I liked. My list of grievances is as follows:
- Having multiple bases is gone. It’s not something that would be required the way the new mechanics are set up, but I enjoyed this level of management.
- Your soldiers level progression is predetermined. No longer are their stats determined by how you outfit them and method of play.
- Rockets have been nerfed. Heavies can only carry 1 rocket per mission (2 with an upgrade). There are no inventory slots to take extra rockets and incendiary rockets are gone completely.
- Aircraft options are limited. Hybrid craft are non-existent (to my knowledge) which means that shooting down a craft and mopping up afterwards can no longer be a simultaneous affair.
- Interceptors cannot be sent out in multiples. You can only send out one at a time and hope for the best.
- Selling items is limited to only what is salvaged from aliens on a mission. You can no longer sell weapons, gear, items, etc, from your own stores.
Then there are some things that I’m mostly indifferent about. I acknowledge their change, and I can see why they did it, but either way would have been fine with me. Gone now are the different types of shots. Aimed shot, snap shot, auto shots are all gone leaving everyone with just a generic fire mode. But Time Units are gone as well, so the amount of time each soldier used to line up a shot is irrelevant now anyway. TUs have been replaced with each soldier simply being granted 2 action points a turn, which allows them to move and then have 1 action or spend the entire turn running. Though this leaves less flexibility with what each character can do per turn, that also makes you think harder about what they must do. Setting up your soldiers personal inventory has been simplified, making it easier to just jump into a mission, but it also limits what they are able to carry, but that again makes you think harder about what to do with what you’re given.
Some changes they made are definitely logical choices that made the game better:
- Movement is far more fluid. Climbing, getting into cover, ducking, etc, happens automatically and doesn’t require a specific button press from the command icons.
- Soldier classes. I know I said i don’t like that you can’t customize your soldiers as much, but having classes is great. Each class gets specific abilities that help further personalize them and add a new element to leveling up rather than just increased stats and researching new weapons.
- New armor. All over the place. A handful of new armor types that have nifty functions like cloaking and grappling hooks.
- By far the best – and by today’s standards, necessary change – is the addition of multiplayer, complete with leaderboards and customizable teams. The only thing I could hope for there would be some kind of co-op mode, but I won’t cry about it.
You can say this game has been dumbed down, but it’s really just a different type of game. They wanted to take the focus off micromanagement and base development and put it more into the action and combat experience. Much of the tedium from the original game has been broken down, though I enjoyed parts of that tedium. Yes, they did simplify a lot, but the quality Firaxis put into X-Com: Enemy Unknown stands up on its own against the original. Plus, this is the most intelligent and tactically sound game that has been released on a console in years
For those of you who do actually come to this blog and follow it to any degree, I apologize for it’s rather lacklusterness lately. I’ve been super busy trying to buy a house, trying to get a new car, looking for a better and more fulfilling career (partly because I never saw the job I have now as a career). If anyone knows of any job opportunities around the southern NH area, seriously, let me know. I’d be willing to do nearly anything as long as it gets me out of my current situation. That being said, the car and house part of my time consumption are almost taken care of and once that’s squared away, I can get back into some serious gaming.
It’s Out Tday!!
Over a year ago, I did a small piece on the game here, and finally, after years of waiting, it’s out! Notice the release date on the banner? Yeah, been waiting a long time.
Now the sad part – I haven’t received my download code yet! I had this thing pre-ordered forever ago. I was supposed to get a steam code, but I haven’t gotten it yet! I’m so friggin anxious to play this game, I’m about to just pay for the damn thing again and download it right away.
Mercenary Kings – 2D Action Awesomeness
Tribute Games , the team that brought us Wizorb, and more importantly, Scott Pilgrim Vs. The World: The Game, has a new upcoming Kickstarter-funded project in the works. Mercenary Kings will be a 2D platformer that looks like an absolutely bombastic, kill-spree, weapon-fest…. with very cute animation. It’s like if Contra and Metal Slug had a chibi wedding with Hello Kitty. The thing I’m most interested in is their gun crafting mechanic. Apparently every part of your weapon is customizable, allowing you to make all sorts of (hopefully very wacky and ludicrous) gun bastardizations. The game boasts 4 player local co-op, and will be available on a number of platformers including PC and the upcoming OUYA. Now if they could only get Anamanaguchi to do the soundtrack for them…
Anyway, I really don’t have much else to say about the game that you can’t read for yourself on their own page. So go there, check it out, watch their video, and get excited dammit!
OUYA: A New Kind of Video Game Console
At first I wasn’t entirely sure how I felt about the OUYA, but it’s starting to look like a pretty legit system. What’s OUYA? So glad you asked. It’s a console in the making that breaks away from “The Big 3″, using an android based, digital download format, that will be playable on your TV.
I’m still a little conflicted though. I suppose it really depends on where the video game market goes and how well they execute their format. Will this be a commercial success? I really don’t know. But I wouldn’t necessarily want it to be either. A “commercial success” can often feel soulless and cheapened. It also kind of feels like they’re trying to sell us something that we already have. It runs on android. If I really wanted to I could hook up my android tablet to my TV and a controller to that. Granted not all games could work this way, but this is one of their main boasts. Well I can already do this. I’m also not the biggest fan of digital download. I prefer to own a physical item. If they’re going to be selling console class gaming, I’m sure they’ll be more expensive than your typical app store game. And then you’re locked in. No returning it, no selling it when you’re done, no lending it out to a friend.
On the other hand, Brian Fargo is absolutely right. Console gaming is where REAL games are (I totally agree. I’ll be the first person to tell you iPhone games are trash), however, you need to be a big name to make any sort of money. Actually forget that. You need to be a big name to even be considered for making a game for a console. Unless your game is going to make $4mil in it’s opening week, EA and Activision don’t want to know you. And this is why I most certainly will be getting an OUYA. Indie developers of all kinds will have easy access to releasing their games on the OUYA format. And since it’s a console you play on your TV with a controller, not a clumsy, on-screen, touch-sensitive pad, it will feel more like a real gaming experience.
Most recently OnLive and more importantly, Square Enix have jumped on board. That was the moment I was sold (trying so hard not to be a Square Enix fanboy). I had already put my backing into the project, but it was when I got this news that I no longer felt like it might have been an iffy decision. They’ll have available at launch, a remake of Final Fantasy III. Not the American III, which is really VI. But the one that was only released on the Japanese Famicom and had the DS remake back in 2009. Don’t expect a straight port either. Apparently it will be a full HD console remake from the ground up.
You don’t have much more time to get in on the ground floor. They have about a week left for backers to get on board. It’s only $99 for the console and a controller when it releases. They’re already well over their goal, so this is happening. The OUYA could very well change the face of the console gaming market. We’ll see what happens.
OUYA: A New Kind of Video Game Console <—– The OUYA Kickstarter page
Fun Games For Free
Bit of War
Bit of War is a free download for your PC, made by Holmade Games, who are also responsible for Pixel Whirled and Hurdle Turtle, both available on the Xbox Live indie arcade. But neither one of them are free, or as worthwhile as Bit of War, so I won’t get into them here. Bit of War follows the familiar story of Kratos defying the lords of Olympus, albeit in a side-scrolling, platformer fashion. A cherub-like Kratos wields his blades of chaos against 8-bit skeletons and minotaurs, with a soundtrack to match. They even have a Game and Watch version of God of War on the site, which is a fun diversion for a few minutes.
Mega Man: Day in the Limelight
This one’s hard, even for a Mega Man game. You play as the boss robots from Mega Man fighting through remixed stages from Mega Man 2. After so many years of having the mega buster, not using it throws the whole dynamic of the gameplay off. It’s a challenge. Or Maybe it’s just me, maybe I suck. Playing as Gutsman is particularly tough because you can’t run with him, only jump, and his attacks are ponderously slow. They have a sequel in beta right now. This game comes from Fusion Fangaming and there’s a bunch of other stuff on there so be sure to check them out.
Spelunky is like the spiritual successor to the 1980s console game, Spelunker. Though that game never deserved any kind of sequel, we got one, and it’s pretty damn good. And if you’ve never played the original or don’t remember it, it was impossibly hard, like Dr. Jekyll & Mr. Hyde for NES. Even more obscure? Too bad. Anyway, Spenlunky is far more playable and follows many basic platformer principals, which I’m usually not a fan of but has enough of an adventure feel to make up for it. Armed like a mini Indiana Jones, with a whip, some rope, and a few explosives, your goal is to go relic hunting and find as much riches the bowels of the earth has to offer. This game has already been nominated for a number of awards and is available now for free to download on your PC and will be coming soon to XBLA. The xbox version however has traded its pixely aesthetic for a more polished, cartoonish look. Also, for you toy aficionados out there, they’ll be releasing a set of collectable Spelunky minis along with the game.
Click the links below to check out each games website
Wasteland 2 – By Gamers, For Gamers
“By gamers, for gamers” Interplay’s motto – a video game company founded by Brian Fargo, who brought us classics like Planescape: Torment, and of course the lauded Fallout series.
Wasteland, the George Washington of the Fallout series. Actually it’s more like Fallout was the spiritual successor of Wasteland. And I’m not talking about Fallout 3 and New Vegas – those are laughable mutations compared to what Fallout 1 & 2 brought us. Wasteland was THE sandbox game before that term was even used. It existed in an era when games with creativity could thrive and not be shadowed and forgotten because they didn’t sell 2 million copies the first month they’re out.
Why is this all relevant? Because Brian Fargo’s new development studio, inXile Entertainment, is going to bring us Wasteland 2! And this will truly be a game by gamers, for gamers. For starters, a handful of talent from the original Fallout team will be working on Wasteland2. Plus this will be a project free of big corporate publishers (oh how I wish EA never bought Bioware, but that’s another story), they are getting their funding through Kickstarter. They’ve actually already met their budget and will be officially funded on April 17, but if you want to get in on the ground floor, there’s still time to check it out. Besides, the more money they get, the more they can throw into the production of the game and the better it will be.
Maybe you’ve never played the original Fallout games. Maybe you’re first foray into the Fallout universe was Fallout 3. In which case, I feel bad for you. You like Fallout 3 you say, and can’t imagine it not being a first person shooter, and hated all the “useless” dialog in the game? Well then you might as well just forget you read any of this and go on with your life. But if you really want to experience a true open world classic RPG made by the masters of the craft, then do yourself a favor and check out the game.
I got this email update from them, plus you can just find it on their kickstarter page, and rather than paraphrasing it, I’ll just copy and paste the whole thing here:
All of the money we raise through Kickstarter is being spent on making the game. Most of the cost of development is in paying for the team to create the game. There will be a team of engine programmers, game-play programmers, UI engineers, character artists, environment artists, animators, effects artists, UI Artists, sound designers, composers, writers, game designers, systems designers, level scripters, and testers. Not to mention all the interns it will take to handle the mailing out of the physical goods. It is simple math that the bigger this budget gets, the more jobs it will create. The bigger the team, the deeper and bigger the game gets. If you want a deeper and larger game, and we think that you do, you want us to raise as much money as possible to spend on the game.
Did I just hear all 43,000+ of you say ‘How can we help?’
I am glad you asked!!
One thing you will notice in that list of potential jobs above is that nowhere in that list do you see ‘Marketing Lady’ or ‘PR Guy’. That is because we don’t have these positions, nor do we plan to hire them. We want to spend the money on the game, and only the game.
This is where you come in…
All 43,000+ of you are our marketing and PR team. We need your help to get the word out that the Kickstarter countdown is on.
• Post to your Facebook pages with links back to the Kickstarter.
• Follow @BrianFargo on twitter and retweet my Wasteland related tweets.
• Post it to forums where you think it is relevant.
• Send emails out to everyone you know.
• Go to our website and put our Doomsday countdown clock on your website.
• Get a friend or family member to buy in.
• Shout it from the rooftop.
• Do some early shopping for Christmas 2013!
If every person who has pledged manages to get one more person to buy in for $15, we will increase the budget by over $600,000. You can help the project in very tangible ways by helping us get the word out.
Lastly, I am very excited to release the first official piece of Wasteland 2 concept art. We asked the very talented Andree Wallin to help us establish the look and feel of the Desert Rangers. I think this image speaks for itself…
Hope you enjoy it,
Brian






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